Misc
Powerups, objectives, and NPCs — 122 patches tracked.
Powerups
Casting
PowerupsA bridge buff granting Spirit Power and Cooldown Reduction. Spawns on bridges at 5 min and every 5 min thereafter. Claim with a heavy melee attack.
- +15–65 Spirit Power
- +12–20% Cooldown Reduction
- 160s duration
Patch Notes
07-04-2024 Update 1 change
- +20% Cooldown Reduction and +25 Spirit for 100s
Gun
PowerupsA bridge buff granting Fire Rate and Ammo, plus a full reload on pickup. Spawns on bridges at 5 min and every 5 min thereafter.
- +12–35% Fire Rate
- +35–70% Ammo
- Reloads on pickup
- 160s duration
Movement
PowerupsA bridge buff granting Stamina, Sprint Speed, and Zipline Boost. Spawns on bridges at 5 min and every 5 min thereafter.
- +2–4 Stamina
- +1.5–4 m/s Sprint Speed
- +20–50% Stamina Regen
- +40–80% Zipline Boost
- 160s duration
Survival
PowerupsA bridge buff granting Bonus Health and Health Regen. Spawns on bridges at 5 min and every 5 min thereafter.
- +200–700 Bonus Health
- +4–40 Health Regen
- 160s duration
Patch Notes
07-04-2024 Update 1 change
- +400 Max HP and +1% HP Regen for 100s
Objectives
Urn
ObjectivesThe Soul Urn is a map objective spawning at 10 min and every 5 min after. Carry it to the drop-off for a large soul bounty and Golden Statue buffs. Carrier is disarmed, silenced, and cannot use ziplines.
- 1,300 + 230/min souls
- Spawns at 10 min
- Respawns every 5 min
- +3.5 m/s move speed
- 35% bullet & spirit resist
Patch Notes
03-06-2026 Update 1 change
- Minimap now indicates if the Urn is a favored, neutral or unfavored
12-29-2025 Update 6 changes
- Urn no longer requires a drop off channel time
- Urn is now knocked out of your hands with a light melee (instead of only with a heavy melee)
- Urn pickup channel time is reset if you get hit with a light or heavy melee
- Can no longer parry while channeling to pickup the urn
- Urn carrier resist reduced from 50% to 30%
- Urn now drops if it travels through doorman portals
12-16-2025 Update 4 changes
- Bounty increased from 700 + 230/min to 1300 + 230/min
- Comeback bounty now gives more souls
- Bullet and Spirit resist for carrier increased from 30% to 50%
- Bonus bounty for carrier increased from 25% to 35%
11-21-2025 Update 3 changes
- Dropping / Throwing the Urn now causes Parry to go on CD
- Soul Urn no longer grants +1 AP to the person dropping it off
- Soul Urn now provides 4 Permanent Buffs to the person dropping it off
07-29-2025 Update 1 change
- Slight reduction to the amount of turning you can do while performing a heavy melee
06-17-2025 Update 3 changes
- Time holding Urn before taking damage reduced from 90s to 45s (1% max health damage per second)
- Time Urn will Autorun back to Home regardless of nearby players reduced from 75s to 45s
- Time an Urn will wait for a nearby player to pick it up reduced from 20s to 12s
05-27-2025 Update 1 change
- Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
05-21-2025 Update 1 change
- Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
04-17-2025 Update 5 changes
- Urn now reveals you immediately
- First urn is now considered for comeback mechanics (15% NW delta)
- Urn now has a visual indication on the model to indicate if its a side favored pickup
- Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
- Fixed Debuff Resistance affecting Urn pickup time
04-04-2025 Update 3 changes
- Fixed Ivy, Viscous and Magic Carpet moving faster than desired when holding the soul urn
- Urn reveal time reduced from 25s to 15s
- Urn speed limit increased from 13 m/s to 15 m/s
12-06-2024 Update 5 changes
- Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
- Urn spawn point now alternates left and right starting with left, rather than being random.
- Return Fire no longer has +9 Spirit Power.
- Return Fire now has +3 HP Regen.
- Return Fire now has +10% Ammo.
11-21-2024 Update 5 changes
- Commend toasts now have a button to return the commend to the player that commended you
- Fixed a bug where nearly all sound stops and never returns
- Urn time to reveal increased from 20s to 25s
- Initial Urn bounty reduced from 4050 to 3000 (changed from 1750 + 230*Min to 700 + 230*Min)
- Adding an alternate Urn mechanic as an experiment for 2 days. This will be enabled this weekend only and Monday will be back to normal. Urn pickup location is the same, but drop-off location is now always at the top of mid temple. The bonus souls the team gets is reduced by 60% (the delivering player reward is unchanged). The reveal time is now 40s.
11-13-2024 Update 1 change
- First Urn is now always neutral regardless of NW lead
11-07-2024 Update 3 changes
- Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
- Biased Urn delivery locations moved slightly closer to neutral positions.
- Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location.
10-27-2024 Update 1 change
- Urn NW lead requirement increased from 8% to 10%
10-15-2024 Update 2 changes
- Urn now reveals you after 20s from initial pickup
- Urn sprint changed from +3/5 for winning/losing team to +2/6
10-10-2024 Update 9 changes
- Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
- Added Return Fire proc sound
- Added Return Fire cast sound
- Increased the time you need to carry the urn before the urn nags about not being delivered
- Urn now causes the runner to be revealed on the minimap
- Heavy Melee against the urn runner now causes them to drop the urn
- Urn delivery now gives each player on your team a Golden Statue permanent buff
- Urn bounty increased by 15%
- Urn now falls down from the sky a little bit faster
09-29-2024 Update 1 change
- Urn now drops when teleporting with Mirage's Traveler
09-26-2024 Update 4 changes
- Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
- Private lobbies now have an option to turn on cheats
- Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
- Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
09-12-2024 Update 3 changes
- There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
- Added little spirit frog legs to the Soul Urn
- Soul Jar return location effects will change color based on the captured state of the Soul Jar
08-29-2024 Update 2 changes
- Soul jar return effect tinted red like minimap to make it more clear it's the return location
- Urn delivery sprint bonus increased from +2 to +3
08-22-2024 Update 1 change
- Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
08-15-2024 Update 2 changes
- Replaced the Urn drop parachute with new effects
- Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
08-01-2024 Update 2 changes
- Fixed a bug with Urn that could cause you to be permanently silenced
- Urn now gives the team that is behind +2 more sprint when carrying it
07-23-2024 Update 1 change
- Fixed bot behavior with the new Urn locations
07-18-2024 Update 2 changes
- Removed voice lines / fixed text that referenced the urn being delivered to the temple
- Can no longer use the Teleporter while carrying the Urn
07-11-2024 Update 6 changes
- Added HUD Notifications on Soul Urn drop off to let depositor know they gained +25% Souls and +1 AP
- Fixed Soul Urn walking back while the game is paused
- Urn now grants the Urn Runner +1 AP
- Urn Runner now gains +2 sprint and is disarmed while carrying the Urn
- Urn bounty increased from 900 + 200/min to 1500 + 200/min (10 min spawn goes from 2900 to 3500)
- Urn display on the minimap is now pulsing a green rectangle showing where the destination is if an ally is carrying the urn, and a red rectangle at the destination if an enemy is carrying it
07-04-2024 Update 11 changes
- Fixed the HUD cooldown state thrashing while picking up the Soul Urn
- Added a sound for when Infernus's Afterburn procs
- Minimap now highlights Soul Urn dropoff location
- Urn count changed from 2 to 1 (previous souls value restored)
- Urn pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge)
- Urn drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in)
- Urn pickup time reduced from 4s to 2s
- Urn now has a 2s drop-off time
- Urn no longer applies a 15% slow
- Urn now prevents you from using the zipline while carrying it
- The person delivering the urn now gets +25% soul bonus
06-27-2024 Update 1 change
- Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
06-16-2024 Update 1 change
- Carrying the Soul Urn no longer causes your hero to be revealed to enemies
06-13-2024 Update 7 changes
- The Patrons no longer care about the well being of the Urn Runner, and so they will stop asking you to protect them (patrons will no longer call out the urn being picked up)
- Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude
- If the Soul Urn is dropped it goes back to its original spot a little bit faster
- Carrying the Soul Urn no longer causes you to get slowed briefly by 50% when you get shot
- Carrying the Soul Urn now always slows you by 15%
- Carrying the Soul Urn now also silences your items
- The silence effect for Soul Urn now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs)
06-06-2024 Update 1 change
- Infernus's Afterburn now shows portraits of enemies that are burning for the full duration
05-30-2024 Update 2 changes
- Extended inner lane urn bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal
- Removed 3 bush trees on each inner lane near the urn bridge buildings
05-23-2024 Update 1 change
- Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
05-10-2024 Update 1 change
- Fixed visual bug on Spirit Urn when dropping on the ground
05-03-2024 Update 2 changes
- You are now silenced while carrying the Urn
- Urn bounty increased from 900 + 160/minute to 900 + 200/minute
Mid Boss
ObjectivesA powerful neutral boss in the center sewers with a regenerating shield. Kill it to earn Rejuvenator Credits — each credit revives a teammate at 100% HP at the location of their death.
- 13,000 base HP (+195/min)
- Spawns at 10 min
- Respawns every 5–7 min
- Rejuvenator lasts 4 min
- 15% bullet resist
Patch Notes
03-06-2026 Update 10 changes
- [General Gameplay] Mid Boss base bounty increased from 2000 to 3000
- [General Gameplay] Mid Boss base HP increased from 11900 to 13000
- [General Gameplay] Mid Boss global announcement health threshold reduced from 70% to 50%
- [General Gameplay] Mid Boss now has 35% Debuff Resistance
- Mid Boss base bounty increased from 2000 to 3000
- Mid Boss base HP increased from 11900 to 13000
- Mid Boss global announcement health threshold reduced from 70% to 50%
- Mid Boss now has 35% Debuff Resistance
- Rejuv drop duration reduced from 7s to 6s
- Rejuv duration no longer refreshes when hitting a crystal later
11-21-2025 Update 7 changes
- [General Gameplay] Mid Boss base health increased from 13000 to 14000
- [General Gameplay] Mid Boss health growth per minute increased from 200 to 230
- [General Gameplay] Team that kills Mid Boss gets +2 permanent buffs for each player
- Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
- Mid Boss base health increased from 13000 to 14000
- Mid Boss health growth per minute increased from 200 to 230
- Team that kills Mid Boss gets +2 permanent buffs for each player
09-04-2025 Update 1 change
- Rejuv only heals the person hitting the crystal
07-29-2025 Update 7 changes
- [General Gameplay] Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
- [General Gameplay] Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
- [General Gameplay] Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
- Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
- Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
- Rejuv buff duration reduced from 7 minutes to 5 minutes
- Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
07-04-2025 Update 17 changes
- [General Gameplay] Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
- [General Gameplay] Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
- [General Gameplay] Mid Boss HP increased by 15%
- [General Gameplay] Mid Boss warning sound now plays at 70% HP rather than 60%
- [General Gameplay] Mid Boss Spirit Resistance from abilities reduced from 30% to 20%
- [General Gameplay] Mid Boss Spirit Resistance from items reduced from 50% to 20%
- [General Gameplay] Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
- Rejuv bonus duration changed from 4 minutes to 3/4/5
- Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
- Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
- Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
- Mid Boss HP increased by 15%
- Mid Boss warning sound now plays at 70% HP rather than 60%
- Rejuv drop duration reduced from 8s to 7s
- Mid Boss Spirit Resistance from abilities reduced from 30% to 20%
- Mid Boss Spirit Resistance from items reduced from 50% to 20%
- Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
06-17-2025 Update 13 changes
- [General Gameplay] Removed the rope entrances to Mid Boss.
- [General Gameplay] Added stairway entrance to Mid Boss.
- [General Gameplay] Veil areas connect to Mid Boss.
- [General Gameplay] Started Mid Boss Sewer theming.
- [General Gameplay] Added connection from the rope shafts to upper area of Mid Boss.
- [General Gameplay] Increase height of entrances to rope shafts from Mid Boss.
- Removed the rope entrances to Mid Boss.
- Added stairway entrance to Mid Boss.
- Veil areas connect to Mid Boss.
- Started Mid Boss Sewer theming.
- Added connection from the rope shafts to upper area of Mid Boss.
- Increase height of entrances to rope shafts from Mid Boss.
- Rejuv drop duration reduced from 9s to 8s
05-27-2025 Update 2 changes
- [General Gameplay] Improved lighting in Mid Boss area
- Improved lighting in Mid Boss area
05-11-2025 Update 1 change
- [Tankbuster] Fixed working on mid boss and objectives
04-04-2025 Update 1 change
- Fix an edge case where a player can claim the Rejuv but also get parried
01-12-2025 Update 1 change
- [Alchemical Fire] Effectiveness reduction (40%) vs buildings/midboss now affects the Weapon Damage bonus too (instead of just DPS)
12-06-2024 Update 2 changes
- [Lash] Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.
- Fixed rejuv collect sound playing from wrong location in hero sandbox.
11-21-2024 Update 3 changes
- [General Gameplay] Mid Boss trooper health for first spawn reduced from 95% to 70%
- Gaining Rejuvenator buff now shows what stats have been improved on your hero (like powerups and other buffs)
- Mid Boss trooper health for first spawn reduced from 95% to 70%
11-07-2024 Update 2 changes
- [General Gameplay] Mid Boss Rejuv Trooper Health increased by 30%.
- Mid Boss Rejuv Trooper Health increased by 30%.
10-10-2024 Update 7 changes
- [General Gameplay] Mid Boss now has 15 regen
- [General Gameplay] Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
- [General Gameplay] Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
- [Vindicta] Crow Familiar % damage no longer affects Mid Boss
- Mid Boss now has 15 regen
- Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
- Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
09-26-2024 Update 5 changes
- Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
- Updated Rejuvenator buff effect
- Rejuv bonus creep HP increased from 50% to 70%
- Rejuv bonus is no longer consumed for dead players, they have it on their next life now
- Added Rejuv drop on a loop in the sandbox mode
09-12-2024 Update 5 changes
- [General Gameplay] Adjusted Midboss low health roar sound to be more distinct from spawn sound
- [General Gameplay] Mid Boss warning now happens at 60% instead of 50%
- [Abrams] Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
- Adjusted Midboss low health roar sound to be more distinct from spawn sound
- Mid Boss warning now happens at 60% instead of 50%
08-01-2024 Update 3 changes
- [General Gameplay] Mid Boss health gained per minute increased from 350 to 425
- Rejuv bonus reduced from 75% to 50% respawn time reduction
- Mid Boss health gained per minute increased from 350 to 425
07-23-2024 Update 6 changes
- [General Gameplay] Mid Boss starting health increased from 5000 to 6000
- [General Gameplay] Mid Boss health gained per minute increased from 275 to 350
- [General Gameplay] Mid Boss warning sound now plays at 50% HP
- Mid Boss starting health increased from 5000 to 6000
- Mid Boss health gained per minute increased from 275 to 350
- Mid Boss warning sound now plays at 50% HP
07-18-2024 Update 9 changes
- [General Gameplay] Added Midboss arrive, low health, and death sound effects
- [General Gameplay] Mid Boss starting health increased from 4500 to 5000
- [General Gameplay] Mid Boss health gained per minute increased from 200 to 275
- [General Gameplay] Midboss makes a global sound when at 35% hp
- Added Midboss arrive, low health, and death sound effects
- Mid Boss starting health increased from 4500 to 5000
- Mid Boss health gained per minute increased from 200 to 275
- Rejuv drop time reduced from 12.5s to 9s
- Midboss makes a global sound when at 35% hp
07-11-2024 Update 1 change
- Added a visual effect when the Rejuvenator is attackable
07-04-2024 Update 3 changes
- [General Gameplay] Added a shatter sound effect for meleeing the mid boss rejuvenator
- Added a shatter sound effect for meleeing the mid boss rejuvenator
- Added rejuvenator pickup sound
06-27-2024 Update 3 changes
- Updated Dynamo's animation while using Rejuvenating Aurora
- Fixed an issue where the Rejuvenator being stolen was firing incorrectly
- Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
06-20-2024 Update 1 change
- Rejuv buff is now only granted to the players that are alive. Players that are dead will have their respawn times cut in half from their current values.
06-13-2024 Update 4 changes
- [General Gameplay] Fixed Dynamo's Singularity moving the Mid Boss
- Fixed Dynamo's Singularity moving the Mid Boss
- Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
- Rejuvenator will no longer stop dropping if it touches player created geometry (like Ice Dome) and always goes down to the target position
06-07-2024 Update 2 changes
- Rejuv buff to candle troopers reduced from +100% HP to +50%
- Fixed rejuv buff applying to objectives
06-06-2024 Update 9 changes
- [General Gameplay] Mid Boss can now only be damaged by enemies inside the bottom pit
- [General Gameplay] Mid Boss Rejuv claim time reduced from 2.5s to 1.5s
- [General Gameplay] Mid boss area has reduced destructibles
- Rejuv duration reduced from 4 to 3 minutes
- Rejuv buff no longer increases your ammo
- Rejuv now causes all your candle troopers to have double health for 3 minutes
- Mid Boss can now only be damaged by enemies inside the bottom pit
- Mid Boss Rejuv claim time reduced from 2.5s to 1.5s
- Mid boss area has reduced destructibles
05-23-2024 Update 1 change
- Fixed the Rejuvenator falling during pause
05-16-2024 Update 1 change
- Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
05-10-2024 Update 1 change
- [Paradox] Time Wall no longer deals damage to Mid Boss
NPCs
Trooper
NPCsCommon lane minions that push toward the enemy base. Three types: Ranged (most common), Melee (spawns after 5 min), and Medic. Shrine destruction upgrades troopers (+60% DPS, +40% HP).
- 116 + 1.16/min souls
- Ranged: 300 HP / 28 DPS
- Melee: 400 HP / 80 dmg
- Spawns every 30/25/20s
Patch Notes
03-06-2026 Update 11 changes
- Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
- Shrines attack no longer hits heroes under the shrine
- Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
- Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
- Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
- Medic Troopers DPS grows by 3% per minute
- Troopers now gain 7 HP regen when out of combat
- Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
- Shrines bounty increased from 0 to 2000
- Added "0 Way" veils underneath the Shrine platforms in each base
- Super troopers (when a lane shrine is down) now have 15% less bounty
01-30-2026 Update 5 changes
- 20/20/20/15/15 to 18/18/15/15/15
- Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
- Trooper Overtime DPS bonus increased by 20%
- Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)
- Shrines HP reduced by 10%
12-16-2025 Update 8 changes
- Trooper bounty reduced by 12%
- Shrines health increased from 3000 to 7000
- Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
- Medic orbs now heals allied troopers 30% more
- Medic orbs regen on allied troopers is now applied over 8s instead of 2s
- Medic Trooper HP increased from 260 to 350 (default trooper is 300)
- Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
- Medic Troopers attack range vs troopers and players increased by +5m over the default
11-21-2025 Update 9 changes
- Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
- Increased trooper range to be considered in range for souls to drop from 35m to 45m
- Medic troopers no longer have a passive healing pulse ability
- Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
- Trooper bounty values increased by 10%
- Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
- After 35 minutes all troopers gain +50% HP.
- Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
- Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
07-29-2025 Update 7 changes
- Walk speed increased from 6.1 to 6.3
- Run speed increased from 11 to 13
- Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
- After 20 minutes, trooper spawn time is reduced from 30s to 25s
- Trooper bounty growth reduced from 1.5 to 1.2
- Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
- Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
07-04-2025 Update 1 change
- Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
06-17-2025 Update 5 changes
- Trooper damage to Walkers reduced from 80 DPS to 60 DPS
- Trooper base bounty reduced from 132 to 120
- Trooper bounty growth per minute increased from 1 to 1.5
- Fixed some issues with hitting troopers while on ziplines
- Tankbuster only goes on cooldown when it affects players (no longer goes on cooldown if an ability hits a trooper)
05-27-2025 Update 2 changes
- Trooper resistance near base reduced from 40% to 35%
- Fixed Neutrals near the base gaining the "near base" trooper resist
05-21-2025 Update 5 changes
- Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
- Trooper resistance near base reduced from 50% to 40%
- Moved Shrines away from the back walls a bit.
- Extended shrine low ground closer to the throne.
- Tweaked trooper nodes to go around new statues.
05-19-2025 Update 3 changes
- Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
- Distance allowed to shoot Shrines increased by 7m
- Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
04-17-2025 Update 11 changes
- Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
- Players can no longer Parry troopers
- Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
- Melee troopers will no longer see and follow players around corners and through veils
- Smoothed out trooper navigation in some spots of the map where they need to drop down
- Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
- Troopers now know to cross the base and attack the other shrine once their near one is defeated
- Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
- Fixed a bug where troopers would fidget with their facing direction when walking without a target
- Fixed a bug where troopers would fear really steep stairs
- Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight
01-27-2025 Update 1 change
- Shrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage)
12-06-2024 Update 1 change
- Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well.
11-29-2024 Update 3 changes
- Guardians now deal 25% more damage to troopers
- Guardians now take 25% more damage from troopers/players
- Range to be considered for souls reduced by 5m (The way it works now is there are two independent search ranges that gather nearby allied heroes to consider, the first is 50m from the orb itself, and the second is 35m from the hero that killed the trooper. The change reduces it by 5m on both. )
11-21-2024 Update 6 changes
- Steam Game Recording timeline no longer records Shrine objectives as "The World"
- Flex Slot changed from All Shrines to 1 Shrine and 2 Base Guardians
- Mid Boss trooper health for first spawn reduced from 95% to 70%
- Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
- Trooper soul changed from 60/40% in the kill/orb to 65/35%
- Medic Trooper now has 3 charges of heal rather than 2
11-13-2024 Update 1 change
- Troopers now do 20% more damage to each other
11-07-2024 Update 8 changes
- Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base.
- Fixed some cases where troopers could get stuck in the base.
- Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls).
- Troopers no longer increase their bounty by 20% at 8 minutes.
- Troopers now take 28% more damage from Guardians.
- Troopers Spirit resist goes to 30% instead of 40% at 25 minutes.
- Mid Boss Rejuv Trooper Health increased by 30%.
- Fixed Troopers resistance against Base Guardians not working properly.
10-10-2024 Update 9 changes
- Fixed troopers being unreliable to shoot while on the zipline
- Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
- Trooper death effects resolve quicker and more cleanly
- Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
- Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
- Trooper spawn/bounty lane end time changed from 10 min to 8 min
- Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
- Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
- Widened stairs from Shrines back to the player spawn area
09-29-2024 Update 1 change
- Outer ziplines hero speed increased by 20% relative to inner lanes (same as troopers on outer lanes zipline being faster)
09-26-2024 Update 4 changes
- Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
- Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
- Troopers no longer give half bounty when base guardians are destroyed for that lane
- Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
09-17-2024 Update 2 changes
- Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase.
- Fixed troopers sometimes not dying after doing their death flash state
09-12-2024 Update 3 changes
- Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
- Melee trooper hitbox improved
- Fixed Medic Troopers sometimes using their heal on Guardian boss
08-15-2024 Update 1 change
- Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
08-01-2024 Update 9 changes
- Fixed Candle Troopers near-death flash sometimes occurring while moving or doing other active animations
- Candle Trooper behind-wall HUD indicator now also shows near-death state
- Temporarily disabled the audio reminder on being unable to damage the patron while the shrines are alive
- Fixed Shrines not having collision
- Improved visibility of low health state on troopers about to die
- Each trooper you shoot at will now consider you a higher priority than Guardians/Walkers; that trooper will stop shooting the Guardians/Walkers and consider you its target for a few seconds
- Walker laser DPS vs troopers increased from 150 to 190
- When Shrines are destroyed the Patron gets more aggressive, moves faster, and does more damage
- Moved kiosk cover prop in the outer lanes to space out trooper paths
07-11-2024 Update 2 changes
- Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
- Trooper gold sharing radius from the location of the soul orb increased from 50m to 60m
07-04-2024 Update 3 changes
- Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
- Troopers now deal 25% less damage to other troopers
- Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
06-27-2024 Update 2 changes
- Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
- Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
06-23-2024 Update 1 change
- There is no longer a reinforcement trooper wave after Guardians and Walkers die
06-13-2024 Update 2 changes
- Post lane medic troopers will heal other troopers if a hero within range is full hp
- Post lane medic troopers' hero heal increased from 40 to 80
06-07-2024 Update 1 change
- Rejuv buff to candle troopers reduced from +100% HP to +50%
06-06-2024 Update 2 changes
- Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
- Rejuv now causes all your candle troopers to have double health for 3 minutes
05-30-2024 Update 1 change
- Candle Troopers and other NPCS can no longer see or shoot through Cosmic Veils
05-23-2024 Update 4 changes
- Updated Trooper and Neutral shooting sound effects
- Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
- Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
- Medic Trooper health increased from 240 to 260
05-16-2024 Update 3 changes
- Added a short wall between Shrines level of the base and the Weakened Patron level
- Troopers run speed increased from 10 m/s to 11 m/s
- Medic Trooper health increased from 200 to 240
05-10-2024 Update 8 changes
- Sandbox mode now has troopers spawning on the left side
- You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
- Medic Troopers no longer use their heal on troopers if there is a hero within 30m
- Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
- Troopers run speed increased from 9.1 m/s to 10 m/s
- Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
- Troopers DPS vs Walkers from 110 DPS to 80 DPS
- Troopers DPS vs Base Guardians from 110 DPS to 80 DPS
05-03-2024 Update 1 change
- Troopers DPS vs Lane Guardians reduced from 44 to 36
Medic Trooper
NPCsA support trooper that drops a medic pack on death, healing nearby allies. Present in every wave from game start.
- 350 HP / 28 DPS at 36m
- Drops medic pack on death
- Heals: 16% missing HP + 150 + 4/min
- 116 + 1.16/min souls
Patch Notes
03-06-2026 Update 1 change
- Medic Troopers DPS grows by 3% per minute
12-16-2025 Update 3 changes
- Medic Trooper HP increased from 260 to 350 (default trooper is 300)
- Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
- Medic Troopers attack range vs troopers and players increased by +5m over the default
11-21-2025 Update 2 changes
- Medic troopers no longer have a passive healing pulse ability
- Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
04-17-2025 Update 3 changes
- Heal no longer has charges (was 3)
- Cooldown reduced from 35s to 6s (this was the previous setup before)
- Fixed healing sometimes not functioning on bounce when there are walls nearby
11-21-2024 Update 1 change
- Medic Trooper now has 3 charges of heal rather than 2
09-12-2024 Update 1 change
- Fixed Medic Troopers sometimes using their heal on Guardian boss
06-27-2024 Update 1 change
- Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
06-13-2024 Update 2 changes
- Post lane medic troopers will heal other troopers if a hero within range is full hp
- Post lane medic troopers' hero heal increased from 40 to 80
05-23-2024 Update 1 change
- Medic Trooper health increased from 240 to 260
05-16-2024 Update 1 change
- Medic Trooper health increased from 200 to 240
05-10-2024 Update 1 change
- Medic Troopers no longer use their heal on troopers if there is a hero within 30m
Crates & Drops
Crates
Crates & DropsBreakable crates scattered around the map that can drop random powerup buffs when destroyed.
- Random stat buff on drop
- Found throughout the map
Patch Notes
05-10-2024 Update 3 changes
- Removed Zipline buff as a potential drop
- Increased Health Regen drop from 1.25% Regen to 1.5%
- Added Fire Rate drop, provides +20% Fire Rate for 25s
Golden Statue
Crates & DropsSmall breakable gold statues found at set locations. Each has a 50% chance to drop a permanent stat buff that scales with game time. 8 extra statues spawn in the Mid Boss room after 10 min.
- +0.5–1% Cooldown Reduction
- +3–7% Max Ammo
- +2–4 Spirit Power
- +15–35 Max Health
- Spawns after 2 min
- Respawns 3 min after break
Patch Notes
03-21-2026 Update 1 change
- Now has a 2 second channel to hatch
03-06-2026 Update 3 changes
- Souls Per Minute increased from 75 to 90
- souls per buff improved from every 200 souls to every 150
- Now has a 2 second channel to hatch
11-21-2025 Update 1 change
- Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
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