Deadunlock

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All Abrams Apollo Bebop Billy Calico Celeste Doorman Drifter Dynamo Graves Grey Talon Haze Holliday Infernus Ivy Kelvin Lady Geist Lash McGinnis Mina Mirage Mo & Krill Paige Paradox Pocket Rem Seven Shiv Silver Sinclair Venator Victor Vindicta Viscous Vyper Warden Wraith Yamato

All Patch Notes

03-25-2026 Update

Source
Bebop
  • Base health regen increased from 1.5 to 2.5
Calico
  • Leaping Slash base damage increased from 50 to 60
Celeste
  • Base regen reduced from 2 to 1
  • Dazzling Trick T3 silence duration reduced from +2s to +1.5s
Doorman
  • Call Bell slow increased from 30% to 35%
  • Call Bell radius increased from 5m to 6m
  • Doorway Distance increased from 60m to 70m
  • Luggage Cart T2 now deals 75 bonus damage (0.6 spirit scaling) when hitting a wall
  • Luggage Cart T3 stun duration reduced from 1.5s to 1.25s
Graves
  • Grasping Hands spirit damage scaling reduced from 1.9 to 1.6
  • Grasping Hands T3 reduced from 2 Ghouls Summoned to 1
  • Grasping Hands T3 now also reduces cooldown by 10s
  • Borrowed Decree Ghoul HP reduced from 200 + 12/boon to 180 + 8/boon
  • Borrowed Decree Ghouls damage reduced from 150 to 135
Holliday
  • Bounce Pad now provides allies with air control and stomp damage
  • Crackshot T3 increased from -4s/-2s for hero/npc headshots to -6s/-3s
Infernus
  • Afterburn DPS increased from 12 to 14
  • Afterburn T1 DPS increased from +14 to +16
  • Concussive Combustion T2 increased from +85% Explosion Lifesteal to +100%
  • Concussive Combustion T2 increased from -65s Cooldown to -75s
Kelvin
  • Frost Grenade damage spirit scaling reduced from 0.8 to 0.7
  • Frost Grenade T3 damage spirit scaling reduced from 0.9 to 0.8
Lady Geist
  • Gun Falloff reduced from 20->52 to 17->48
  • Life Drain spirit scaling reduced from 0.536 to 0.43
  • Life Drain T3 spirit scaling increased from +0.3 to +0.4
McGinnis
  • Medicinal Specter T3 duration increased from +1s to +1.5s
  • Spectral Wall duration increased from 5s to 5.5s
Mirage
  • Fire Scarabs Health Steal Per Sec reduced from 10 to 9
  • Fire Scarabs T1 reduced from +8 Health Steal Per Sec to +7
  • Fire Scarabs T3 spirit scaling reduced from +0.23 to +0.17
  • Dust Devil cooldown increased from 32s to 36s
  • Dust Devil T2 cooldown increased from -8s to -12s
  • Dust Devil T3 now also increases lift duration by 0.3s
  • Djinn's Mark spirit scaling reduced from 0.44 to 0.38
Rem
  • Naptime T3 now also provides unstoppable while channeling
Silver
  • Bullet damage rescaled from 5.5+0.1206 to 5.4+0.124
  • Slam Fire cooldown increased from 22s to 25s
  • Slam Fire T2 cooldown increased from -7s to -10s
Venator
  • Consecrating Grenade impact damage scaling reduced from 1.2 to 1.0
  • Gut Shot wall stun reduced from 0.65s to 0.6s
  • Gut Shot damage scaling reduced from 1 to 0.8
Victor
  • Restored health per boon back to 46
  • No longer has -30% Lifesteal Effectiveness
  • Jumpstart T3 no longer purges non-ult debuffs
  • Jumpstart T3 now adds +50% Debuff Resistance and cuts existing debuff durations by 50%
  • Aura of Suffering radius reduced from 9.5m to 9m

03-21-2026 Update

Source
Abrams
  • Melee damage per boon increased by 10%
  • Siphon Life range increased from 7.5m to 8m
  • Siphon Life T3 range reduced from +3.5m to +3m
  • Infernal Resilience T3 increased from +7% Damage Regenerated to +8%
  • Seismic Impact impact height increased from 4m to 6m
  • Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s
  • Seismic Impact T3 Unstoppable duration increased from 4s to 5s
Apollo
  • Bullet damage increased from 17 to 18.5
  • Riposte T2 melee resist reduction increased from -22% to -30%
  • Riposte T3 increased from +1.2s Stun to +1.6s
Billy
  • Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
Calico
  • Leaping Slash scaling reduced from 1.2 to 0.8
  • Leaping Slash cooldown increased from 11s to 13s
  • Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"
  • Ava is no longer disabled by damage over time abilities (same as zipline rules)
  • Return to Shadows move speed reduced from 30% to 20%
  • Return to Shadows cooldown increased from 90s to 100s
Celeste
  • Bullet/Melee resistance reduced from -6% to -8%
  • Gun now has falloff 22m->60m
  • Bullet damage increased from 18+0.6 to 22+0.7
  • Light Eater spirit scaling increased from 0.23 to 0.28
  • Dazzling Trick no longer grants +1m Move Speed
  • Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m
  • Radiant Daggers spirit scaling increased from 0.42 to 0.56
  • Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
  • Radiant Daggers T3 fire rate increased from 6% to 7%
  • Shining Wonder range reduced from 15m to 14m
  • Shining Wonder T3 reduced from +10 Max Bounces to +8
Doorman
  • Call Bell now continuously emits slow
  • Call Bell impact damage spirit scaling reduced from 1 to 0.7
  • Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
  • Call Bell T1 changed from "+3m Radius" to "+1 Charge"
  • Call Bell T3 no longer grants +1 Charge
  • Call Bell T3 now also grants +4m Radius
  • Call Bell T3 duration increased from +22s to +26s
  • Call Bell T3 now also increases spirit scaling by +0.4
  • Call Bell T3 no longer increases slow by -15%
  • Doorway now shows the range of where the second door can be placed on the minimap.
  • Doorway T3 distance spirit scaling reduced from 0.25 to 0.15
  • Doorway T3 reduced from +50m to +45m
  • Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
Dynamo
  • Ammo increased from 18 to 20
  • Kinetic Pulse spirit scaling reduced from 2.1 to 1.8
  • Kinetic Pulse width increased from 5m to 5.5m
  • Kinetic Pulse T3 increased from +16m Range to +20m
  • Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)
  • Singularity T3 Max health as damage increased from 5.5% to 6%
Graves
  • Jar of Dead spirit scaling increased from 0.25 to 0.35
  • Jar of Dead health per boon increased from 1 to 1.3
  • Jar of Dead fixed colliding with the world sometimes
  • Jar of Dead T2 now increases duration by +4s
  • Grasping Hands deploy time reduced from 0.7s to 0.6s
  • Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
  • Essence Theft T3 fixed to latch onto targets nearby more readily
  • Borrowed Decree now summons 2 Ghouls on cast
  • Borrowed Decree T3 no longer summons 3 Ghouls on cast
  • Borrowed Decree T3 increased from +5% Current Health to +6%
Infernus
  • Reload time reduced from 2.491 to 2.25
  • Flame Dash speed now moves faster by the same amount of speed above your base
  • Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%
Ivy
  • Stone Form spirit scaling reduced from 0.8 to 0.6
  • Stone Form T3 spirit scaling reduced from +2 to +1.7
  • Air Drop ally cast range increased from 18m to 22m
  • Air Drop is no longer disabled by damage over time abilities (same as zipline rules)
  • Air Drop cooldown increased from 65s to 85s
  • Air Drop cooldown is reduced by 25% when used on allies
Kelvin
  • Frost Grenade radius increased from 6m to 6.5m
  • Frost Grenade damage spirit scaling reduced from 0.914 to 0.8
  • Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9
  • Ice Path T2 increased from -20s Cooldown to -25s
  • Ice Path T3 now also grants +20 Spirit Power
  • Frozen Shelter T3 increased from 50 Health Regen to 65
McGinnis
  • Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
  • Mini Turret attack range increased from 25m to 30m
  • Medicinal Specter radius increased from 5m to 5.5m
  • Spectral Wall duration increased from 4.5s to 5s
  • Heavy Barrage cooldown increased from 165s to 175s
  • Heavy Barrage spirit scaling reduced from 0.23 to 0.2
  • Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
  • Heavy Barrage T3 DPS reduced from 22 to 18
Mina
  • Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
  • Float time with umbrella increased from 2.5s to 4s
  • Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
  • Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
Mirage
  • Fire Scarabs no longer does max health steal
  • Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
  • Fire Scarabs no longer applies +10% Damage Amp
  • Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3)
  • Dust Devil radius increased from 3.5m to 4m
  • Dust Devil T3 window to recast increased from 5s to 6s
  • Djinn's Mark spirit scaling reduced from 0.51 to 0.44
  • Djinn's Mark debuff visuals improved
  • Djinn's Mark T1 slow duration increased from 0.5s to 0.8s
  • Djinn's Mark T2 multiplier duration increased from 2.5s to 3s
  • Traveler no longer gets interrupted by non-hero sources nor DOT damage
  • Traveler wait time reduced from 3s to 2s
  • Traveler interrupt cooldown reduced from 6s to 4s
  • Traveler cooldown reduced from 145s to 120s
  • Traveler can now be manually canceled
  • Traveler can now also target units
Mo & Krill
  • Combo range reduced from 4.8m to 4m
  • Combo DPS reduced from 45 to 40
  • Combo DPS spirit scaling reduced from 1.2 to 0.6
  • Combo cooldown reduced from 140s to 130s
  • Combo T3 DPS reduced from +60 to +50
  • Combo T3 now also increases spirit scaling +0.4
  • Combo health rescaled from 50 to 30 + 1/Boon (not retroactive)
Shiv
  • Stamina increased from 2 to 3
  • Stamina cooldown increased from 4.5s to 5.5s
  • Bloodletting no longer interrupts sliding when cast
  • Bloodletting is now affected by healing modifiers
  • Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
  • Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
Silver
  • Slam Fire Weapon Accuracy reduced from -25% to -30%
  • Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
  • Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Tail Whack spirit scaling increased from 1 to 1.5
  • Lycan Curse now grants 1.5m Move Speed
  • Lycan Curse T1 increased from +18% Resists to +20%
  • Lycan Curse T2 increased from +150 Bonus Health to +200
  • Lycan Curse T3 now has a 1.5s buffer for kill credit
Victor
  • Health per boon increased from 46 to 50
  • Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
  • Shocking Reanimation radius increased from 12m to 18m
  • Shocking Reanimation cooldown increased from 210s to 230s
  • Shocking Reanimation T3 no longer increases radius by 6m
  • Shocking Reanimation T3 cooldown from -70s to -100s
  • Shocking Reanimation T3 now also deals +150 Damage
Viscous
  • Puddle Punch scaling reduced from 0.8 to 0.6
  • Puddle Punch now has +20 bonus damage
  • Puddle Punch wind up time increased from 0.15s to 0.2s
  • Puddle Punch displacement duration reduced from 0.8s to 0.6s
  • Goo Ball stun duration reduced from 0.7s to 0.5s
  • Goo Ball lockout period from being affected again increased from 1.25s to 1.35s
  • Goo Ball duration increased from 10s to 11s
Wraith
  • Card Trick heart now only heals for half the amount for secondary targets in the area
  • Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
  • Project Mind cooldown increased from 42s to 46s
  • Project Mind T3 cooldown increased from -28s to -32s
  • Full Auto T3 now interrupts/finishes an ongoing reload
  • Telekinesis cast time increased from 0.35s to 0.45s
  • Telekinesis debuff duration reduced from 2.75s to 2.25s
  • Telekinesis cast range reduced from 13m to 10m
  • Telekinesis cooldown increased from 120s to 130s
Yamato
  • Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)

03-06-2026 Update

Source
Abrams
  • Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
  • Siphon Life DPS reduced from 29 to 22
  • Siphon Life range reduced from 10m to 7.5m
  • Siphon Life is now circular rather than just in front of him
  • Siphon Life range no longer increases with Spirit Power
  • Siphon Life visual range FX fixed to show larger than default radius values
  • Siphon Life Lifesteal against heroes increased from 66% to 80%
  • Siphon Life Lifesteal against non-heroes increased from 33% to 40%
  • Siphon Life DPS spirit scaling increased from 0.5 to 0.6
  • Siphon Life T1 increased from -19s to -20s
  • Siphon Life T3 now also increases radius by +3.5m
  • Siphon Life T3 DPS reduced from 20 to 18
  • Shoulder Charge damage reduced from 37 to 30
  • Shoulder Charge wall stun duration reduced from 0.6s to 0.3s
  • Should Charge spirit scaling reduced from 1.9 to 1.4
  • Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
  • Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s
  • Shoulder Charge T3 cooldown increased from -18s to -20s
  • Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s
  • Infernal Resilience T2 increased from +150 Health to +200
  • Infernal Resilience T3 now also grants +20% Debuff Resistance
  • Seismic Impact is a little faster to target the location when rising
  • Seismic Impact damage increase from 75 to 100
  • Seismic Impact now allows you to use items during it
  • Seismic Impact radius reduced from 10.5m to 9m
  • Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
  • Seismic Impact T3 now also increases radius by 6m
  • Melee damage per boon increased by 10%
  • Siphon Life range increased from 7.5m to 8m
  • Siphon Life T3 range reduced from +3.5m to +3m
  • Infernal Resilience T3 increased from +7% Damage Regenerated to +8%
  • Seismic Impact impact height increased from 4m to 6m
  • Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s
  • Seismic Impact T3 Unstoppable duration increased from 4s to 5s
Apollo
  • Fixed Riposte not leaving the ground when started on the ground
  • Riposte no longer triggers from trooper or neutral damage
  • Flawless Advance T2 no longer increases Apollo's lunge speed
  • Flawless Advance now gets interrupted by stun and sleep
  • Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3
  • Itani Lo Sahn's hit width no longer scales with radius increases
  • Flawless Advance T3 now also increases Apollo's attacking lunge speed
  • Bullet damage increased from 17 to 18.5
  • Riposte T2 melee resist reduction increased from -22% to -30%
  • Riposte T3 increased from +1.2s Stun to +1.6s
Bebop
  • Hook can now be canceled
Billy
  • Bashdown radius reduced from 4.5m to 4m
  • Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
  • Bashdown T3 now also reduces charge time by 2s
  • Rising Ram damage reduced from 55 to 40
  • Rising Ram damage spirit scaling increased from 1.7 to 1.9
  • Rising Ram cooldown reduced by 50% on impact
  • Rising Ram charge duration reduced from 0.51s to 0.3s
  • Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
  • Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
  • Rising Ram T3 increased from 6.5% Max Health to 8%
  • Blasted spirit scaling reduced from 0.8 to 0.6
  • Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
  • Blasted passive no longer reduces enemy fire rate by -14%
  • Blasted tooltip simplified
  • Blasted T3 now also increases spirit scaling by +0.6
  • Chain Gang radius reduced from 13m to 12m
  • Chain Gang no longer grants +15% Spirit and Bullet Resist
  • Chain Gang cooldown increased from 125s to 150s
  • Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
  • Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
  • Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
  • Chain Gang T3 no longer grants +90 damage
  • Chain Gang T3 now also increases the radius by +5m
  • Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
Calico
  • Bullets no longer have gravity
  • Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
  • Gloom Bombs changed so the first grenade always lands in the middle
  • Gloom Bombs projectile sticky radius increased from 10 to 15
  • Gloom Bombs cast delay reduced from 0.15s to 0.1s
  • Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers
  • Leaping Slash improved targeting of dash to end early if near enemy heroes
  • Leaping Slash can now dash vertically, even while on the ground
  • Leaping Slash T2 changed from +40 damage to +300 souls on hero kill
  • Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage
  • Leaping Slash radius reduced from 4.5m to 4m
  • Ava can no longer manipulate movement if meleeing while midair
  • Ava now uses healthbar modifier style for duration
  • Ava fixed camera not being centered around Ava
  • Ava melee attack delay reduced from 0.4s to 0.0s
  • Ava melee attack cooldown increased from 0.75 to 0.85
  • Ava melee attack now goes the way you are looking
  • Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
  • Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
  • Ava cooldown reduced from 45s to 30s
  • Ava duration reduced from 16s to 15s
  • Ava T1 duration increased from +14s to 15s
  • Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen
  • Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
  • Return To Shadows now allows for some vertical flight movement during channel
  • Return To Shadows now has new channel bar
  • Return to Shadows T2 reduced from 67.5 Damage to 65
  • Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
  • Move speed reduced from 7.2 to 6.8
  • Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
  • Leaping Slash scaling reduced from 1.5 to 1.2
  • Leaping Slash T2 reduced from 300 Souls to 225
  • Leaping Slash scaling reduced from 1.2 to 0.8
  • Leaping Slash cooldown increased from 11s to 13s
  • Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"
  • Ava is no longer disabled by damage over time abilities (same as zipline rules)
  • Return to Shadows move speed reduced from 30% to 20%
  • Return to Shadows cooldown increased from 90s to 100s
Celeste
  • Gravity reduced from -20% to -28% (less gravity)
  • Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
  • Shining Wonder bounce range reduced from 17m to 15m
  • Shining Wonder linger duration reduced from 4.5s to 3.25s
  • Gravity from 28% to 25% (was 20% previous patch)
  • Air Control increased from 38% to 44% (was 50% previous patch)
  • Light Eater on hit damage reduced from 25 to 20
  • Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8
  • Shining Wonder no longer refunds half cooldown on miss
  • Shining Wonder linger time reduced from 3.25s to 3s
  • Bullet/Melee resistance reduced from -6% to -8%
  • Gun now has falloff 22m->60m
  • Bullet damage increased from 18+0.6 to 22+0.7
  • Light Eater spirit scaling increased from 0.23 to 0.28
  • Dazzling Trick no longer grants +1m Move Speed
  • Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m
  • Radiant Daggers spirit scaling increased from 0.42 to 0.56
  • Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
  • Radiant Daggers T3 fire rate increased from 6% to 7%
  • Shining Wonder range reduced from 15m to 14m
  • Shining Wonder T3 reduced from +10 Max Bounces to +8
Doorman
  • Gun now pierces through targets at 50% reduced damage
  • Call Bell time between charges increased from 4s to 6s
  • Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
  • Call Bell explosion damage increased from 55 to 85
  • Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
  • Call Bell T1 increased from +2m to +2.5m
  • Call Bell T2 no longer has Impact Damage
  • Call Bell T2 Explosion Damage increased from 40 to 75
  • Call Bell T2 now increases spirit scaling by +0.6
  • Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
  • Doorway now has a timer icon above the ability
  • Doorway T1 duration increased from +10s to +15s
  • Doorway T2 barrier duration increased from 8s to 12s
  • Doorway T3 doorway distance now also scales with Spirit Power (0.25)
  • Luggage Cart is now 20% larger (20% wider hitbox as well)
  • Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"
  • Luggage Cart T2 increased from +15m Cast Range to +20m
  • Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
  • Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
  • Hotel Guest cast range increased from 6m to 7m
  • Hotel Guest no longer goes on cooldown if the target dies during the cast
  • Hotel Guest fixed enemies not always landing in the correct spot on return
  • Hotel Guest now supports instant cast settings
  • Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
  • Hotel Guest cost of stay damage reduced from 150 to 75
  • Hotel Guest failure to check-out damage reduced from 250 to 125
  • Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
  • Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
  • Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
  • Hotel Guest T3 late checkout cooldown increased from 10s to 13s
  • Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
  • Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
  • Call Bell T3 now also increases slow by 15%
  • Call Bell now continuously emits slow
  • Call Bell impact damage spirit scaling reduced from 1 to 0.7
  • Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
  • Call Bell T1 changed from "+3m Radius" to "+1 Charge"
  • Call Bell T3 no longer grants +1 Charge
  • Call Bell T3 now also grants +4m Radius
  • Call Bell T3 duration increased from +22s to +26s
  • Call Bell T3 now also increases spirit scaling by +0.4
  • Call Bell T3 no longer increases slow by -15%
  • Doorway now shows the range of where the second door can be placed on the minimap.
  • Doorway T3 distance spirit scaling reduced from 0.25 to 0.15
  • Doorway T3 reduced from +50m to +45m
  • Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
Drifter
  • Rend damage range reduced from 18m to 16m
  • Rend cooldown increased from 13s to 16s
  • Rend damage spirit scaling increased from 1.4 to 1.8
  • Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
  • Rend T1 bonus damage increased from +32 to +40
  • Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
  • Stalker's Mark duration reduced from 6s to 5s
  • Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"
  • Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
  • Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
  • Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
  • Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
  • Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
  • Eternal Night now makes the targets be considered as isolated
  • Eternal Night Sprint reduced from +3m to +2m
  • Eternal Night no longer has 7 spirit damage proc
  • Eternal Night cooldown increased from 120s to 125s
  • Eternal Night duration reduced from 7s to 6.5s
  • Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
  • Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
  • Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
  • Fixed Quicksilver Reload dealing bonus multiple times with Rend
Dynamo
  • Bullet damage increased from 12.2+0.44 to 12.6+0.5
  • Kinetic Pulse cooldown increased from 22s to 26s
  • Kinetic Pulse damage increased from 90 to 115
  • Kinetic Pulse range reduced from 20m to 16m
  • Kinetic Pulse range no longer increases with spirit scaling
  • Kinetic Pulse spirit scaling increased from 1.7 to 2.1
  • Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
  • Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
  • Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"
  • Quantum Entanglement no longer grants +26% Fire Rate
  • Quantum Entanglement no longer reloads ammo
  • Quantum Entanglement base ability now restores 1 stamina
  • Quantum Entanglement ally distance increased from 10m to 13m
  • Quantum Entanglement range increased from 9m to 10m
  • Quantum Entanglement T1 increased from +4m Range to +6m
  • Quantum Entanglement T2 changed from "+22% Fire Rate" to "-6s Cooldown"
  • Quantum Entanglement T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"
  • Rejuvenating Aurora cooldown increased from 45s to 48s
  • Rejuvenating Aurora now has a 1s linger on allies
  • Rejuvenating Aurora now lets you jump while using it
  • Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
  • Rejuvenating Aurora T2 cooldown from -14s to -20s
  • Rejuvenating Aurora T2 now also increases duration by 1s
  • Singularity no longer does 1.5% Max Health DPS
  • Singularity DPS increased from 40 to 75
  • Singularity DPS spirit scaling increased from 0.19 to 0.28
  • Singularity T3 increased from 4% Max Health DPS to 5.5%
  • Ammo increased from 18 to 20
  • Kinetic Pulse spirit scaling reduced from 2.1 to 1.8
  • Kinetic Pulse width increased from 5m to 5.5m
  • Kinetic Pulse T3 increased from +16m Range to +20m
  • Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)
  • Singularity T3 Max health as damage increased from 5.5% to 6%
Graves
  • Grasping Hands is now set up to work through proper alternate cast methods and be more responsive
  • Grasping Hands Immobilize duration reduced from 1.5s to 1.25s
  • Grasping Hands cooldown reduced from 38s to 34s
  • Grasping Hands T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"
  • Grasping Hands T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"
  • Jar of Dead spirit scaling increased from 0.25 to 0.35
  • Jar of Dead health per boon increased from 1 to 1.3
  • Jar of Dead fixed colliding with the world sometimes
  • Jar of Dead T2 now increases duration by +4s
  • Grasping Hands deploy time reduced from 0.7s to 0.6s
  • Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
  • Essence Theft T3 fixed to latch onto targets nearby more readily
  • Borrowed Decree now summons 2 Ghouls on cast
  • Borrowed Decree T3 no longer summons 3 Ghouls on cast
  • Borrowed Decree T3 increased from +5% Current Health to +6%
Haze
  • Spirit per boon reduced from 1.1 to 0.5
  • Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s
  • Sleep Dagger Wake Up delay no longer increases with spirit scaling
  • Sleep Dagger cooldown increased from 26s to 30s
  • Sleep Dagger Sleep duration reduced from 3s to 2.75s
  • Sleep Dagger T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
  • Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
  • Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
  • Smoke Bomb cooldown increased from 30s to 33s
  • Smoke Bomb duration spirit scaling reduced from 0.18 to 0.08
  • Smoke Bomb no longer has base +2m Invis Sprint Speed
  • Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m
  • Smoke Bomb T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"
  • Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
  • Fixation reduced from +0.2 Weapon Damage per stack to +0.18
  • Fixation T1 spirit scaling increased from 0.37 to 0.8
  • Fixation T1 reduced from +50 Spirit Damage to +40
  • Fixation T3 increased from +0.12 Weapon Damage to +0.14
  • Bullet Dance Fire Rate bonus reduced from 30% to 20%
  • Bullet Dance base ability now has 60% Evasion
  • Bullet Dance duration spirit scaling increased from 0.06 to 0.08
  • Bullet Dance Bonus Bullet Damage reduced from 10 to 7
  • Bullet Dance T1 increased from +4 Bullet Damage to +7
  • Bullet Dance T2 now also increases Fire Rate by +10%
  • Bullet Dance T3 no longer adds 60% Bullet Evasion
  • Bullet Dance T3 now also fires at an additional target
Infernus
  • Napalm damage reduced from 46 to 40
  • Napalm damage spirit scaling increased from 0.3 to 0.6
  • Napalm amplified damage taken reduced from 20% to 16%
  • Napalm T2 lifesteal increased from 10% to 15%
  • Flame Dash DPS spirit scaling increased from 0.8 to 1.0
  • Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown"
  • Flame Dash T2 DPS reduced from +27 to +20
  • Flame Dash T2 DPS now also increases trail duration by 1s
  • Flame Dash T3 no longer reduces cooldown by 15s
  • Flame Dash T3 now also grants +1 Charge
  • Flame Dash T3 time between charges reduced from 20s to 14s
  • Melee can now buildup afterburn (20% for light melee, 35% for heavy)
  • Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS"
  • Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage
  • Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
  • Concussive Combustion cast now causes camera to move back a bit
  • Concussive Combustion delay increased from 3s to 3.25s
  • Concussive Combustion radius reduced from 13m to 12m
  • Concussive Combustion cooldown increased from 140s to 165s
  • Concussive Combustion damage reduced from 150 to 125
  • Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage"
  • Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
  • Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
  • Reload time reduced from 2.491 to 2.25
  • Flame Dash speed now moves faster by the same amount of speed above your base
  • Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%
Ivy
  • Now has -10% Gravity
  • Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon
  • Kudzu Bomb renamed to Entangling Thorns
  • Entangling Thorns Recharge Time reduced from 8s to 5s
  • Entangling Thorns spirit scaling reduced from 0.65 to 0.55
  • Entangling Thorns T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"
  • Entangling Thorns T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"
  • Watcher's Covenant renamed to Kudzu Connection
  • Kudzu Connection Fire Rate spirit scaling reduced from 0.25 to 0.18
  • Kudzu Connection Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15
  • Kudzu Connection T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"
  • Kudzu Connection T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal"
  • Kudzu Connection T3 changed from "+1 Tether Count" to "Ability is now always active"
  • Stone Form cooldown increased from 37s to 40s
  • Stone Form damage spirit scaling reduced from 1.5 to 0.8
  • Stone Form T1 changed from "-19s cooldown" to "+7% Max Health Heal"
  • Stone Form T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"
  • Stone Form T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)"
  • Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
  • Air Drop spirit damage scaling reduced from 2.3 to 1.0
  • Air Drop Cooldown reduced from 100s to 65s
  • Air Drop duration increased from 16s to 21s
  • Air Drop base/max speed increased from 11/18m to 10/22m
  • Air Drop bomb radius increased from 14m to 20m
  • Air Drop buff duration reduced from 12s to 8s
  • Air Drop ally cast range increased from 14m to 18m
  • Air Drop now grants you and your ally +20% Outgoing Damage after dropping
  • Air Drop bomb no longer has a fast explode expanding behavior
  • Air Drop bomb no longer causes a knockup
  • Air Drop bomb no longer slows on explode by default
  • Air Drop bomb no longer provides barrier by default
  • Air Drop T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.
  • Air Drop T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"
  • Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
  • Entangling Thorns spirit scaling reduced from 0.55 to 0.45
  • Bullet damage growth increased from 0.06 to 0.08
  • Kudzu Connection now only gives you half the bonus if you aren't connected to an ally
  • Air Drop damage spirit scaling reduced from 1 to 0.7
  • Air Drop T1 barrier spirit scaling reduced from 1 to 0.7
  • Air Drop T2 slow reduced from 50% to 40%
  • Stone Form spirit scaling reduced from 0.8 to 0.6
  • Stone Form T3 spirit scaling reduced from +2 to +1.7
  • Air Drop ally cast range increased from 18m to 22m
  • Air Drop is no longer disabled by damage over time abilities (same as zipline rules)
  • Air Drop cooldown increased from 65s to 85s
  • Air Drop cooldown is reduced by 25% when used on allies
Kelvin
  • Frost Grenade now impacts on Ice Path
  • Frost Grenade radius reduced from 6.5m to 6m
  • Frost Grenade cooldown increased from 20s to 30s
  • Frost Grenade now comes with 2 charges
  • Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling)
  • Frost Grenade no longer has -40% Stamina regen reduction
  • Frost Grenade T1 changed from "+1 Charge" to "Increases damage and heal by +30"
  • Frost Grenade T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"
  • Frost Grenade T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"
  • Ice Path is now cancelled on Ability Button Press instead of Space
  • Ice Path cooldown increased from 46s to 50s
  • Ice Path incline/decline speed increased
  • Ice Path T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path"
  • Ice Path T2 increased from -17s Cooldown to -20s
  • Ice Path T3 now grants you +35% Spirit Power while on Ice Path
  • Arctic Beam visual clarity on VFX improved
  • Arctic Beam now lets you cast Frost Grenade and items while using it
  • Arctic Beam Max Fire Rate Reduction reduced from -35% to -20%
  • Arctic Beam Max Slow reduced from -40% to -20%
  • Arctic Beam spirit scaling reduced from 0.8 to 0.5
  • Arctic Beam cooldown increased from 25s to 28s
  • Arctic Beam T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%"
  • Arctic Beam T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling"
  • Arctic Beam T3 now also reduces cooldown by 13s
  • Frozen Shelter can now be canceled first without canceling Ice Beam
  • Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
  • Frozen Shelter duration reduced from 5.25s to 5s
  • Frozen Shelter T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown"
  • Frozen Shelter T2 increased from +1s to +1.5s
  • Frozen Shelter T3 now also dispels non-ult debuffs on cast (affects you and allies)
  • Frost Grenade radius increased from 6m to 6.5m
  • Frost Grenade damage spirit scaling reduced from 0.914 to 0.8
  • Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9
  • Ice Path T2 increased from -20s Cooldown to -25s
  • Ice Path T3 now also grants +20 Spirit Power
  • Frozen Shelter T3 increased from 50 Health Regen to 65
Lady Geist
  • Essence Bomb self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
  • Essence Bomb radius reduced from 9m to 7m
  • Essence Bomb cooldown reduced from 14.5s to 14s
  • Essence Bomb T1 increased from -4s to -5s
  • Essence Bomb T2 also increases radius by +2m
  • Life Drain cooldown increased from 30s to 34s
  • Life Drain break range reduced from 30m to 28m
  • Life Drain T1 DPS increased from +16.2 to +18
  • Life Drain T2 duration increased from +2s to +2.5s
  • Life Drain T3 charges increased from +1 to +2
  • Life Drain T3 now also increases spirit scaling by +0.3
  • Soul Exchange cast time reduced from 0.2s to 0.1s
  • Soul Exchange post cast hold time reduced from 0.7s to 0.2s
  • Soul Exchange T1 cooldown increased from -35s to -60s
  • Soul Exchange T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
  • Soul Exchange T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"
Lash
  • Increased Sparkles
  • Fixed Ground Strike against players brought down from mid air not doing damage
  • Grapple T2 weapon damage increased from +6 to +7
  • Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
  • Flog cooldown increased from 24s to 26s
  • Flog Attack Angle no longer increases with Spirit Power
  • Flog heal vs heroes reduced from 60% to 50%
  • Flog T2 increased from -12s Cooldown to -16s
  • Flog T2 now also reduces Fire Rate by 30%
  • Flog T3 no longer reduces Fire Rate
  • Flog T3 damage reduced from +86 to +80
  • Flog T3 now also increases Attack Angle by 40 and Heal by +20%
  • Fixed Death Slam camera sometimes being obstructed
  • Death Slam throw distance no longer scales with Spirit Power (was 0.3)
  • Death Slam cooldown increased from 145s to 150s
  • Death Slam T1 throw distance increased from +8m to +12m
  • Death Slam T2 cooldown increased from -25s to -40s
  • Death Slam T3 now also increases cast range by +10m
  • Death Slam throw range increased from 12m to 14m
  • Death Slam throw range now scales with spirit power (+0.14)
  • Death Slam T3 cast range reduced from +10m to +6m
  • Death Slam T3 stun increased from 1s to 1.2s
McGinnis
  • Stamina speed bucket 3 to 2
  • Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
  • Mini Turret duration increased from 24s to 35s
  • Mini Turret base health and health growth reduced by 40%
  • Mini Turrets initial fading resist start value increased from 60% to 80%
  • Mini Turrets now have 35% melee resist
  • Mini Turret tracking, angle and projectile speeds significantly improved
  • Mini Turret on the minimap now flash/turn red when they are attacking
  • Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
  • Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
  • Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
  • Medicinal Specter duration no longer scales with spirit power
  • Medicinal Specter radius no longer scales with spirit power
  • Medicinal Specter regen now scales with spirit power (+0.3)
  • Medicinal Specter cooldown increased from 48s to 50s
  • Medicinal Specter no longer provides +15% Stamina Recovery
  • Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
  • Medicinal Specter T2 increased from -17s Cooldown to -20s
  • Medicinal Specter T2 now also increases Stamina Recovery by +100%
  • Medicinal Specter T3 regen reduced from 2.5% Max HP to 2%
  • Medicinal Specter T3 now also increases radius by 3m
  • Medicinal Specter T3 now also increases duration by 1s
  • Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
  • Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
  • Spectral Wall min range reduced from 6m to 5m
  • Spectral Wall applies it's slow to enemies it passes through while being summoned
  • Spectral Wall T1 no longer drains 1 stamina
  • Spectral Wall T1 Damage Amp increased from 15% to 20%
  • Spectral Wall T2 also increases wall duration by +2s
  • Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
  • Heavy Barrage duration reduced from 13s to 8s
  • Heavy Barrage minimum range reduced from 9m to 8.5m
  • Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
  • Heavy Barrage T1 move slow reduced from 40% to 30%
  • Heavy Barrage T1 dash slow increased from 20% to 30%
  • Heavy Barrage T1 slow duration reduced from 2s to 1.5s
  • Heavy Barrage T2 cooldown reduction increased from -45s to -55s
  • Heavy Barrage T2 now also increases duration by 6s
  • Heavy Barrage T3 damage increased from +21 to +25
  • Heavy Barrage T3 spirit scaling from +0.2 to +0.25
  • Heavy Barrage T3 now also increases explosion radius by 2m
  • Heavy Barrage radius reduced from 5m to 4.5m
  • Heavy Barrage T1 slow duration reduced from 1.5s to 1s
  • Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2
  • Heavy Barrage T3 damage reduced from +25 to +22
  • Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
  • Mini Turret attack range increased from 25m to 30m
  • Medicinal Specter radius increased from 5m to 5.5m
  • Spectral Wall duration increased from 4.5s to 5s
  • Heavy Barrage cooldown increased from 165s to 175s
  • Heavy Barrage spirit scaling reduced from 0.23 to 0.2
  • Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
  • Heavy Barrage T3 DPS reduced from 22 to 18
Mina
  • Stamina cooldown increased from 3.9s to 4.2s
  • Rake cooldown increased from 10s to 16s
  • Rake hero hit missing health as damage increased from 3% to 5%
  • Rake heal per kill reduced from 30 to 25
  • Rake heal per kill spirit scaling reduced from 0.43 to 0.3
  • Rake T1 changed from "+20 Heal Per Kill" to "+60 Damage"
  • Rake T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
  • Rake T3 now also provides +1.2 Heal Per Kill spirit scaling
  • Sanguine Retreat cast range reduced 10m to 9m
  • Sanguine Retreat recast window increased from 3s to 3.5s
  • Sanguine Retreat T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets"
  • Sanguine Retreat T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown"
  • Sanguine Retreat T3 changed from "-12s Cooldown" to "+1 Recast"
  • Love Bites Cooldown increased from 8s to 10s
  • Love Bites damage reduced from 6 to 4
  • Love Bites damage spirit scaling increased from 0.06 to 0.09
  • Love Bites bonus damage reduced from 55 to 45
  • Love Bites bonus damage spirit scaling increased from 1.6 to 1.85
  • Love Bites T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s"
  • Love Bites T2 Damage/Bonus reduced from 3.6/50 to 3/45
  • Love Bites T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"
  • Nox Nostra cooldown increased from 115s to 130s
  • Nox Nostra damage reduced from 6 to 5.6
  • Nox Nostra T1 increased from +1.8 to +2.2
  • Nox Nostra T2 cooldown increased from -40s to -55s
  • Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
  • Float time with umbrella increased from 2.5s to 4s
  • Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
  • Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
Mirage
  • Bullet damage reduced from 15.2+0.5 to 14.8+0.3
  • Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability.
  • Fire Scarabs collision and model size increased a bit
  • Fire Scarabs base charges reduced from 4 to 2
  • Fire Scarabs spirit scaling reduced from 1.0 to 0.8
  • Fire Scarabs now immediately steal the health from the target
  • Fire Scarabs Max Health steal increased from 45 to 70
  • Fire Scarabs changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal
  • Fire Scarabs cooldown increased from 40s to 45s
  • Fire Scarabs T1 changed from "-15s Cooldown" to "+50 Max Health Steal"
  • Fire Scarabs T2 changed from "-8% Bullet Resist" to "+2 Charges"
  • Fire Scarabs T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"
  • Fire Scarabs no longer has a reduced effect against non-heroes
  • Tornado renamed to Dust Devil
  • Dust Devil lift duration reduced from 1.0s to 0.4s
  • Dust Devil spirit scaling reduced from 0.7 to 0.3
  • Dust Devil now slows affected enemies by 30% for 3s
  • Dust Devil bullet evasion duration increased from 3.5s to 4s
  • Dust Devil bullet evasion increased from 25% to 30%
  • Dust Devil T1 changed from "+0.4s Lift Duration" to "+60 Damage"
  • Dust Devil T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"
  • Dust Devil T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"
  • Djinn's Mark cooldown increased from 2.6s to 3s
  • Djinn's Mark multiplier duration increased from 4.5s to 5s
  • Djinn's Mark reveal duration increased from 3s to 6s
  • Djinn's Mark tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
  • Djinn's Mark T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"
  • Djinn's Mark T2 increased from +8.1 Damage to +20
  • Djinn's Mark T3 cooldown increased from -0.75s to -1s
  • Djinn's Mark T3 now also stuns for 0.5s at max stacks
  • Traveler cooldown reduced from 155s to 145s
  • Traveler can now be cast while on the zipline
  • Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
  • Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location.
  • Traveler no longer grants +2m Move Speed and +26% Fire Rate
  • Traveler T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"
  • Traveler T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s"
  • Traveler T3 "Unstoppable for 3s" to "-80s Cooldown"
  • Fire Scarabs cooldown reduced from 45s to 35s
  • Traveler T1 now also increases Fire Rate by 20%
  • Fire Scarabs no longer does max health steal
  • Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
  • Fire Scarabs no longer applies +10% Damage Amp
  • Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3)
  • Dust Devil radius increased from 3.5m to 4m
  • Dust Devil T3 window to recast increased from 5s to 6s
  • Djinn's Mark spirit scaling reduced from 0.51 to 0.44
  • Djinn's Mark debuff visuals improved
  • Djinn's Mark T1 slow duration increased from 0.5s to 0.8s
  • Djinn's Mark T2 multiplier duration increased from 2.5s to 3s
  • Traveler no longer gets interrupted by non-hero sources nor DOT damage
  • Traveler wait time reduced from 3s to 2s
  • Traveler interrupt cooldown reduced from 6s to 4s
  • Traveler cooldown reduced from 145s to 120s
  • Traveler can now be manually canceled
  • Traveler can now also target units
Mo & Krill
  • Scorn damage reduced from 56 to 50
  • Scorn radius reduced from 10m to 9m
  • Scorn spirit scaling increased from 0.42 to 0.75
  • Scorn T1 changed from "-3.75s Cooldown" to "+35 Damage"
  • Scorn T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"
  • Burrow now lets you enter the tunnels
  • Burrow cooldown increased from 37s to 40s
  • Burrow T1 changed from "+3s Duration" to "+50 Spin DPS"
  • Burrow T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time"
  • Burrow T3 increased from +2 m/s Move Speed to +4
  • Burrow T3 increased from -19s Cooldown to -20s
  • Sand Blast cooldown reduced from 42s to 40s
  • Sand Blast duration reduced from 3s to 2.5s
  • Sand Blast range reduced from 35m to 25m
  • Sand Blast T1 changed from "+1s" to "+50 Damage and +5m Range"
  • Sand Blast T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%"
  • Sand Blast T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"
  • Combo cooldown increased from 90s to 150s
  • Combo DPS increased from 35 to 60
  • Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
  • Combo T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"
  • Combo T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"
  • Scorn heal vs non-heroes reduced from 0.5x to 0.35x
  • Scorn cooldown increased from 12.5s to 13s
  • Combo DPS reduced from 60 to 45
  • Combo cooldown reduced from 150s to 140s
  • Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
  • Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
  • Combo range reduced from 4.8m to 4m
  • Combo DPS reduced from 45 to 40
  • Combo DPS spirit scaling reduced from 1.2 to 0.6
  • Combo cooldown reduced from 140s to 130s
  • Combo T3 DPS reduced from +60 to +50
  • Combo T3 now also increases spirit scaling +0.4
  • Combo health rescaled from 50 to 30 + 1/Boon (not retroactive)
Paige
  • Conjure Dragon renamed to Bookwyrm
  • Bookwyrm fixed initial location not starting where you click it
  • Bookwyrm cooldown increased from 30s to 33s
  • Bookwyrm T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"
  • Bookwyrm T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"
  • Bookwyrm T3 Damage/DPS rescaled from 104/27 to 100/30
  • Bookwyrm T3 now also grants +1 Charge
  • Defend and Fight! renamed to Plot Armor
  • Plot Armor barrier spirit scaling reduced from 1.6 to 1.3
  • Plot Armor T3 now also increases spirit scaling (+0.3)
  • Captivating Read height area no longer increases with range bonuses
  • Captivating Read cooldown increased from 25s to 30s
  • Captivating Read immobilize duration reduced from 1.25s to 1s
  • Captivating Read T1 cooldown increased from -6s to -11s
  • Captivating Read T2 immobilize duration increased from 0.75s to 1s
  • Captivating Read T3 now also increases radius by 1m
  • Rallying Charge T2 now also reduces cooldown by 30s
  • Rallying Charge T3 now also increases Max Amp from +100% to +150%
Paradox
  • Pulse Grenade radius reduced from 6m to 5.5m
  • Pulse Grenade radius increases by +1m per Pulse
  • Pulse Grenade Amp Per Stack reduced from 6% to 4%
  • Pulse Grenade cooldown increased from 28s to 32s
  • Pulse Grenade spirit scaling reduced from 0.6 to 0.4
  • Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
  • Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown
  • Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
  • Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
  • Time Wall duration reduced from 6s to 5.5
  • Time Wall no longer damages enemies going through it
  • Time Wall now increases allied bullet speeds going through it by 100%
  • Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
  • Time Wall T1 increased from +2m Width to +3m
  • Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
  • Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
  • Kinetic Carbine cooldown increased from 27s to 30s
  • Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13
  • Kinetic Carbine base damage scale increased from 100% to 125%
  • Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
  • Kinetic Carbine T3 now also increases charge hold by 2s
  • Paradoxical Swap cooldown increased from 75s to 95s
  • Paradoxical Swap no longer has 80% Spirit Lifesteal
  • Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health
  • Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
  • Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
  • Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
  • Pulse Grenade spirit scaling reduced from 0.4 to 0.3
  • Time Wall slow duration increased from 1.25s to 2s
  • Time Wall T1 now also increases duration by +2.5s
  • Time Wall T2 no longer increases duration by +2.5s
  • Time Wall T2 now also silences enemies for 2.3s
  • Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling
  • Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health
  • Paradoxical Swap can now be alt casted to swap only a single target with the T3
  • Pulse Grenade does half damage to objectives
Pocket
  • Barrage projectile speed increased by 15%
  • Barrage now lets you use stamina during the ability
  • Barrage now lets you use Flying Cloak during the ability
  • Barrage T1 increased from +12.6 Damage Per Projectile to +16
  • Barrage T2 cooldown increased from -14s to -16s
  • Barrage T3 increased from +2m Radius to +3m
  • Flying Cloak cooldown reduced from 32s to 26s
  • Flying Cloak damage reduced from 70 to 60
  • Flying Cloak duration increased from 3.4s to 3.8s (travels slower, same total distance)
  • Flying Cloak T1 changed from "-14s Cooldown" to "+70 Damage"
  • Flying Cloak T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s"
  • Flying Cloak T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"
  • Enchanter's Satchel spirit scaling increased from 0.61 to 0.9
  • Enchanter's Satchel T3 now also reduces movement speed by 40%
  • Enchanter's Satchel T3 Fire Rate slow increased from 35% to 40%
  • Enchanter's Satchel T3 Escape duration increased from +0.5s to +1.5s
  • Enchanter's Satchel T3 now also increases radius by 4m
  • Affliction no longer applies 12% Current Health Damage
  • Affliction DPS increased from 28 to 32
  • Affliction spirit scaling increased from 0.17 to 0.2
  • Affliction cooldown increased from 140s to 150s
  • Affliction T1 increased from -25s Cooldown to -40s Cooldown
  • Affliction T2 no longer reduces healing by 40%
  • Affliction T2 now also increases radius by 4m
  • Affliction T3 no longer increases radius by 6m
  • Affliction T3 now prevents all healing on targets
  • Affliction T3 increases spirit scaling by +0.1
  • Affliction duration reduced from 12s to 11s (overall total damage is reduced slightly)
  • Affliction DPS increased from 32+0.2 to 34+0.22
  • Affliction T2 duration reduced from +4s to +3s
  • Affliction T3 DPS increased from 16+0.1 to 18+0.11
Rem
  • Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
  • Lil Helpers trooper healing spirit scaling increased from 0.125 to 0.14
  • Naptime sleep move speed reduced from 2m/s to 1.5m/s
  • Naptime sleep duration decreased from 4.25s to 4s
  • Naptime radius decreased from 20m to 17.0m
  • Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
  • Naptime T3 now also grants +50% damage resist while channeling
Seven
  • Move Speed no longer scales with spirit power
  • Sprint speed increased from 0.6m to 1.8m
  • Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
  • Lightning Ball fixed now doing damage if another ball was already hitting a target
  • Lightning Ball T2 now also increases lifetime by 1s
  • Static Charge damage reduced from 38 to 35
  • Static Charge cast range reduced from 16m to 15m
  • Static Charge cast range no longer increases with spirit power
  • Static Charge T1 increased from -19s Cooldown to -20s
  • Static Charge T2 now also increases cast range by +5m
  • Static Charge T3 now also increases damage by +160
  • Power Surge duration no longer scales with spirit power
  • Power Surge cooldown increased from 48s to 50s
  • Power Surge max jumps increased from 3 to 4
  • Power Surge T1 increased from -15s to -18s
  • Power Surge T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"
  • Power Surge T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"
  • Storm Cloud allows movement in the base ability (1.5m)
  • Storm Cloud bullet resistance reduced from 20% to 0%
  • Storm Cloud T1 bullet resist increased from 35% to 55%
  • Storm Cloud T3 increases move speed by +3m (was +3.8m before)
  • Lightning Ball charge time reduced from 8s to 7s
  • Storm Cloud T3 increases speed from +3m to +4m
Shiv
  • Stamina reduced from 3 to 2
  • Stamina movement speed reduced from 6.7 to 6.5
  • Bullet damage growth increased from 0.154 to 0.165
  • Serrated Knives no longer has impact damage
  • Serrated Knives Bleed DPS per knife increased from 4 to 10
  • Serrated Knives Bleed DPS spirit scaling increased from 0.13 to 0.15
  • Serrated Knives T1 changed from "+1 Charge" to "+2s Duration"
  • Serrated Knives T2 changed from "+2s Duration" to "+2 Charges"
  • Serrated Knives T3 no longer has +30 Impact Damage
  • Serrated Knives T3 DPS increased from +5.5 to +12
  • Serrated Knives T3 increases spirit scaling by +0.10
  • Slice and Dice cooldown increased from 15s to 16s
  • Slice and Dice Impact damage reduced from 75 to 60
  • Slice and Dice reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
  • Slice and Dice T1 increased from -3s Cooldown to -6s Cooldown
  • Slice and Dice T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"
  • Slice and Dice T3 now also grants +50 Impact Damage
  • Killing Blow is no longer unit targeted, you jump in the direction forward with some small control
  • Killing Blow Damage Amp reduced from 15% to 14%
  • Killing Blow T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp"
  • Killing Blow T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
  • Killing Blow T3 now also increases enemy health threshold by +5%
  • Alt fire knockback increased by 10%
  • Serrated Knives cooldown increased from 16s to 18s
  • Killing Blow range increased from 13m to 18m
  • Killing Blow travel speed increased a bit
  • Stamina increased from 2 to 3
  • Stamina cooldown increased from 4.5s to 5.5s
  • Bloodletting no longer interrupts sliding when cast
  • Bloodletting is now affected by healing modifiers
  • Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
  • Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
Silver
  • Mauling Leap damage scaling reduced from 1.9 to 1.5
  • Fixed Tail Whack being considered a movement ability
  • Tail Whack disarm duration reduced from 2.5s to 2s
  • Tail Whack slow duration increased from 1.5s to 2s
  • Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"
  • Lycan Curse cooldown increased from 35s to 50s
  • Lycan Curse base health bonus reduced from 100 to 75
  • Lycan Curse no longer grants +14% Bullet and Spirit Resistance
  • Lycan Curse no longer grants +2m Move Speed
  • Lycan Curse T1 resist increased from +14% to +15%
  • Lycan Curse T2 bonus health increased from 125 to 150
  • Lycan Curse base health bonus increased from +75 to +125
  • Lycan Curse T2 increased from +3m to +4m
  • Lycan Curse cooldown reduced from 50s to 40s
  • Lycan Curse T1 increased from 15% Resists to 18%
  • Slam Fire Weapon Accuracy reduced from -25% to -30%
  • Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
  • Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Tail Whack spirit scaling increased from 1 to 1.5
  • Lycan Curse now grants 1.5m Move Speed
  • Lycan Curse T1 increased from +18% Resists to +20%
  • Lycan Curse T2 increased from +150 Bonus Health to +200
  • Lycan Curse T3 now has a 1.5s buffer for kill credit
Victor
  • Bullet damage increased from 12.3 to 12.5
  • Pain Battery now starts charged
  • Pain Battery range increased from 20m to 28m
  • Pain Battery reduced randomness on the projectile paths
  • Pain Battery bolt count from 5 to 7
  • Pain Battery T2 increased from +36 to +50
  • Pain Battery T3 now also increases spirit scaling by +0.6
  • Jumpstart cooldown increased from 23s to 30s
  • Jumpstart Move Speed reduced from 4m to 3m
  • Jumpstart spirit scaling reduced from 1.8 to 1.2
  • Jumpstart T1 increased from +1.5m to +3m Move Speed
  • Jumpstart T2 now also reduces cooldown by -8s
  • Jumpstart T3 now also provides +1 Charge
  • Jumpstart T3 no longer reduces cooldown
  • Jumpstart T3 now also increases spirit scaling by 0.8
  • Aura of Suffering time to max DPS reduced from 10s to 6s
  • Aura of Suffering radius increased from 7.7m to 10m
  • Aura of Suffering toggle cooldown reduced from 2.5s to 2s
  • Aura of Suffering Min DPS reduced from 16 to 12
  • Aura of Suffering Min DPS spirit scaling reduced from 0.18 to 0.135
  • Aura of Suffering Max DPS reduced from 70 to 54
  • Aura of Suffering Max DPS spirit scaling reduced from 0.9 to 0.67
  • Aura of Suffering T2 Min/Max DPS reduced from 8/36 to 6/26
  • Aura of Suffering Text Progress bar indicates time to Max DPS
  • Aura of Suffering T3 reduced from +13% Damage to +15%
  • Shocking Reanimation radius reduced from 13m to 12m
  • Shocking Reanimation rebirth health reduced from 60% to 50%
  • Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
  • Shocking Reanimation T2 rebirth health increased from 40% to 50%
  • Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
  • Pain Battery T3 reduced from 18% Missing Health to 15%
  • Jumpstart T3 spirit scaling reduced from 0.8 to 0.6
  • Aura of Suffering can now be activated on the zipline
  • Aura of Suffering radius reduced from 10m to 9.5m
  • Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
  • Shocking Reanimation cooldown increased from 190s to 210s
  • Shocking Reanimation T3 increased from -50s Cooldown to -70s
  • Health per boon increased from 46 to 50
  • Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
  • Shocking Reanimation radius increased from 12m to 18m
  • Shocking Reanimation cooldown increased from 210s to 230s
  • Shocking Reanimation T3 no longer increases radius by 6m
  • Shocking Reanimation T3 cooldown from -70s to -100s
  • Shocking Reanimation T3 now also deals +150 Damage
Vindicta
  • Fire Rate no longer scales with Spirit Power
  • Bullet damage now scales with spirit power (0.022)
  • Bullet Velocity increased from 557 to 660
  • Stake damage reduced from 55 to 40
  • Stake damage spirit scaling increased from 0.37 to 0.5
  • Stake projectile speed increased from 20m/s to 25m/s
  • Stake T1 changed from "-35% Fire Rate" to "+65 Damage"
  • Stake T3 Tether Duration increased from +0.5s to +0.75s
  • Stake T3 capture radius increased from +1m to +2m
  • Flight now allows you to use melee
  • Flight now allows parry to be used
  • Flight now grants you +50% Item Cast Range
  • Flight spirit damage scaling reduced from 0.22 to 0.18
  • Flight duration reduced from 15s to 13s
  • Flight T2 duration increased from +8s to +10s
  • Flight T3 Spirit Damage Per Bullet reduced from 12.6 to 10
  • Flight T3 now increases spirit scaling by 0.1
  • Flight T3 now also refreshes duration on hero kill
  • Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path
  • Crow Familiar debuff duration no longer scales with spirit power
  • Crow Familiar debuff duration increased from 4s to 5s
  • Crow Familiar bleed damage reduced from 2.7% to 2.2%
  • Crow Familiar damage increased from 37 to 40
  • Crow Familiar T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"
  • Crow Familiar T2 now also increase bleed damage by +0.5%
  • Crow Familiar T3 now also increases debuff duration by 2s
  • Assassinate while scoped no longer un-scopes when using items
  • Assassinate now has a 4s buffer on impact for bonus credit
  • Assassinate while scoped now plays a sound for you when the it is fully charged
  • Assassinate weapon damage bonus increased from 5% to 6%
  • Fixed not gaining bonus damage if a proc bonus was the killing blow
Viscous
  • Splatter bounces once by default
  • Splatter cooldown reduced from 30s to 26
  • Splatter spirit scaling reduced from 1.77 to 0.8
  • Splatter ground effect now increases slide distance by 60% for you and your allies
  • Splatter multiple hit damage value reduced from 50% to 50/38/26%
  • Splatter T1 radius increased from +1m to +2m
  • Splatter T2 cooldown increased from -12s to -14s
  • Splatter T3 spirit scaling increased from +0.4 to +1.3
  • Splatter T3 still adds 2 bounces
  • The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels
  • The Cube healing spirit scaling increased from 0.14 to 0.3
  • The Cube T3 increased from -21s Cooldown to -25s
  • Puddle Punch now grants +30% Air Control when affecting yourself or allies
  • Puddle Punch Charge Time increased from 1.5s to 1.7s
  • Puddle Punch Slow increased from 15% to 20%
  • Puddle Punch now acts as if its close range with respect to item procs (like Point Blank)
  • Puddle Punch radius reduced from 4.5m to 4m
  • Puddle Punch T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"
  • Goo Ball no longer can carry Urn
  • Goo Ball turn rate improved a bit
  • Goo Ball can now use abilities and items (rather than being locked behind T3)
  • Goo Ball cooldown increased from 115s to 130s
  • Goo Ball duration increased from 9s to 10s
  • Goo Ball Bullet and Spirit resist reduced from 60% to 35%
  • Goo Ball T1 changed from "+5s Duration" to "-30s Cooldown"
  • Goo Ball T2 reduced from +72 Damage to +70
  • Goo Ball T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"
  • Splatter T3 spirit scaling reduced from 1.3 to 1.1
  • Puddle Punch scaling reduced from 1.1 to 1.0
  • Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
  • Puddle Punch scaling reduced from 1 to 0.8
  • Puddle Punch scaling reduced from 0.8 to 0.6
  • Puddle Punch now has +20 bonus damage
  • Puddle Punch wind up time increased from 0.15s to 0.2s
  • Puddle Punch displacement duration reduced from 0.8s to 0.6s
  • Goo Ball stun duration reduced from 0.7s to 0.5s
  • Goo Ball lockout period from being affected again increased from 1.25s to 1.35s
  • Goo Ball duration increased from 10s to 11s
Warden
  • Bullet growth per boon reduced from 0.44 to 0.38
  • Alchemical Flask Weapon Damage reduction reduced from -30% to -25%
  • Alchemical Flask T2 damage increased from +36 to +40
  • Alchemical Flask T2 now also increases Weapon Damage Reduction by -20%
  • Alchemical Flask T2 no longer increases radius by 1m
  • Alchemical Flask T3 cooldown increased from -6.5s to -7s
  • Alchemical Flask T3 now also increases radius by 2m
  • Willpower duration reduced from 7s to 5s
  • Willpower cooldown reduced from 42s to 40
  • Willpower barrier now scales with spirit power in the base ability (+0.5)
  • Willpower T2 cooldown from -19s to -22s
  • Willpower T2 now also increases duration by +2s
  • Willpower T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)"
  • Binding Word cast range reduced from 20m to 15m
  • Binding Word cooldown decreased from 37s to 34s
  • Binding Word T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s"
  • Binding Word T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"
  • Binding Word T2 now increases trap duration by 0.75s
  • Binding Word T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"
  • Last Stand Channeling bullet and spirit resist increased from 30% to 60%
  • Last Stand radius reduced from 13m to 12m
  • Last Stand T1 increased from +3m Radius to +4m
  • Last Stand T3 no longer grants +50% Bullet and Spirit Resist
  • Last Stand T3 duration increased from +2.5s to +3s
  • Last Stand T3 now also grants you Unstoppable while channeling
  • Last Stand Bullet and Spirit Resist while channeling reduced from 60% to 50%
  • Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%
Wraith
  • Card Trick cards now have specific suites with special bonuses.
  • Card Trick base charge count increased from 1 to 2
  • Card Trick base damage reduced from 60 to 45
  • Card Trick spirit scaling reduced from 1.0 to 0.55
  • Card Trick buildup now takes 20% longer
  • Card Trick cooldown reduced from 0.75s to 0.5s
  • Card Trick post cast time reduced from 0.2s to 0.1
  • Card Trick now highlights the card that will be throw next.
  • Card Trick now has unique sounds for each card suite that is summoned.
  • Card Trick T1 increased from "+1 Charges" to "+2 Charges"
  • Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
  • Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
  • Fixed Project Mind interaction with stuns
  • Full Auto no longer affects allies (previously gave half fire rate to allies)
  • Full Auto duration no longer scales with Spirit Power
  • Full Auto cooldown reduced from 48s to 45s
  • Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
  • Full Auto T1 increased from -14s Cooldown to -20s
  • Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
  • Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
  • Telekinesis cooldown increased from 110s to 120s
  • Telekinesis cast range reduced from 20m to 14m
  • Telekinesis cast time increased from 0.1s to 0.3s
  • Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
  • Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage"
  • Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
  • Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
  • Card Trick Spade reduced from +70% to +60%
  • Card Trick Heart scaling reduced from 1.25 to 1.0
  • Card Trick T3 Heart scaling increased from 0.5 to 0.75
  • Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
  • Telekinesis debuff duration reduced from 3s to 2.75s
  • Card Trick cooldown increased from 0.5s to 0.6s
  • Card Trick Joker no longer bounces to other targets
  • Card Trick gaining charges (AP or shop) no longer automatically builds them up
  • Card Trick can now be alt casted to fire from the inverse order
  • Card Trick T3 Spade bonus reduced from +50% to +40%
  • Card Trick T3 Heart healing scale reduced from +0.75 to +0.5
  • Telekinesis cast range reduced from 14m to 13m
  • Telekinesis throw range reduced from 14m to 13m
  • Telekinesis cast delay increased from 0.3s to 0.35s
  • Card Trick heart now only heals for half the amount for secondary targets in the area
  • Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
  • Project Mind cooldown increased from 42s to 46s
  • Project Mind T3 cooldown increased from -28s to -32s
  • Full Auto T3 now interrupts/finishes an ongoing reload
  • Telekinesis cast time increased from 0.35s to 0.45s
  • Telekinesis debuff duration reduced from 2.75s to 2.25s
  • Telekinesis cast range reduced from 13m to 10m
  • Telekinesis cooldown increased from 120s to 130s
Yamato
  • Power Slash being held down no longer automatically fires it
  • You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
  • Power Slash base ability now has +60% Bullet Resist while channeling
  • Power Slash cooldown increased from 10.5s to 12s
  • Power Slash Slash Length reduced from 25m to 22m
  • Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
  • Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
  • Power Slash T3 now also grants +8m Range
  • Flying Strike renamed to Flying Slash
  • Flying Slash is now light melee damage rather than spirit
  • Flying Slash slow increased from -30% to -50%
  • Flying Slash cooldown increased from 21s to 36s
  • Flying Slash range increased from 20m to 25m
  • Flying Slash T1 changed from "25% Slow" to "-18s Cooldown"
  • Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
  • Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
  • Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
  • Crimson Slash cooldown increased from 15s to 16s
  • Crimson Slash Fire Rate reduction increased from -18% to -30%
  • Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
  • Crimson Slash T3 increased from -9s Cooldown to -10s
  • Crimson Slash T3 now also increases spirit scaling (+0.6)
  • Shadow Transformation cooldown increased from 110s to 130s
  • Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%
  • Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
  • Shadow Transformation T2 now also reduces cooldown by 25s
  • Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%
  • Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)

01-30-2026 Update

Source
Abrams
  • Gun Falloff range reduced from 20m-46m to 17m-40m
  • Bullet damage growth reduced from +0.154 to +0.13
  • Siphon Life T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)
  • Fixed Shoulder Charge T1 triggering from non-heroes
  • Seismic Impact damage increased from 55 to 75
  • Seismic Impact stun duration increased from 1.5s to 1.6s
  • Improved collision consistency with Seismic Impact
Bebop
  • Exploding Uppercut T3 no longer grants +100% Ammo
  • Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit
  • Fixed some bugs with Sticky Bomb tooltip
  • Sticky Bomb stacks now diminish after 60 hits and 7 kills (rather than 100/10)
  • Sticky Bomb now drops on the ground and continues counting down when dispelled
  • Sticky Bomb can no longer be selfcast
  • Sticky Bomb T2 increased from +70 Damage to +75
  • Hyperbeam duration reduced from 11s to 7s
  • Sticky Bomb on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012
  • Sticky Bomb T3 duration increased from 3s to 5s
  • Sticky Bomb T3 now grants +20% Fire Rate
  • Uppercut T3 heal reduced from 20% Missing Health to 17%
  • Sticky Bomb fuse timer increased from 3.0 to 3.5
  • Sticky Bomb radius reduced from 12m to 10m
  • Sticky Bomb hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01
Billy
  • Bullet damage growth reduced from 0.18 to 0.165
  • Blasted Amp increased from 9% to 10%
  • Blasted Melee Bonus Health reduced from 80 to 70
  • Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.8
  • Chain Gang damage reduced from 150 to 120
  • Chain Gang now always goes on full cooldown after interruption
Drifter
  • Bloodscent Isolation Range reduced from 25m to 20m
  • Stalker's Mark T3 now also increases duration by 2s
  • Fixed Stalkers Mark not gaining charges from items after upgrading the T3
  • Eternal Night cooldown reduced from 130s to 120s
  • Bloodscent Isolation Range reduced from 20m to 10m
Grey Talon
  • Rain of Arrows air speed from 3.8 to 4.1
  • Spirit Snare lifetime increased from 20s to 22s
  • Guided Owl cooldown reduced from 120s to 110s
  • Guided Owl spirit power per kill increased from 8 to 10
Ivy
  • No longer has reduced melee damage
  • Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels
Kelvin
  • Ice Path T2 increased from -15s Cooldown to -17s
  • Ice Path T3 max spirit increased from 75 to 90
  • Ice Path T3 duration increased from 8s to 9s
  • Frozen Shelter duration increased from 5s to 5.25s
Lash
  • Ground Strike rotation is restricted to 90 degrees rather than 360
  • Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
  • Grapple T1 reduced from -19s Cooldown to -17s
  • Flog damage spirit scaling reduced from 1.1 to 0.85
  • Death Slam throw distance reduced by 30%
  • Ground Strike damage reduced by 10%
Mina
  • Move speed reduced from 6.6 to 6.5
  • Stamina cooldown increased from 3.6s to 3.9s
  • Rake Heal spirit scaling reduced from 0.5 to 0.43
  • Love Bites bonus damage spirit power scaling reduced from 1.7 to 1.6
  • Love Bites T3 reduced from -2 Stamina to -1
Paige
  • Defend and Fight barrier reduced from 150 to 125
  • Captivating Read damage reduced from 120 to 90
Shiv
  • Serrated Knives impact damage spirit ratio reduced from 0.558 to 0.25
  • Health growth per boon reduced from 48 to 45
  • Serrated Knives overall damage reduced by 12%
Victor
  • Aura of Suffering spirit scaling reduced from 0.23/1.15 to 0.18/0.92
Viscous
  • Spirit per boon increased from 1.1 to 1.3
  • Bullet damage per boon reduced from +0.5 to +0.36
  • The Cube T3 no longer removes ult debuffs
  • Puddle Punch displacement duration reduced from 1s to 0.8s
Vyper
  • Lethal Venom Max Venom damage reduced from 165 to 140
  • Lethal Venom Max Damage now happens at 30% HP instead of 25%
  • Lethal Venom cooldown increased from 20s to 24s
  • Lethal Venom T2 now also reduces cooldown by 8s
  • Screwjab Dagger T3 increased from 40% Charge Cooldown to 55%
  • Petrifying Bola damage increased from 45/165 to 50/180
Vindicta
  • Stake Tether Length no longer increases when Capture Radius increases
  • Assassinate now grants +5% Weapon Damage per kill rather than Bonus Souls
  • Assassinate T3 now provides an additional +4% Weapon Damage per kill (retroactive)
Warden
  • Bullet damage growth reduced from 0.47 to 0.44
  • Last Stand healing reduced by 25%
McGinnis
  • Mini Turret cooldown increased from 18s to 26s
  • Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously)
Seven
  • Storm Cloud damage reduced by 25%
Dynamo
  • Rejuvenating Aurora T3 reduced from 2.5% to 2% (was previously being reduced)
  • Singularity max HP damage reduced from 1.5% to 1%
Graves
  • Borrowed Decree duration reduced by 30%
  • Borrowed Decree ghoul damage reduced by 30%
  • Jar of Dead overall damage reduced by 18%
  • Jar of Dead distances deadheads bounce off enemies is reduced
  • Jar of Dead deadheads now die a little faster to damage
  • Borrowed Decree T3 changed from 5% Max HP to 5% Current HP
  • Fixed her weapon not working with Close Quarters & Point Blank
  • Fixed Fire Rate bonuses sometimes increasing the fire rate by a lower amount than intended
  • Reduced gun range from 18m to 16m
  • Increase base move speed from 6.6 to 7.0m
  • Jar of Dead initial charges from 1 to 2
  • Jar of Dead initial attacks more staggered, rather than all at once
  • Jar of Dead pickup range for death from 10m to 18m
  • Borrowed Decree ghouls are now slowed by 20% for 0.5s when taking bullet damage
  • Borrowed Decree cooldown increased from 110s to 120s
  • Base damage from 4.2 to 4.0
  • Max attack range increased from 16m to 17m
  • Grasping Hands width reduced from 20m to 14m
  • Grasping Hands duration reduced from 7s to 5s
  • Grasping Hands damage spirit scaling 1.3 to 1.9
  • Jar of Dead max duration reduced from 15s to 10s
  • Jar of Dead damage increased from 16 to 20
  • Borrowed Decree spawn interval improved from every 5s to every 4s (same total ghouls over the duration)
  • Borrowed Decree duration reduced from 20s to 16s (spirit scaling from 0.05 to 0.04)
Holliday
  • Crackshot Spirit Scaling increased from 1.1 to 2.5
  • Bounce Pad cooldown reduced by 20s
Mirage
  • Traveler Cooldown reduced from 155s to 60s
Calico
  • Return to Shadows cooldown reduced from 90s to 60s
Rem
  • Pillow Toss Cooldown On Pillow Hit from -4s to -5s
  • Tag Along T2 Item and Barrier effectiveness increase from 20% to 25%
  • Lil Helpers T2 increased from +1m Move Speed to +1.5
  • Naptime T3 increased from -40s Cooldown to -55s
  • Light Melee damage increased by 15%
  • Pillow Toss time between charges reduced from 12s to 10s
  • Pillow Toss T2 now also grants +2m Radius
  • Pillow Toss T3 no longer grants +2m Radius
  • Pillow Toss T3 now also grants +1 Charge
  • Lil Helpers souls gained on troopers when no nearby allies are around increased from 50% to 100%
  • Lil Helpers troopers now grants +20% Bonus Bounty to the killer
  • Lil Helpers following trooper heal reduced from 14/s to 10/s
  • Lil Helpers following trooper heal spirit scaling increased from 0.1 to 0.125
  • Lil Helpers trooper resistance reduced from 35% to 30%
  • Lil Helpers T3 increased from +15% Resistance to +20%
  • Enemies attacking a Sinner's Sacrifice while your helpers are on it will now cause them to get scared and go back to you
  • Naptime T3 increased from -55s Cooldown to -65s
Silver
  • Improved base fire rate (cycle rate from 1 to 0.9, this is a 11% DPS increase)
  • Increase base magazine size from 5 to 6
  • Increase base regen from 2 to 2.5
  • Slam Fire Cooldown increased from 20s to 22s
  • Slam Fire T1 changed from -4s cooldown to +15% Weapon Damage
  • Slam Fire T2 changed from +30% Weapon Damage to -7s Cooldown
  • Slam Fire T3 reduced from 10% Current Health to 8%
  • Boot Kick T3 changed from -25% damage to +80 spirit damage and -35% damage
  • Entangling Bola T3 changed from ricocheting bolas to ricocheting bolas and -5s cooldown
  • Lycan Curse increase attack range from 5.5m to 6.0m
  • Lycan Curse Headshot Resistance reduced from -35% to -20%
  • Fixed slowing down when using her weapon in Lycan Curse (was doing that in human form rather than in Lycan Curse)
  • Fixed her weapon not working with Close Quarters & Point Blank when in Lycan Curse
  • Lycan Curse requires more damage to transform later in the game
  • Lycan Curse Cooldown from 22s to 35s
  • Lycan Curse base health bonus from 350 to 100
  • Lycan Curse movespeed bonus from +3m to +2m
  • Go for the Throat Missing Health Damage reduced from 8% to 6%
  • Go for the Throat T3 Missing Health Damage reduced from 5% to 4%
  • Go For The Throat Cooldown from 5s to 6.5s
  • Base health increased from 725 to 800
  • Falloff range changed from 16m-46m to 20m-46m
  • Ammo increased from 6 to 7
  • Boot Kick spirit scaling increased from 1 to 2
  • Entangling Bola spirit scaling increased from 1 to 1.6
  • Go For The Throat range increased from 7m to 7.5m
  • Lycan Curse buildup rate improved a bit
  • Lycan Curse resist reduced from 20% to 14% (T1 from 15% to 14%)
Celeste
  • Now has a base -6% Bullet Resistance
  • Base damage reduced from 29 to 25
  • Light Eater Spirit Lifesteal no longer grants lifesteal to allies doing damage
  • Light Eater now respects line of sight
  • Dazzling Trick explosion radius reduced from 15m to 14m
  • Radiant Daggers damage reduced from 65 to 60
  • Radiant Daggers spirit scaling reduced from 0.49 to 0.42
  • Shining Wonder damage reduced from 115 to 105
  • Shining Wonder now causes you glide down more slowly while channeling it if cast in the air
  • Air Acceleration reduced from 25% to 18% (gravity/air control part unchanged)
  • Bullet damage rescaled from 25 + 0.4/boon to 18 + 0.6/boon
  • Light Eater T1 and T2 swapped the Lifesteal and Cooldown Reduction
  • Radiant Daggers base damage reduced from 60 to 55
  • Radiant Daggers CD increased by 3s (moved to T2)
  • Shining Wonder bounce speed reduced a bit
  • Shining Wonder air glide now falls faster after a short period
Venator
  • Health increased from 720 to 750
  • Consecrating Grenade T2 now also increases debuff duration by +1s
  • Gutshot cooldown reduced from 26s to 23s
  • Gutshot added tooltip for wall stun distance.
  • Gutshot fixed wall stun distance not scaling with ability range
  • Gutshot increased wall stun distance from 6.5m to 7m
  • Gutshot on wall hit bonus damage scaling increased from 0.4 to 0.9
  • Gutshot T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration
  • Hex Lined Snap Trap now spawns in line with the crosshair, rather than in line with Venator
  • Hex-Lined Snap Trap clarified tooltip
  • Hex-Lined Snap Trap spirit scaling increased from 1.6 to 2.2
  • Hex-Lined Snap Trap reveal duration increased from 5s to 6s
  • Hex-Lined Snap Trap cooldown reduced from 30s to 25s
  • Hex-Lined Snap Trap T2 reduced from -12s to -8s
  • Hex-Lined Snap Trap T3 increased from 20% to 25%
  • Ira Domini reduced weapon damage scaling from 1.7 to 1.5
  • Ira Domini now has a laser visual & sound effect where Venator is aiming
  • Ira Domini T2 reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage
Apollo
  • Bullet damage growth increased from 0.6 to 0.75
  • Flawless Advance T2 now also increases bullet resist while performing the hold/lunge
  • Fixed Slowing Hex not preventing Disengaging Sigil
  • Riposte On Pummel Hit changed from -15% Bullet Resist to -22% Melee Resist (affects T2 as well)
  • Flawless Advance hit radius reduced by ~10%
  • Flawless Advance Base Hold Damage reduced from 30 to 25
  • Flawless Advance Base Hold Damage spirit scaling reduced from 0.7 to 0.55
  • Flawless Advance Max Hold Damage reduced from 45 to 40
  • Flawless Advance Max Hold Damage spirit scaling reduced from 1.1 to 0.9
  • Flawless Advance Perfect Damage reduced from 75 to 65
  • Flawless Advance Perfect Damage spirit scaling reduced from 1.65 to 1.55
  • Flawless Advance T3 reduced from +75 Perfect Damage to +65
  • Flawless Advance T3 spirit scaling indirectly reduced (it is +15% Spirit Scaling)
  • Flawless Advance T1 heal on hit reduced from 35 to 30
  • Itani Lo Sahn now goes on cooldown when interrupted
  • Fixed Itani Lo Sahn hitting targets behind him
  • Itani Lo Sahn base damage reduced from 250 to 225
  • Itani Lo Sahn spirit scaling reduced from 1.75 to 1.6

12-29-2025 Update

Source
Bebop
  • Stamina increased from 2 to 3
  • Stamina regeneration cooldown increased from 4.55s to 6s
  • Bebop Health per boon increased from +46 to +52
  • Sticky Bomb base damage reduced from 100 to 75
  • Sticky Bomb T2 damage reduced from 63 to 60
  • Sticky Bomb Spirit Scaling increased from 1.1 to 1.5
  • Sticky Bomb per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling
  • Sticky Bomb per hero kill from 4% to 2.5% + 0.015% Spirit Scaling
  • Stamina regeneration cooldown improved from 6s to 5.5s
  • Sticky Bomb stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)
  • Sticky Bomb base damage increased from 70 to 80
  • Sticky Bomb T2 increased from +60 to +70
Grey Talon
  • Rain of Arrows cooldown reduced from 35s to 30s
  • Rain of Arrows T3 now also grants +30% Bullet Evasion
  • Guided Owl duration increased from 16s to 18s
  • Guided Owl T1 damage increased from +81 to +85
  • Guided Owl Spirit Power per kill increased from 5 to 8
Holliday
  • Powder Keg cooldown reduced from 32s to 28s
  • Fixed Lasso being removed by Divine Barrier
Ivy
  • Watcher's Covenant Replicated Healing increased from 25% to 35%
  • Watcher's Covenant Replicated Healing now scales with boons (0.5)
  • Air Drop ally damage penalty reduced from -30% to -20%
Kelvin
  • Frost Grenade T3 now also reduces stamina regen by -30%
  • Ice Path T3 Max Spirit Power increased from 55 to 75
  • Ice Path T3 Spirit Power linger duration increased from 6s to 8s
Mo & Krill
  • Burrow initial knockup vertical area detection improved
  • Sand Blast now deals a fixed 40 damage
  • Sand Blast can now be casted while Burrowed
  • Sand Blast T2 increased from -19s Cooldown to -23s
  • Sand Blast T3 now also slows dash distance by 40%
Paradox
  • Kinetic Carbine cooldown reduced from 30s to 27s
  • Time Wall Width increased from 7m to 7.5m
Seven
  • Lightning Ball T3 increased from +1m to +1.5m
  • Power Surge T2 reduced from -15% Spirit Resist for 8s to -10% for 6s
  • Storm Cloud DPS increased from 90 to 95
  • Storm Cloud T3 increased from +54 DPS to 65
  • Storm Cloud T3 move speed increased from 2.5 to 3.8
Sinclair
  • Spirit power growth increased from 1.1 to 1.3
  • Vexing Bolt initial velocity reduced from 1000 to 800
  • Vexing Bolt now only snaps to heroes
  • Vexing Bolt max duration increased from 3s to 4s (max damage is still at 2s)
  • Vexing Bolt now shows the target to redirect to (similar to Wraith's Cards)
  • Rabbit Hex cooldown reduced from 30s to 26s
  • Rabbit Hex radius increased from 6m to 6.5m
Yamato
  • Power Slash T3 bonus damage reduced from +166 to +150
  • Power Slash T3 now also increases spirit power scaling by 0.5
  • Shadow Transformation heal on kill increased from 12% to 15%
Billy
  • Base bullet damage reduced from 6.79 to 6.3
Lady Geist
  • Ammo reduced from 10 to 9
  • Bullet Falloff from 58m to 52m
McGinnis
  • Medicinal Specter radius spirit scaling reduced from 0.0456 to 0.03
  • Medicinal Specter duration spirit scaling reduced from 0.11 to 0.05
  • Medicinal Specter T3 reduced from 3% Max Health to 2.5%
  • Heavy Barrage T1 slow increased from 30% to 40% (and 20% dash slow)
  • Heavy Barrage T3 spirit scaling increased from +0.1 to +0.2

12-16-2025 Update

Source
Wraith
  • Sprint speed spirit power scaling reduced from 0.6 to 0.5
  • Bullet damage per boon reduced from 0.17 to 0.14
  • Project Mind T2 spirit scaling reduced from 2.44 to 1.7
Billy
  • Health regen reduced from 3 to 2.5
  • Blasted non-player effectiveness reduced from 35% to 25%
  • Blasted light melee effectiveness reduced from 50% to 40%
  • Chain Gang will now break slightly faster when target is out of LOS
Dynamo
  • Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1
  • Health regen reduced from 2.5 to 1.75
Lady Geist
  • Stamina dash distance moved to bucket 3 (slower)
  • Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8
  • Malice self damage increased from 7% to 9%
Mirage
  • Move speed reduced by 0.2
  • Bullet damage per boon reduced from 0.616 to 0.5
  • Djinn's Mark cooldown increased from 2.5s to 2.6s
  • Djinn's Mark max range from 45m to 40m
  • Traveler cooldown increased from 145s to 155s
  • Traveler T1 cooldown from -25s to -35s
Shiv
  • Bloodletting deferred damage reduced from 30% to 25%
  • Bloodletting T2 deferred damage increased from 10% to 15%
  • Rage buildup rate reduced by 6%
  • Killing Blow cast range reduced from 15m to 13m
Vindicta
  • Assassinate T2 reduced from +90 Max Bonus Damage to 80

11-21-2025 Update

Source
Abrams
  • Shoulder Charge cooldown reduced from 37s to 33s
  • Shoulder Charge T3 reduced from -22s Cooldown to -18s
  • Seismic Impact T3 duration increased from 3s to 4s
Bebop
  • Health growth reduced from 54 to 46
  • Exploding Uppercut cooldown increased from 19s to 22s
  • Exploding Uppercut spirit scaling increased from 0.49 to 0.6
  • Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
  • Hyperbeam DPS reduced from 190 to 160
  • Hyperbeam T2 increased from +90 to +120
Billy
  • Rising Ram T2 increased from +25% Weapon Damage to +35%
  • Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%
Calico
  • Clip size increased from 10 to 12
  • Reload time increased from 2.5s to 2.6s
  • Gloom Bombs cooldown increased from 12s to 14s
  • Return To Shadows T3 Damage Amp reduced from +24% to +18%
  • Return To Shadows T3 duration increased from 5s to 6s
Doorman
  • Base regen from 2 to 1
  • Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
  • Call Bell explosion damage reduced from 60 to 55
  • Call Bell T2 explosion damage reduced from +50 to +45
  • Call Bell impact damage spirit scaling increased from 0.7 to 1.0
Drifter
  • Rend cooldown reduced from 15s to 13s
  • Base regen increased from 2.5 to 3.5
Dynamo
  • Base regen increased from 2 to 2.5
  • Kinetic Pulse range increased from 15m to 20m
  • Kinetic Pulse cooldown reduced from 26s to 22s
Holliday
  • Base regen reduced from 2.0 to 1.0
  • Base bullet growth reduced from 1.23 to 1.04
  • Base damage reduced from 22 to 18
  • Bounce Pad damage reduced from 80 to 60
  • Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
Infernus
  • Afterburn buildup is now 10% slower on body shots
  • Napalm T3 damage amp reduced from +20% to +17%
Ivy
  • Kudzu Bomb damage reduced from 50 to 40
  • Kudzu Bomb spirit scaling increased from 0.56 to 0.65
  • Stone Form cooldown reduced from 42s to 37s
  • Watcher’s Covenant bullet lifesteal increased from 10% to 15%
  • Air Drop damage penalty for ally you are carrying reduced from -50% to -30%
  • Air Drop cast range increased from 12m to 14m
Kelvin
  • Bullet Velocity reduced from 254 to 160
  • Frost Grenade base damage reduced from 74 to 60
  • Frozen Shelter T2 changed from "-45s Cooldown" to "+1s Duration"
  • Frozen Shelter duration reduced from 5.5s to 5s
Lash
  • Grapple cooldown reduced from 42s to 35s
  • Flog heal vs heroes increased from 50% to 60%
  • Flog damage increased from 60 to 65
  • Flog cooldown reduced from 26s to 24
  • Flog T2 increased from -14s to -12s
  • Death Slam cooldown reduced from 155s to 145s
Lady Geist
  • Soul Exchange T3 radius increased from 15m to 25m
Mina
  • Sanguine Retreat cooldown increased from 30s to 32s
  • Sanguine Retreat no longer resets air jump and dash limits
  • Love Bites cooldown increased from 7s to 8s
  • Love Bites T3 from -1 Stamina to -2
McGinnis
  • Mini Turrets health per boon increased from 10 to 13
  • Spectral Wall speed increased by 10%
Mirage
  • Fire Scarabs Max Health steal increased from 37 to 45
  • Traveler can now target friendly objectives
  • Traveler cooldown reduced from 160s to 145s
  • Traveler T1 now also reduces cooldown by 25s
Mo & Krill
  • Health Regen reduced from 3 to 1
Paige
  • Bullet damage growth reduced from 0.66 to 0.52
  • Defend and Fight! barrier reduced from 200 to 150
  • Defend and Fight! duration reduced from 7s to 5s
  • Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)
  • Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier
  • Defend and Fight! T2 now also grants +2s Duration
Paradox
  • Base regen reduced from 2.0 to 1.0
  • Bullet damage growth reduced from 0.27 to 0.22
  • Base health reduced from 700 to 650
  • Health per boon reduced from 47 to 45
  • Pulse Grenade damage reduced from 40 to 35
  • Pulse Grenade spirit scaling increased from 0.43 to 0.55
  • Fixed a bug where you could airdash further then expected with Kinetic Carbine
Pocket
  • Base regen reduced from 2 to 1
  • Flying Cloak damage reduced from 85 to 70
  • Flying Cloak T2 increased from +75 to +85
Seven
  • Lightning Ball radius increased from 3.5m to 4.25m
  • Crit reduction increased from 25% to 35%
Shiv
  • Alt fire knockback reduced by 10%
  • Alt fire ammo cost increased from 2 to 3
  • Killing Blow Rage Damage Bonus reduced from 17% to 15%
  • Killing Blow T2 Rage Damage bonus reduced from 8% to 6%
  • Killing Blow Rage state now causes your alt fire knockback to push you a little further
  • Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
Sinclair
  • Health reduced from 700 to 650
  • Regen reduced from 3 to 2
  • Spectral Assistant total swaps allowed increased from 1 to 2
  • Audience Participation cooldown reduced from 50% to 40%
Viscous
  • Splatter cooldown increased from 21s to 30s
  • Splatter T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
  • Splatter T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
  • Splatter T3 now also increases spirit scaling by 0.4
  • The Cube duration reduced from 4s to 3s
  • The Cube regen increased from 30 to 40
  • The Cube T2 now also increases duration by +1s
Vyper
  • Health per boon increased from 33 to 35
Warden
  • Bullet damage increased from 16.2 to 16.6
  • Bullet damage growth increased from 0.44 to 0.48
  • Health regen reduced from 3 to 2
  • Alchemical Flask radius reduced from 6.5m to 5.5m
  • Alchemical Flask T2 now also grants +1m
Wraith
  • Card Trick base damage increased from 55 to 60
  • Project Mind cooldown reduced from 48s to 42s
Yamato
  • Base regen reduced from 2.0 to 1.0
  • Power Slash low charge damage from 40% to 30%
  • Power Slash medium charge damage from 60% to 50%
  • Crimson Slash cooldown increased from 11.5s to 15s
  • Crimson Slash T3 increased from -5.75s Cooldown to -9s

09-04-2025 Update

Source
Abrams
  • Infernal Resilience damage regenerated increased from 12% to 13%
Bebop
  • Weapon Range growth per boon increased from 1.2 to 1.5
  • Bullet damage growth per boon increased from 0.13 to 0.14
  • Exploding Uppercut cooldown reduced from 21s to 19s
  • Exploding Uppercut T1 increased from -10.5s to -11s
  • Hyperbeam cooldown reduced from 120s to 105s
Billy
  • Base health from 730 to 740
  • Rising Ram cooldown decreased from 33s to 30s
Calico
  • Gloom Bombs T3 increased from +2 Bombs to +3
  • Leaping Slash melee damage scaling increased from 1.3 to 1.5
  • Leaping Slash heal spirit scaling increased from 1.2 to 1.4
  • Ava T3 increased from -15s Cooldown to -20s
  • Ava T3 increased from +25 Health Regen to +35
  • Return to Shadows cooldown reduced from 110s to 100s
Doorman
  • Call Bell explosion damage reduced from 70 to 60
  • Call Bell explosion damage spirit scaling increased from 1.4 to 1.5
  • Hotel Guest now teleports the target back to the beginning of the hotel if they fall into the void.
Drifter
  • Health gain per boon reduced from 41 to 39
  • Weapon falloff start distance reduced from 24m to 22m
  • Weapon damage gain per boon reduced from 0.55 to 0.52
  • Bloodscent T3 Bonus amp damage reduced from +11% to +10%
  • Rend now causes you to briefly float in the air during the cast time
Grey Talon
  • Bullet damage growth based on Spirit Power increased from 0.07 to 0.08
  • Spirit Snare Curse duration increased from 2s to 2.25s
  • Spirit Snare T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
  • Spirit Snare T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"
Holliday
  • Base bullet damage reduced from 26 to 22
  • Bullet damage growth increased from 1.08 to 1.23
  • Powder Keg displacement duration reduced from 1s to 0.4s
  • Powder Keg damage reduced from 90 to 80
  • Powder Keg T2 damage reduced from 75 to 65
  • Powder Keg spirit scaling increased from 1.4 to 1.6
  • Powder Keg T3 charges reduced from +3 to +2
  • Powder Keg T3 now also increases displacement duration by 0.4s
Infernus
  • Flame Dash DPS reduced from 33 to 30
  • Flame Dash T2 reduced from +37 DPS to +35
Kelvin
  • Frost Grenade cooldown reduced from 22s to 20s
Mina
  • Rake heal spirit scaling increased from 1 to 1.5
  • Love Bites buildup now takes 1 less shot
  • Love Bites on proc damage increased from 45 to 55
  • Love Bites on proc damage spirit scaling increased from 1.5 to 1.7
  • Nox Nostra cooldown reduced from 130s to 115s
Mirage
  • Fire Scarabs T3 increased from +60 Max Health Steal to +70
Mo & Krill
  • Combo cast range reduced from 5m to 4.75m
Paige
  • Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6
Paradox
  • Bullet damage growth reduced from 0.275 to 0.27
Seven
  • Move speed reduced from 6.9 to 6.8
  • Incoming crit resistance reduced from -35% to -25%
  • Power Surge T3 spirit power scaling reduced from 0.34 to 0.3
  • Storm Cloud DPS spirit scaling reduced from 0.65 to 0.6
  • Storm Cloud initial radius reduced from 12m to 10m
Shiv
  • Serrated Knives T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS
  • Slice and Dice T3 Max cd reduction from -6s to -8s
  • Bloodletting cooldown reduced from 25s to 20s
  • Bloodletting incoming damage deferred increased from 25% to 30%
  • Bloodletting T3 increased from +35% Damage Cleared to +45%
Sinclair
  • Vexing Bolt radius reduced from 3.5 to 3.25
  • Spectral Assistant base damage reduced from 18 to 15
  • Spectral Assistant spirit scaling increased from 0.28 to 0.36
  • Spectral Assistant T3 increased from +45% Fire Rate to +60%
  • Rabbit Hex T3 increased from +5% Damage Amp to +7%
  • Audience Participation cooldown reduced from 100s to 85s
  • Audience Participation duration increased from 10s to 12s
Victor
  • Health per boon reduced from 45 to 41
  • Jumpstart recharge timer increased from 3s to 8s
  • Aura of Suffering reduced from 9m to 8m
  • Aura of Suffering cooldown increased from 1s to 2.5s
Vindicta
  • Stake no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
  • Stake duration reduced from 2s to 1.75s
  • Stake slow increased from 30% to 40%
  • Flight duration increased from 12s to 13s
  • Flight spirit damage increased from 9 to 10
  • Flight T2 increased from +6s to +7s
  • Flight T3 increased from +11 Spirit Damage to +14
  • Crow Familiar debuff duration reduced from 6s to 4s
  • Crow Familiar debuff duration spirit scaling reduced from 0.022 to 0.013
  • Crow Familiar bleed per second increased from 2.15% to 2.7%
  • Crow Familiar T2 reduced from -16s Cooldown to -12s
Viscous
  • Alt Fire base damage reduced from 63 to 48
  • Alt Fire damage growth increased from 0.45 to 1.25
Vyper
  • Falloff min range increased from 13m to 15m
  • Screwjab Dagger spirit scaling increased from 0.74 to 1.0
  • Screwjab dagger cooldown reduced from 10s to 9s
  • Screwjab Dagger T3 increased from +1s Slow Duration to +2s
  • Lethal Venom cooldown reduced from 26s to 20s
  • Petrifying Bola range increased from 6m to 8m
  • Petrifying Bola cooldown reduced from 110s to 90s
Warden
  • Base Sprint speed reduced from 2.5 to 2
  • Alchemical Flask T2 reduced from +45 to +40
  • Last Stand spirit scaling reduced from 1.6 to 1.45

08-18-2025 Update

Source
Billy
  • Health regen increased from 2.5 to 3.0
  • Health per boon reduced from 44 to 43
  • Blasted bullet amp increased from 8% to 9%
  • Blasted increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50
  • Blasted reduced health boost spirit scaling from 0.9x to 0.8x
  • Blasted base duration reduced from 8.5s to 8.0s and duration on heavy melee reduced from 5.0s to 4.5s
  • Blasted cooldown reduced from 30s to 27s
  • Blasted no longer gives bonus health from objectives
  • Chain Gang time to break LOS increased by 0.1s
  • Bashdown melee scaling increased from 1x to 1.1x
  • Bashdown spirit damage reduced from 40 to 35 and scaling reduced from 1.2x to 1.1x
  • Bashdown impact center is now slightly closer to Billy
  • Chain Gang will snap slightly faster when target is out of LOS
  • Chain Gang pull consistency improved in complex terrain
Doorman
  • Call Bell cooldown increased from 16s to 18s
  • Luggage Cart T3 stun reduced duration from 1.5s to 1.2s
Drifter
  • Weapon damage per boon reduced from 0.693 to 0.55
  • Weapon base fire rate slowed by 5% (partial base damage compensation, but primarily an overall nerf)
  • Health per boon reduced from 43 to 41
  • Rend T3 Bullet Lifesteal reduced from 55% to 45%
  • Bloodscent T3 Amplified damage reduced from +13% to +11%
  • Rend spirit scaling reduced from 1.5 to 1.4
  • Rend T1 reduced from +40 Damage to +35
  • Weapon damage at max range reduced from 80% to 60%
  • Eternal Night bonus spirit damage reduced from 9 to 7
  • Eternal Night bonus spirit damage scaling reduced from 0.25 to 0.2
  • Eternal Night T1 bonus spirit damage reduced from +11 to +7
  • Eternal Night attack damage no longer procs Lightning Scroll
Mina
  • Sanguine Retreat T3 increased from -7s cooldown to -12s Cooldown
  • Love Bites cooldown reduced from 8s to 7s
  • Love Bites T3 changed from -3s cooldown to 1 Stamina Drain and 30% Slow for 3s
  • Nox Nostra cooldown reduced from 150s to 130s
  • Nox Nostra silence duration increased from 1s to 1.25s
Paige
  • Fixed some pathfinding issues with Conjure Dragon
Victor
  • Base regen reduced from 3 to 1.5
  • Jumpstart regen spirit scaling reduced from 2 to 1.8
  • Jumpstart T3 reduced from -8s Cooldown to -4s
  • Aura of Suffering self damage increased from 80% to 100%
  • Shocking Reanimation rebirth health reduced from 100% to 60%
  • Shocking Reanimation cooldown increased from 180s to 190s
  • Shocking Reanimation T2 changed from "-20s Cooldown" to "+40% Rebirth Health"
  • Shocking Reanimation attack damage no longer procs Lightning Scroll

07-29-2025 Update

Source
Bebop
  • No longer has +10% Base Bullet Resistance
  • Now has +0.3% Bullet Resistance per Boon
  • Exploding Uppercut T2 reduced from +50% Weapon Damage to +40%
  • Exploding Uppercut T2 duration reduced from 12s to 9s
  • Grapple Arm T1 reduced from +25% Weapon Damage to +20%
  • Grapple Arm T1 duration reduced from 10s to 6s
Dynamo
  • Kinetic Pulse damage height increased from 0.5m to 0.7m
Grey Talon
  • Spirit Snare Curse duration increased from 1.75s to 2s
  • Guided Owl cooldown reduced from 135s to 120s
Kelvin
  • Arctic Beam T3 no longer bounces off of objectives
Lady Geist
  • Essence Bomb no longer sticks to units
  • Essence Bomb cooldown increased from 10.5 to 14.5
  • Essence Bomb radius increased from 7m to 9m
  • Essence Bomb T1 changed from "+2m Radius" to "-4s Cooldown"
  • Essence Bomb projectile speed increased by 25%
McGinnis
  • Health per boon reduced from 56 to 52
  • Spectral Wall fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
  • Spectral Wall change the preview particle
  • Spectral Wall now supports Lag Compensation
  • Spectral Wall will now erupt where the preview Particle is displaying when manually triggering the Eruption
  • Turrets health per boon reduced from 12 to 10
Mirage
  • Base bullet damage reduced by 10%
Paradox
  • Bullet damage scaling increased by 10%
Pocket
  • Affliction initial Current HP % damage increased from 10% to 12%
Shiv
  • Rage now only builds up from damaging players
  • Rage buildup for all damage types increased by 20% (easier to build up)
  • Rage decay duration increased from 9s to 12s
  • Bloodletting duration reduced from 12s to 6s
  • Bloodletting cooldown reduced from 60s to 45s
  • Bloodletting damage clear increased from 30% to 40%
  • Bloodletting T1 and T2 swapped
  • Bloodletting T3 increased from +20% to +35%
  • Bloodletting cooldown reduced from 45s to 25s
  • Bloodletting T1 cooldown increased from -25s to -10s
  • Bloodletting T2 increased from +6% Deferred to +10%
  • Bloodletting Rage deferred bonus from +14% to +15%
  • Bloodletting deferred damage from +20% to +25%
Seven
  • Base movement speed reduced from 7.1 to 6.9
  • Move Speed spirit scaling reduced from 0.023 to 0.02
  • Power Surge T1 and T2 swapped
  • Storm Cloud cooldown increased from 170s to 180s
  • Storm Cloud Spirit Power scaling reduced from 0.7 to 0.65
  • Storm Cloud DPS reduced from 95 to 90
  • Storm Cloud T3 reduced from +65 to +60
  • Base Sprint speed reduced from 2.0 to 1.0
  • Base regen reduced from 1.5 to 1.0
  • Base health reduced from 700 to 650
Vindicta
  • Crow T1 bounce no longer bounces off of objectives
  • Stake T3 reduced from +2m to +1m
Viscous
  • Puddle Punch cooldown reduced from 30s to 24s
  • Puddle Punch T3 increased from -11.5s Cooldown to -12s
Warden
  • Bullet base damage reduced from 17 to 15
  • Bullet damage growth increased from 0.38 to 0.44
  • DPS reduced from 74 to 70
  • Last Stand lifesteal vs non-heroes reduced from 15% to 10%
Wraith
  • Bullet damage increased from 4.95 to 5.115
  • Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)
Yamato
  • Alt Fire base damage reduced from 63.36 to 50
  • Alt Fire base damage now grows per boon (+0.7)
Vyper
  • Gun cycle time increased from 0.063 to 0.07 (a nerf)
  • Slither T1 slide distance reduced from +25% to +20%
  • Headshot Crit value reduced from 80% to 70%
  • Fixed some issues with hitbox and its size in some areas

07-04-2025 Update

Source
Abrams
  • Shoulder Charge T3 increased from -18s to -22s
  • Infernal Resilience T3 increased from +6% to +7%
Infernus
  • Bullet damage growth per boon reduced from 0.16 to 0.12
  • Afterburn DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)
  • Afterburn spirit scaling increased from 0.56 to 0.66
  • Flame Dash T2 DPS reduced by 10%
  • Flame Dash spirit power scaling increased from 0.7 to 0.8
Ivy
  • Bullet growth reduced from 0.16 to 0.15
  • No longer ignores shooting speed penalty
  • Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally
Kelvin
  • Frozen Shelter now freezes Urn (like it does other objectives)
Lady Geist
  • Base bullet damage reduced from 23 to 21
  • Essence Bomb arming time increased from 0.5s to 0.65s
  • Malice health cost increased from 6% to 7%
  • Malice T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
  • Malice T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
  • Soul Exchange cast range reduced from 6m to 5.5m
Lash
  • Flog cast range reduced from 25m to 20m
  • Ground Strike damage height reduced from 3.3m to 3m
McGinnis
  • Medicinal Specter now comes out faster and has a better visual que
  • Heavy Barrage DPS increased by 6%
  • Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
  • Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
  • Health per boon increased from 52 to 56
Mirage
  • Djinn's Mark now has a range limit on application (45m)
  • Fixed Cases where Mirage's Tornado would get Stuck and/or Go through Walls
Paradox
  • Gun recoil adjustments to make it smoother
Pocket
  • Fixed Cloak sliding up walls very quickly
  • Fixed Cloak sometimes getting stuck on the lip of a corner
  • Fixed Cloak issue where you would teleport far shoter than expected
Seven
  • Storm Cloud DPS reduced by 10%
Sinclair
  • Base bullet damage reduced from 20 to 17
  • Bullet velocity reduced from 340 to 300
  • Rabbit Hex cast range reduced from 30m to 24m
  • Rabbit Hex detonation delay increased from 0.7 to 0.9
  • Rabbit Hex move speed increased from 22% to 36%
  • Can no longer teleport back to assistant while silenced or cursed
Warden
  • Base bullet damage reduced from 17.6 to 17
Wraith
  • Card Trick T3 slow increased from 25% to 30%
  • Card Trick spirit scaling increased from 1.1 to 1.2
  • Project Mind fixed going no where if the player is on uneven ground

06-17-2025 Update

Source
Calico
  • Ava no longer automatically breaks boxes, instead you can use the melee hotkey to do a pounce attack to break them
  • Base Health reduced from 700 to 650
  • Base Health Growth reduced by 13%
  • Leaping Slash melee multiplier has been reduced from 1.6 to 1.3
  • Return to Shadows T3 reduced from +30% Amp to +24%
Kelvin
  • Arctic Beam T1 reduced from -7.5s Cooldown to -7s
  • Arctic Beam T3 range reduced from 13m to 10m
Lady Geist
  • Base bullet damage reduced from 26 to 23
  • Life Drain self slow increased from 25% to 40%
  • Soul Exchange cast range reduced from 7m to 6m
Viscous
  • Goo Ball hitbox size increased a bit (easier to hit him)
  • Splatter second bounce damage has been reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit.
  • Goo Ball damage reduced from 140 to 120
Warden
  • Last Stand no longer gets reduced cooldown when interrupted
  • Last Stand DPS reduced from 90 to 80
  • Last Stand T2 DPS reduced from +60 to +50
  • Last Stand spirit scaling increased from 1.4 to 1.6
Wraith
  • Base health reduced from 700 to 650
  • Bullet damage growth reduced by 18%
  • Card Trick damage reduced from 70 to 60
  • Card Trick spirit scaling increased from 0.84 to 1.1
  • Card Trick T3 now also applies a 25% Slow for 1s
  • Full Auto T2 reduced from 4 Spirit Damage to 3
  • Project Mind improved teleport targeting to remove cases where Wraith would clip nearby geo unintentionally

05-27-2025 Update

Source
Abrams
  • Health growth per boon reduced from 81 to 78
  • Infernal Resilience Damage Regenerated increased from 10% to 12%
  • Infernal Resilience T3 increased from 5% to 6%
  • Various network related fixed for Shoulder Charge
  • Shoulder Charge wall stun from 0.85s to 0.6s
  • Shoulder Charge T2 changed from -12s Cooldown to +0.45s Wall Stun
  • Shoulder Charge T3 changed to -18s Cooldown
  • Seismic Impact cooldown increased from 160s to 170s
Bebop
  • Hyperbeam cooldown reduced from 130s to 110s
  • Fixed some issues with lag compensation and Hook
Calico
  • Ammo increased from 9 to 10
  • Ava self slow on damage duration increased from 1.5s to 2s
  • Ava self slow on damage increased from -50% to -65%
  • Ava duration reduced from 15s to 14s
  • Ava T1 duration reduced from +20s to +14s
  • Ava recent damage window increased from 5s to 6s
  • Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)
Grey Talon
  • Spirit Snare radius increased from 6.2 to 6.5
  • Guided Owl duration increased from 14s to 16s
  • Guided Owl cooldown decreased from 127s to 125s
  • Guided Owl T2 cooldown improved from -47s to -50s
Holliday
  • Fixed some issues with lag compensation and Lasso
  • Spirit Lasso cooldown increased from 100s to 105s
  • Spirit Lasso T3 improved from -30s Cooldown to -35s
Infernus
  • Afterburn headshot buildup rate improved by 10%
McGinnis
  • Fixed Turret bugs when thrown at the Patron Throne
Mo & Krill
  • Base gun damage increased from 2.6 to 2.7
  • Scorn spirit scaling increased from 0.39 to 0.42
  • Combo cooldown increased from 75s to 80s
Pocket
  • Flying Cloak spirit damage scaling increased from 1.04 to 1.3
Seven
  • Fixed Health Regen being 3 instead of 1.5
  • Power Surge spirit scaling increased from 0.148 to 0.16
  • Storm Cloud DPS reduced from 120 to 115
  • Storm Cloud T3 reduced from +75 to +70
  • Storm Cloud spirit scaling increased from 0.65 to 0.7
  • Storm Cloud cooldown increased from 148s to 155s
Shiv
  • Alt Fire base damage reduced by 15%
  • Rage per weapon damage reduced by 10%
Sinclair
  • Vexing Bolt radius increased from 3m to 3.5m
  • Vexing Bolt radius fixed to scale with radius increase now
  • Spectral Assistant T2 duration increased from +5s to +7s
  • Rabbit Hex cooldown reduced from 35s to 30s
Viscous
  • Goo Ball duration reduced from 10s to 9s
Warden
  • Bullet damage per boon reduced from 0.74 to 0.6
  • Last Stand interrupt cooldown increased from 20s to 30s
Wraith
  • Telekinesis duration reduced from 3s to 2.75s

05-19-2025 Update

Source
Abrams
  • Move Speed reduced from 6.8 to 6.5
Dynamo
  • Rejuvenating Aurora T3 reduced from 3% to 2.5%
Kelvin
  • Stamina Cooldown increased from 5s to 6s
Lady Geist
  • Health per boon reduced from 86 to 82
  • Essence Bomb self damage spirit scaling increased from 1.3 to 1.6
  • Life Drain cast range reduced from 20m to 18m
McGinnis
  • Medicinal Specter T3 reduced from 3.5% to 3%
Shiv
  • Move Speed reduced from 7 to 6.8
  • Health per boon reduced from 81 to 77
  • Base gun damage reduced from 4.95 to 4.6
Vyper
  • Health per boon reduced from 64 to 53
  • Now has -20% Crit Bonus Scale (like Kelvin)
  • Bullet damage growth reduced from 0.33 to 0.28
Warden
  • Last Stand T2 reduced from +70 DPS to +60
  • Last Stand spirit power scaling increased from 1.3 to 1.4
Wraith
  • Health per boon reduced from 65 to 57
  • Full Auto T2 spirit damage per bullet reduced from 5 to 4
Yamato
  • Crimson Slash T2 heal reduced from 8% to 6%

05-11-2025 Update

Source
Lady Geist
  • Malice now costs 6% of your Current HP
  • Malice damage reduced from 32 to 25
  • Malice damage spirit scaling reduced from 0.72 to 0.6
  • T2 Malice reduced from 40 to 30
Shiv
  • Slice and Dice damage reduced from 100 to 80
  • Bullet damage growth reduced from 0.246 to 0.22
Vyper
  • Lethal Venom T2 reduced from -60% Healing Reduction to -40%
  • Slither T3 reduced from +25% Resist to +20%
Pocket
  • Affliction duration reduced from 14s to 12s

04-17-2025 Update

Source
Bebop
  • Base stamina reduced from 3 to 2
  • Base regen reduced from 3 to 1.5
  • No longer gains +1% Spirit Resist Per Boon
Calico
  • Base ammo reduced from 12 to 9
  • Gun damage growth reduced by 25%
  • Gloom Bombs T1 and T2 swapped
Grey Talon
  • HP regen reduced from 2.5 to 1.5
  • Move Speed spirit scaling reduced from 0.025 to 0.014
  • Charged Shot damage reduced from 100 to 90
  • Charged Shot spirit scaling reduced from 1.6 to 1.2
  • Charged Shot T3 spirit scaling increased from +0.9 to +1.3
Haze
  • Sleep Dagger now causes the target to be unable to slide while drowsy
  • Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s
  • Bullet Dance Fire Rate increased from +30% to +35%
  • Bullet Dance T2 increased from -40s Cooldown to -50s
Holliday
  • Base gun damage reduced from 29 to 26
  • Gun damage growth increased from 1.53 to 1.72
  • Lasso bonus bounce pad duration reduced from 1.5 to 1s
  • Fixed being able to Heavy Melee while casting Lasso
Ivy
  • Headshot hitbox is smaller now (no longer includes the ears)
  • Fixed visibility issues with Air Drop
Kelvin
  • Base Spirit Resist reduced from 15% to 0
  • Now gains +1% Spirit Resist per boon
  • Base Sprint reduced from 2 to 1.5
  • Frozen Shelter cooldown increased from 130s to 140s
  • Frozen Shelter T2 Cooldown increased from -40s to -50s
Lady Geist
  • Fixed some cases where Life Swap did not work
Lash
  • Ground Strike base damage reduced from 90 to 75
  • Death Slam lock-on time increased from 0.6s to 0.7s
McGinnis
  • Mini Turrets tracking speed increased by 15%
  • Mini Turrets bullet velocity increased by 10%
  • Mini Turrets T3 now also increases duration by 18s
Mirage
  • Base Health reduced from 550 to 500
  • Djinn's Mark T1 slow reduced from 80% to 60%
  • Fire Scarabs Bullet Resist Reduction reduced from -10% to -8%
Mo & Krill
  • Burrow T2 reduced from +140 Damage to +100
  • Burrow spirit scaling increased from 1.4 to 1.7
  • Combo DPS reduced from 60 to 40
  • Combo spirit scaling increased from 1.1 to 1.3
Paradox
  • Kinetic Carbine T2 reduced from -10s Cooldown to -8s
Pocket
  • Base bullet damage reduced from 4.5 to 3.9
  • Bullet damage growth increased from 0.28 to 0.32
  • Enchanter's Satchel damage reduced from 100 to 70
  • Enchanter's Satchel T2 damage increased from +80 to +110
Seven
  • Storm Cloud lightning bolt damage reduced from 150 to 100
  • Storm Cloud lightning bolt radius increased from 6m to 7m
Sinclair
  • Bullet damage reduced from 23 to 20
  • Fixed Rabbit Hex Damage Amp not affecting allied damage
  • Rabbit Hex Damage Amp reduced from 25% to 15%
  • Rabbit Hex Damage Amp spirit scaling reduced from 0.1 to 0.06
  • Rabbit Hex T3 now also increases Damage Amp by +5%
  • Rabbit Hex Move Speed increased from 15% to 22%
  • Rabbit Hex no longer deals 80 damage
  • Vexing Bolt min damage reduced from 75 to 65
  • Vexing Bolt max damage reduced from 150 to 130
Vindicta
  • Crow Familiar Cooldown increased from 26s to 28s
  • Crow Familiar T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%
Warden
  • Base health increased from 550 to 575
  • Base regen increased from 2 to 3
  • Fixed Phantom Strike and Warp Stone working through Binding Ward capture

04-04-2025 Update

Source
Calico
  • Health growth per boon reduced from 41 to 34
  • Leaping Slash Heal reduced from 50 to 40
  • Leaping Slash Heal Spirit Scaling reduced from 1.6 to 1.1
Holliday
  • Powder Keg T2 bonus damage reduced from 100 to 80
  • Crackshot T2 bonus damage reduced from 85 to 60
Mirage
  • Djinn's Mark T2 reduced from +4s Multiplier Duration to +2.5s
Seven
  • Health Regen reduced from 3 to 1.5
Sinclair
  • Vexing Bolt cooldown increased from 15 to 24
  • Vexing Bolt T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s"
  • Vexing Bolt T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown
Vindicta
  • Crow Familiar duration spirit scaling reduced from 0.03 to 0.024
  • Crow Familiar Health Drain reduced from 3% to 2.3%

03-13-2025 Update

Source
Holliday
  • Powder Keg T2 decreased from +120 to +100
  • Bounce Pad cooldown increased from 37s to 41s
  • Bounce Pad T1 is now T2
  • Bounce Pad New T1 is -10s cooldown
  • Bounce Pad T2 is now T3. Removed T3 Stun
Haze
  • Bullet Dance bonus damage is now weapon damage instead of spirit
Sinclair
  • Assistant damage now follows his gun's falloff range
  • Assistant base damage reduced from 30 to 20

02-11-2025 Update

Source
Calico
  • Leaping Slash T2 damage decreased from +75 to +60
  • Return to Shadows cooldown increased from 90s to 100s
  • Return to Shadows speed reduced from +50% to +30%
  • Return to Shadows T2 now also grants +20% speed
Holliday
  • Powder Keg cooldown between charges increased from 2s to 3.5s
  • Bounce Pad T2 damage reduced from +100 to +80
Sinclair
  • Bullet Damage reduced by 15%
  • Bullet velocity increased from 86 to 340
  • Spectral Assistant now has new VFX
  • Rabbit Hex targeting mechanism has been reworked. It is now an AoE target ability in the base. It has a 0.7s delay before the area is affected. Cast range increased from 20m to 30m, Movespeed reduced from 35% to 15% and cooldown reduced from 45s to 35s.
  • Rabbit Hex now has new VFX
  • Audience Participation range increased from 10m to 20m
  • Audience Participation copy duration decreased from 20s to 10s
  • Various new and improved SFX
Wraith
  • Card Trick base radius reduced from 5m to 4m
  • Telekinesis base damage reduced from 175 to 140

01-27-2025 Update

Source
Abrams
  • Infernal Resilience increased from 11% to 12%
Bebop
  • Uppercut air control lockout period reduced from 0.5s to 0.3s
Dynamo
  • Kinetic Pulse damage spirit scaling increased from 1.4 to 1.8
  • Kinetic Pulse T3 now also adds +1 Charge
Calico
  • Gloom Bombs now has updated impact SFX
  • Gloom Bombs now has an arming effect for when they are about to detonate
  • Leaping Slash only heals when hitting heroes
  • Leaping Slash fixed VFX to match the damage area more accurately
  • Leaping Slash updated to break breakables in the area
  • Leaping Slash fixed a bug where calico's slash would deal no damage near walls
  • Ava duration reduced from 20s to 15s
  • Ava cooldown reduced from 50s to 45s
  • Ava now gets slowed by 30% for 1s anytime she takes damage
  • Ava speed reduced from 75% to 65%
  • Ava T2 speed increased from +35% to +45%
  • Ava now can now meow with m1
  • Return to Shadows cooldown increased from 80s to 90s
  • Fixed Leaping Slash doing bonus damage from Melee Charge
Grey Talon
  • Spirit Snare cooldown reduced from 37s to 34s
  • Spirit Snare T2 increased from +0.5s to +0.75s
Haze
  • Bullet Dance T3 increased from +40% Evasion to +60%
  • Bullet Dance T3 increased from +2 Dance Move Speed to +3
Holliday
  • Powder Keg will no longer arm instantly if the player has the Bounce Pad modifier
  • Powder Keg Charge Time increased from 1s to 2s
  • Powder Keg knock up time reduced by 15%
  • Bounce Pad no will no longer expire after 5 seconds in the air
  • Bounce Pad spirit scaling reduced from 0.9 to 0.4
  • Bounce Pad will now play a different sound on the player's first bounce when the stomp modifier is active
  • Bounce Pad VFX and lifetime display improved
  • Bounce Pad will now be more responsive for the player when landing and dealing damage
  • Spirit Lasso duration reduced from 2.5s to 2.25s
  • Spirit Lasso duration now lasts 1.5s longer when using Bounce Pad
  • Spirit Lasso Fixed an issue where the lasso animation would get stuck on sometimes
Kelvin
  • Arctic Beam now also slows roll distances by 20%
Seven
  • Storm Cloud secondary ability delay reduced from 2s to 0.25s
Shiv
  • Serrated Knives no longer stops after hitting a Soul Orb
Sinclair
  • No longer has -35% Headshot Damage Reduction
  • Vexing Bolt damage mechanics reworked, increases damage as the bolt travels, various values adjusted (150 max damage, 75 min damage, 2s time for max damage, assistant does 50% damage. T3 is now +150 max damage, +50% assistant damage)
  • Vexing Bolt T2 updated to remove base fire rate debuff, add as t2 upgrade, remove spirit shred t2
  • Vexing Bolt allow for retarget to try to find targets through walls and to bend around corners
  • Rabbit can now use jump
  • Rabbit Hex projectile updated to better track targets that have recently changes models
  • Spectral Assistant update VFX radius & lifetimes to scale off of clone damage
  • Audience Participation cooldown with successful usage reduced from 100% to 50%
  • Audience Participation stolen ultimate duration increased from 10s to 20s
  • Audience Participation VFX updated steal effect to feel snappier
  • Audience Participation fixed a typo in the ability description
Vindicta
  • Bullet damage reduced from 11.7 to 11.4
  • Crow projectile speed reduced from 4750 to 4250
  • Assassinate T2 reduced from +120 to +110
Viscous
  • Goo Ball turn rate improved by 10%
Vyper
  • Bullet damage growth increased from 0.32 to 0.36
  • Petrifying Bola changed the petrify to no longer be breakable
  • Lethal Venom updated to deal damage through petrify, rather than cleanse the petrify and damage
  • Fixed Lethal Venom T2 anti-heal not working properly

01-19-2025 Update

Source
Bebop
  • Hook T1 reduced from 30% more weapon damage to 25%
  • Exploding Uppercut T2 reduced from +60% weapon damage to +50%
  • Sticky Bomb damage reduced from 120 to 110
  • Sticky Bomb T2 reduced from +80 Damage to +75
Calico
  • Bullet Damage increased from 2 to 2.2
  • Leaping Slash Radius increased from 4m to 4.5m
  • Leaping Slash T2 damage increased from +50 to +75
  • Ava now destroys breakables it runs through
  • Ava T2 increased from 25% movespeed to 35%
Holliday
  • Bullet damage growth increased from 1.5 to 1.7
  • Powder Keg T2 reduced from 140 to 120
  • Crackshot now triggers on units. Uses half cooldown when triggered this way.
  • Crackshot damage reduced from 75 to 60
  • Crackshot spirit scaling increased from 1 to 1.2
  • Crackshot T2 increased from 75 to 85
  • Crackshot T3 now also has -2s on creeps
  • Fixed Crackshot applying Slowing Hex's anti-teleport debuff
  • Spirit Lasso T2 duration increased from +0.5 to +0.75
  • Fixed height on damage from Bounce Pad sometimes causing it to not hurt heroes on your lasso
Kelvin
  • Health increased from 600 to 650
Mirage
  • Fire Scarabs Max Health Steal reduced from 75 to 50
  • Fire Scarabs Max Health Steal spirit scaling increased from 0.9 to 1.4
Shiv
  • Bullet Damage reduced from 5.7 to 5.5
  • Slice and Dice damage reduced from 110 to 100
  • Slice and Dice T2 reduced from +70 to +60
  • Slice and Dice spirit scaling increased from 1.3 to 1.55
  • Bloodletting deferred damage duration reduced from 13s to 12s
  • Bloodletting cooldown increased from 50s to 60s
Vindicta
  • Movespeed reduced from 9 to 8
  • Bullet Velocity reduced from 810 to 740
Vyper
  • Bullet Damage decreased from 9 to 7
  • Move Speed reduced from 7.3 to 7.0
  • Lethal Venom Max Damage reduced from 200 to 180
  • Slither T3 spirit and bullet resist while sliding reduced from +30% to +25%
Wraith
  • Card Trick spirit scaling reduced from 1.1 to 0.9
  • Card Trick cooldown increased from 0.65 to 0.75
  • Card Trick summon rate from non-heroes reduced from 0.35 to 0.25
  • Telekinesis silence and disarm duration increased from 2.5s to 3s
  • Telekinesis cast delay reduced from 0.4s to 0.3s
  • Telekinesis up/down motion now lasts 0.25s longer and moves a little bit higher
Yamato
  • Bullet damage growth reduced from 0.27 to 0.24

01-12-2025 Update

Source
Yamato
  • Bullet damage growth reduced from 0.33 to 0.27
  • Shadow Transformation T1 reduced from +20% Fire Rate to +15%

12-31-2024 Update

Source
Yamato
  • Bullet damage growth reduced from 0.35 to 0.33
  • Shadow Transformation cooldown increased from 85s to 100s
Mirage
  • Fire Scarabs base damage reduced from 90 to 75
Infernus
  • Flame Dash cooldown increased from 35s to 38s
  • Flame Dash spirit scaling increased from 0.7 to 0.8
  • Flame Dash T2 reduced from +45 to +40
  • Flame Dash T3 Charge Time increased from 18s to 20s
Kelvin
  • Base Spirit Resistance increased from 10% to 15%
  • Ice Path cooldown increased from 42s to 46s
Warden
  • Base bullet damage reduced from 19.8 to 19.5
  • Last Stand base DPS reduced from 100 to 90
  • Last Stand DPS spirit power scaling increased from 1.2 to 1.4
Vindicta
  • Bullet Velocity reduced from 889 to 810
  • Assassinate T2 reduced from +130 to +120
  • Assassinate Charge Time increased from 2s to 2.5s
Shiv
  • Bullet growth reduced from +0.31 to +0.27
  • Serrated Knives T3 increased from +5 Bleed DPS to +7

12-21-2024 Update

Source
Infernus
  • Flame Dash T3 changed Charge Time increased from 15s to 18s
Mirage
  • Fire Scarabs T2 reduced from -10% Bullet Resist to -8%
Vindicta
  • Assassinate base damage reduced from 120 to 100
  • Assassinate bonus damage reduced from 120 to 100
Warden
  • Bullet damage growth reduced from 0.94 to 0.9
  • Last Stand now does 40% less damage to objectives (similar to various other abilities)
Yamato
  • Shadow Transformation Bullet and Spirit Resist reduced from 45% to 40%
  • Shadow Transformation T3 increased from 15% to 20% Resist

12-06-2024 Update

Source
Abrams
  • Bullet Damage decreased from 4.68 to 4.5.
  • Spirit Siphon spirit scaling increased from 0.5 to 0.65.
Bebop
  • Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s).
  • Hook now shows a hero icon when you connect with a target.
  • Hook delay reduced when pulling allies.
  • Hook T1 now also improves melee damage.
Dynamo
  • Fixed Quantum Entanglement not deselecting if you get silenced while targeting.
  • Kinetic Pulse T2 now affects melee damage too.
  • Fixed Magic Carpet + Dynamo heal interaction.
  • Singularity cooldown increased from 191s to 215s.
  • Singularity now deals half damage to objectives.
  • Singularity fixed tooltip referencing knock-up that it doesn't do.
Grey Talon
  • Immobilizing Trap renamed to Spirit Snare.
  • Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether.
  • Spirit Snare T2 no longer increases slow by 1s.
  • Spirit Snare T2 now increases Curse debuff by 0.5s.
  • You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius.
  • Charged Shot can now secure orbs.
Haze
  • Smoke Bomb T1 Sprint reduced from +6 to +5.
  • Smoke Bomb T3 charge time reduced from 10s to 7s.
  • Fixed Fixation not working correctly with debuff resist.
  • Fixation T3 reduced from 0.15 to 0.12.
  • Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
  • Sleep dagger now takes effect immediately, rather than after a brief delay.
  • Fixed creeps sometimes attacking and waking on sleeping targets.
  • Bullet Dance cooldown increased from 138s to 150s.
  • Bullet Dance T1 reduced from +7 to +6 Spirit Damage.
  • Bullet Dance T2 increased from -38s to -40s.
  • Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel.
Infernus
  • Flame Dash cooldown reduced from 40s to 35s.
  • Flame Dash T3 changed from -19s CD to -15s.
  • Flame Dash T3 now also makes the ability charged (15s charge time).
  • Afterburn spirit scaling increased from 0.5 to 0.6.
Ivy
  • Melee damage and growth reduced by 15%.
  • Starting Health reduced from 550 to 525.
  • Watcher's Covenant fixed to replicate healing even when you are full.
  • Watcher's Covenant now initially locks onto the target in your facing direction if there is one.
  • Stone Form now shows the Ivy player a visible radius indicator for where your hero will hit.
  • Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air.
  • Air Drop damage reduced from 150 to 125.
  • Fixed Phantom Strike not grounding Ivy when using Air Drop.
  • Air Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability.
Kelvin
  • Fixed some issues with being unable to shoot over half-height cover.
  • Frost Grenade now also reduces Stamina Regeneration during the slow duration.
  • Frozen Shelter now created on key up. While the key is down an outline of the area will be shown.
  • Frozen Shelter cooldown increased from 127s to 130s.
  • Frozen Shelter T2 increased from -38s to -40s.
Lady Geist
  • Malice can now secure orbs.
  • Soul Exchange T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s".
  • Soul Exchange T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s".
  • Life Drain duration increased from 2s to 2.5s.
  • Life Drain T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
Lash
  • Ground Strike T1 improved from -9.5s Cooldown to -10s.
  • Death Slam cooldown increased from 137s to 140s.
  • Death Slam channel time increased from 2s to 2.3s.
  • Death Slam Impact radius increased from 5m to 6m.
  • Death Slam cone angle increased from 75 to 85.
  • Death Slam cast range increased from 18m to 20m.
  • Death Slam T2 changed from +100 damage to -30s Cooldown.
  • Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
  • Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.
McGinnis
  • Mini Turrets HP gain per boon increased from 20 to 30.
  • Mini Turrets no longer limit the damage they take to 33% of HP per second.
  • Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
  • Mini Turrets Fire Rate reduced by 20%.
Mirage
  • Fire Scarabs now applies its drain over 4s instead of frontloaded.
  • Fire Scarabs no longer restricts you from hitting the same target (debuff duration refreshes).
  • Fire Scarabs launch window increased from 5s to 8s (can be extended by duration extender).
  • Traveler now allows you to rotate the camera.
  • Traveler T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m).
Mo & Krill
  • Burrow is no longer affected by Shoulder Charge.
  • Spectral Wall no longer hits you while you are Burrowed.
  • Scorn now heals you instantly rather than over 1s.
  • Combo health gain tooltip clarified.
Paradox
  • Time Wall Time Stop duration reduced from 0.6s to 0.5s.
  • Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s.
  • Kinetic Carbine T1 reduced from +0.5s to +0.4s.
Pocket
  • Health growth reduced from 31 to 27.
  • Enchanter's Satchel T1 increased from -4.75s to -5s.
  • Enchanter's Satchel Escape Duration reduced from 2s to 1.5s.
  • Enchanter's Satchel T3 now also increases Escape Duration by +0.5s.
  • Flying Cloak duration increased from 3.2 to 3.4s (slower speed, same overall distance).
  • Affliction now immediately deals 18% of Current HP on application.
  • Affliction DPS reduced from 27 to 12.
  • Affliction DPS Spirit Power scaling reduced from 0.3 to 0.22.
  • Affliction radius reduced from 14m to 9m.
  • Affliction T3 reduced from +27 DPS to +15 DPS.
  • Affliction T3 now also increases range by +5m and increases initial damage by 5%.
Seven
  • Storm Cloud now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
  • Storm Cloud DPS reduced from 125 to 110.
  • Storm Cloud T3 now also allows you to float around at 2.5m/s speed.
Shiv
  • Fixed some targeting issues with Killing Blow.
Vindicta
  • Health reduced from 550 to 525.
  • Crow Familiar projectile speed increased from 3500 to 4750.
  • Stake cooldown reduced from 42s to 40s.
  • Stake T2 increased from -19s Cooldown to -20s.
  • Stake T3 reduced from +0.75s to 0.5s.
  • Stake T3 now also increases capture radius by +2m.
  • Assassinate time between charges increased from 1.6s to 2s.
  • Assassinate base damage reduced from 130 to 120.
  • Assassinate T2 damage reduced from 140 to 130.
Viscous
  • Fixed visual parry cooldown bug with Puddle Punch.
  • The Cube cooldown reduced from 48s to 42s.
  • The Cube cast range reduced from 30m to 26m.
  • Puddle Punch radius increased from 4 to 4.5.
  • Puddle Punch slow reduced from 20% to 15%.
  • Puddle Punch T2 slow reduced from 20% to 15%.
  • Puddle Punch T3 now also causes the Punch to become a heavy melee.
  • Goo Ball damage Spirit Power scaling reduced from 1.3 to 1.1.
  • Goo Ball damage T2 reduced from 120 to 90.
Warden
  • Fire Rate Spirit Power scaling reduced from 0.25 to 0.22.
  • Last Stand Resistance reduced from 60% to 30%.
  • Last Stand now only goes on cooldown for 20s when interrupted rather than full.
  • Last Stand T2 now also reduces cooldown by 35s.
  • Last Stand T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration."
Wraith
  • Bullet damage growth increased 0.37 to 0.39.
  • Full Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling.
  • Full Auto T3 reduces the improved Spirit Power scaling from 0.1 to 0.05.
  • Full Auto T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal.
  • Telekinesis cast time reduced from 0.7s to 0.4s.
  • Telekinesis projectile speed increased from 650 to 750.
  • Telekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
  • Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s.
  • Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m.
Yamato
  • Flying Strike T3 now also lets you grapple to ally heroes.
  • Shadow Transformation cast time reduced from 2s to 1.5s.
  • Shadow Transformation no longer has a 0.6s post cast time.
  • Shadow Transformation T3 now also increases Resist by 15%.

11-21-2024 Update

Source
Abrams
  • Infernal Resilience reduced from 14% to 11% and T3 from 7% to 5.5%
  • Siphon Life Heal vs Heroes reduced from 100% to 75%
  • Siphon Life Heal vs Non-Heroes reduced from 50% to 40%
  • Base regen increased from 1 to 1.5
  • Siphon Life range now scales with Spirit Power (0.05)
  • Siphon Life damage scaling with Spirit Power increased from 0.4 to 0.5
  • Seismic Impact drag down collision improved a bit
Bebop
  • Hyper Beam T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
  • Exploding Uppercut T2 bonus now applies to melee damage too
  • Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing Viscous Cube)
Dynamo
  • Rejuvenating Aurora regen reduced from 32 to 30
  • Rejuvenating Aurora Spirit Power scaling reduced from 0.5 to 0.45
  • Rejuvenating Aurora T3 reduced from 3.8% to 3.4%
  • Kinetic Pulse now slides around geometry when it hits an obstruction
  • Rejuvenating Aurora now allows you to reload during it (currently only allows you to continue reloading if cast before)
  • Quantum Entanglement pulling allies no longer cancels their channel
  • Quantum Entanglement now has a visual indicator for allies that will teleport
  • Quantum Entanglement ally range increased from 9m to 10m
  • Quantum Entanglement cooldown increased from 15s to 16s
  • Quantum Entanglement T3 cooldown reduction improved from -4s to -5s
  • Rejuvenating Aurora now allows you to use melee before T3 upgrade
Grey Talon
  • Rain of Arrows T3 reduced from 50% Lifesteal to 40%
  • Bullet damage increased from 24 to 25
  • Health growth per boon increased from 27 to 29
  • Immobilizing Trap now tethers targets rather than rooting them
  • Immobilizing Trap tether duration increased 1.25s to 1.5s
  • Immobilizing Trap no longer applies 50% slow for 1s
  • Immobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
  • Immobilizing Trap T2 changed from +2s Slow to +1s Tether
  • Immobilizing Trap radius increased from 6 to 6.2
  • Immobilizing Trap T1 CD improved from -19s to -20s
  • Guided Owl camera now returns more quickly when the Owl collides very far away
Infernus
  • Catalyst T2 reduced from 15% Lifesteal to 12%
  • Catalyst T3 reduced from -40% Heal Degen to -33%
  • Concussive Combustion T3 reduced from 100% to 85%
  • Afterburn buildup decay time is now 15% slower
  • Concussive Combustion radius increased from 12m to 13m
  • Concussive Combustion T2 radius reduced from +4m to +3m
Ivy
  • Watcher's Covenant Bullet Lifesteal reduced from 15% to 12%
  • Stone Form Max Health Heal reduced from 10% to 8%
  • Stone Form T3 Max Health Heal reduced from +20% to +16%
  • Stone Form drag down collision improved a bit
  • Bullet damage increased from 5 to 5.2
  • Bullet damage growth reduced from 0.36 to 0.34
  • Fixed being launched incorrectly when using Stone Form on certain geometry
  • Fixed Stone Form having a brief period of vulnerability after cast
  • Air Drop flight controls improved a bit
  • Air Drop duration reduced from 17s to 16s
  • Air Drop cooldown increased from 85s to 90s
  • Air Drop speed can now be increased with movespeed or sprint items (when out of combat)
  • Air Drop now amplifies Sprint values by 1.5x
Kelvin
  • Frost Grenade T2 reduced from +125 Heal to +100
  • Frozen Shelter regen reduced from 120 to 110
  • Frozen Shelter T3 reduced from +70 (1.6 Spirit Power) to +60 ( 1.4 Spirit Power)
  • Seismic Impact, Death Slam and Ground Strike now smash through Ice Path
Lash
  • Flog heal vs heroes reduced from 70% to 65%
  • Flog heal vs creeps reduced from 25% to 20%
  • Ground Strike drag down collision improved a bit
McGinnis
  • Medicinal Specter T3 reduced from 5% to 4.5%
  • Bullet Velocity increased from 533 to 590
  • Fixed Wall triggering Reactive Barrier before T3 stun
  • Mini Turrets health no longer scales with your hero's health.
  • Mini Turrets Spirit Resist reduced from 70% to 30%
  • Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game)
  • Mini Turrets now gain +20 Health per Boon
  • Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
  • Fixed Mini Turrets dying causing you to lose sprint
  • Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged)
  • Mini Turrets bullet velocity increased from 406 to 500
Mo & Krill
  • Scorn heal vs heroes reduced from 2x to 1.6x
  • Scorn heal vs creeps reduced from 0.7x to 0.6x
  • Headshot resistance now only applies to the big head
  • Burrow can now go under Spectral Wall
  • Combo now pulls the target closer to you over time
  • Combo health gain increased from 30 to 70
  • Sand Blast duration reduced from 3.5s to 3s
  • Sand Blast T3 slow reduced from 50% to 40%
Pocket
  • Affliction T2 Healing Reduction reduced from 60% to 50%
Warden
  • Last Stand non-hero lifesteal reduced from 50% to 20%
  • Last Stand hero lifesteal reduced from 100% to 80%
  • Fire Rate spirit scaling reduced from 0.3 to 0.25
  • Alchemical Flask now respects LOS
  • Last Stand cooldown increased from 138s to 140s
  • Last Stand resistance during channel increased from 50% to 60%
Wraith
  • Full Auto T3 lifesteal reduced from 35% to 30%
  • Full Auto T2 no longer has spirit scaling (moved to T3)
  • Full Auto T3 now also adds spirit scaling
  • Telekinesis now causes the target to oscillate up and down a little bit
Viscous
  • The Cube regen reduced from 40 to 35
  • The Cube T2 regen reduced from +35 to +30
  • The Cube regen spirit power scaling reduced from 0.2 to 0.18
  • Puddle Punch can now be parried (does not stun Viscous, only blocks the puddle effect for the parrying player)
Shiv
  • Bloodletting reduced from 22% to 20%
  • Bloodletting T1 reduced from +8% to +6%
  • Bloodletting rage bonus reduced from +15% to 14%
  • Serrated Knives cooldown reduced from 19s to 16s
  • Serrated Knives can now capture souls
  • Slice and Dice base damage increased from 105 to 110
  • Slice and Dice T2 reduced from +75 to +70
  • Slice and Dice cooldown reduced from 16s to 15s
  • Slice and Dice T1 reduced from -4s to -3s
  • Killing Blow threshold increased from 20% to 22%
  • Killing Blow T2 reduced from +8% Enemy Health Threshold to +6%
  • Killing Blow Full Rage Damage Bonus increased from 15% to 17%
  • Killing Blow T2 reduced from +10% Full Rage Bonus Damage to +8%
  • Fixed an issue where using Serrated Knives and immediately holding M1 after to shoot not firing your gun
  • Killing Blow Rage per spirit damage increased from 0.013 to 0.014
  • Killing Blow cast range increased from 14m to 15m
Haze
  • Fixed Bullet Dance sometimes freezing your client
  • Using items during Smoke Bomb no longer breaks invisibility
  • Smoke Bomb cooldown reduced from 37s to 30s
  • Smoke Bomb T1 changed from -14s to +6 Invis Sprint Speed
  • Smoke Bomb T2 changed from +6 Invis Sprint Speed to +15% Bullet Lifesteal for 8s
  • Smoke Bomb T3 changed from +30% Bullet Lifesteal for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time (causes you to be "out of world" and fizzle incoming projectiles during this time, you are still able to move. You need to buy charges still)
  • Fixation damage vs objectives reduced by 30%
  • Bullet Dance Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling)
  • Bullet Dance T1 changed to +7 Spirit Damage
Lady Geist
  • Essence Bomb Self Damage spirit scaling reduced from 2 to 1.8
Mirage
  • Tornado speed reduced by 10%
  • Fixed Tornado being usable while immobilized
  • Tornado and Fire Scarabs ability slots swapped
  • Traveler cooldown increased from 130s to 145s
  • Traveler T2 increased from -40s to -55s
  • Traveler can now be cast by targeting the top bar portraits
Paradox
  • Fixed Kinetic Carbine not proccing Headshot effects (Headshot booster, Headhunter, Crippling Headshot)
  • Paradoxical Swap time min/max increased by 0.2/0.3s (to help with camera)
  • Time Wall now deals 50 damage for going through it
Seven
  • Storm Cloud now causes you to levitate up and down a little bit in a cycle rather than being fully stationary
  • Storm Cloud expand time reduced from 2s to 1.5s
Vindicta
  • Crow Familiar changed from 0.2s cast delay to 0.2s post cast time
  • Crow Familiar now also reduces spirit resistance by 6%
  • Crow Familiar T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance
  • Stake radius increased from 8m to 9m
  • Stake now sucks enemies 3m towards the center (and limits movement to 6m from center)
  • Stake T1 changed from +0.5s to -40% Fire Rate
  • Stake T3 changed from Disarm to +0.75s
  • Assassinate min charge up increased from 25% to 50%
  • Assassinate bonus damage on low hp base damage reduced from 135 to 120
  • Fixed Assassinate being stuck if you zoom in and get silenced
Yamato
  • Improved cases where Power Slash would hit enemies behind cover
  • Shadow Transformation no longer heals on cast
  • Shadow Transformation T3 increased from +2s to +3s
  • Shadow Transformation now heals for 15% of your max hp on hero kill

11-13-2024 Update

Source
Haze
  • Bullet Dance bonus bullet damage increased from +2 to +5
Paradox
  • Time Wall Time Stop duration reduced from 0.7s to 0.6s
  • Time Wall duration reduced from 7s to 6s
Vindicta
  • Assassinate damage reduced by 5%
Yamato
  • Shadow Transformation Bullet and Spirit resist reduced from 50% to 45%
  • Shadow Transformation duration reduced from 5.5s to 5s
  • Shadow Transformation heal reduced from 25% to 20%

11-10-2024 Update

Source
Yamato
  • Shadow Transformation Bullet and Spirit Resist reduced from 60% to 50%
  • Shadow Transformation Heal reduced from 30% to 25%
  • Shadow Transformation duration reduced from 6s to 5.5s
Paradox
  • Paradoxical Swap time increased by 0.1s (to help with camera)

11-07-2024 Update

Source
Abrams
  • Reverted Melee attack speed reduction.
  • Shoulder Charge can now again use left/right strafe to slightly change direction.
  • Shoulder Charge now carries momentum at the end of the charge.
  • Siphon Life spirit scaling increased from 0.3 to 0.36.
  • Infernal Resilience Damage Regen reduced from 15% to 14%.
  • Infernal Resilience Damage Regen duration increased from 18s to 20s.
  • Infernal Resilience T3 reduced from +8% to +7%.
  • Fixed an issue where Seismic impact would travel more downwards instead of the facing direction.
Bebop
  • Sticky Bomb damage gained per hero impact increased from 1% to 1.5%.
  • Sticky Bomb damage gained per hero kill reduced from 5% to 4%.
  • Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
  • Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations).
  • Sticky Bomb now has 2x cast range when used on allies.
  • Hook damage reduced from 40 to 10.
  • Hook damage now has spirit scaling of 2x.
  • Hyper Beam now goes on cooldown for 3 seconds when canceled during precast.
Dynamo
  • Now gains 1% Bullet Resist per Boon (0->14%).
  • Fixed Quantum Entanglement sometimes not moving you to the destination properly.
  • Singularity now deals 1.5% Max HP in the base ability.
  • Singularity T3 increased from 3.8% to 4%.
  • Singularity Base DPS reduced from 60 to 45.
Grey Talon
  • Base bullet damage reduced from 27 to 24.
  • Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on).
  • Falloff range rescaled from 22m->58m to 18m->54m.
  • Rain of Arrows strafe distance with stamina reduced by 30%.
  • Charged Shot hitbox size reduced by 20%.
Haze
  • Bullet Dance no longer hits 2 targets.
  • Bullet Dance now grants +30% Fire Rate.
  • Bullet Dance now allows you to use items during it.
  • Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate.
Infernus
  • Catalyst slow reduced from 40% to 35%.
  • Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%.
Ivy
  • Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3.
  • Watcher's Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3.
Lash
  • Ground Strike can now be cast while on the zipline.
  • Fixed interaction between Mirage's tornado and Death Slam.
  • Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently).
McGinnis
  • Mini Turrets DPS reduced from 60 to 40.
  • Mini Turrets health reduced from 20% max HP to 15%.
Mirage
  • Bullet size reduced from 6 to 5.
  • Tornado speed reduced from 20m to 18m.
  • Tornado Lift Duration reduced from 1.1s to 1s.
  • Fire Scarabs T2 reduced from -15% Bullet Resist to -10%.
Paradox
  • Bullet velocity increased from 411 to 525.
  • Time Wall no longer has charges.
  • Time Wall no longer deals 10% Max Health Damage.
  • Time Wall cooldown reduced from 37s to 25s.
  • Time Wall T2 is now Deals 10% Max Health Damage.
  • Kinetic Carbine Max Damage Amp increased from 85% to 100%.
  • Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).
Pocket
  • Barrage spirit scaling increased from 0.4 to 0.5.
  • Light melee damage increased from 63 to 75.
Vindicta
  • Base bullet damage reduced from 15 to 13.
  • Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on).
  • Stake duration increased from 1.75s to 2s.
  • Flight T2 reduced from +8s to +6s.
  • Crow Familiar tick rate changed from every 0.5s to every 1s.
  • Assassinate starts at 25% power instead of 50% power.
Viscous
  • The Cube health regen now scales with spirit at 0.2.
  • Goo Ball down dash ability moved from T3 to base ability.
  • Goo Ball size now increases with range upgrades (doesn't affect collision with world).
  • Fixed some hit detection issues with Goo Ball.
Warden
  • Now has +1 Sprint.
  • Bullet Velocity increased from 213 to 290.
  • Last Stand now goes on cooldown if you die or the ability is interrupted while cast.
  • Last Stand T3 no longer grants unstoppable during channel.
  • Last Stand now grants +50% Spirit Resist during channel.
Wraith
  • Telekinesis cast time increased from 0.6 to 0.7.
  • Telekinesis damage reduced from 200 to 175.
Yamato
  • Shadow Transformation now affects the grapple time speed.
  • Shadow Transformation duration increased from 4s to 6s.
  • Shadow Transformation no longer prevents death.
  • Shadow Transformation now grants +60% Bullet and Spirit Resist.
  • Shadow Transformation now heals for 30% hp (done after the dispel).
  • Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session).

11-01-2024 Update

Source
Grey Talon
  • Base bullet damage reduced from 30 to 27
  • Movement speed scaling from Spirit Power reduced from 0.032 to 0.025
Mirage
  • Fire Scarabs cooldown increased from 32s to 40s
  • HP per boon reduced from 41 to 37
Bebop
  • Sticky Bomb now gains 1% stack on attach (still gains 5% on target death)
Paradox
  • Time Wall T3 silence duration reduced from 3s to 2.5s

10-27-2024 Update

Source
Shiv
  • Killing Blow cast range increased from 13m to 14m
  • Killing Blow rage per weapon damage increased from 0.015 to 0.017
  • Killing Blow drain rate reduced from 0.3 to 0.25
Bebop
  • Sticky Bomb stacks no longer decrease on death
  • Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks)
  • Sticky Bomb damage per stack increased from 3% to 5%
  • Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2
  • Sticky Bomb T1 improved from -7.5s to -8s
  • Sticky Bomb cooldown reduced from 19s to 18s
Grey Talon
  • Movespeed spirit scaling reduced from 0.04 to 0.032
  • Bullet damage spirit scaling reduced from 0.13 to 0.12
Kelvin
  • Ice Path cooldown increased from 38s to 42s
McGinnis
  • Mini Turrets Spirit Resist reduced from 80% to 70%
  • Spectral Wall cooldown increased from 37s to 46s
  • Spectral Wall T2 cooldown improved from -14s to -23s
Paradox
  • Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
Seven
  • Storm Cloud DPS increased from 110 to 120
Yamato
  • Shadow Transformation cooldown reduced from 90s to 85s

10-15-2024 Update

Source
Seven
  • Lightning Ball T3 reduced from +2m Radius to +1m
Shiv
  • Rage decay rate increased from 0.25 to 0.3
  • Rage buffer duration reduced from 12s to 10s

10-11-2024 Update

Source
Bebop
  • Sticky Bomb no longer has a cap (was 15 stacks)
  • Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
  • Sticky Bomb still loses 2 stacks on death
  • Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
  • Hook collision against troopers reduced to 12 (default is 33)
  • Hook no longer kills troopers (so you can bomb/uppercut/melee them)
  • Hyper Beam duration increased from 10s to 11s
Vindicta
  • Movespeed increased from 8.3 to 9

10-10-2024 Update

Source
Abrams
  • Base health reduced from 600 to 570
  • Health per boon increased from 32 to 34 (1048 vs 1046 total)
  • Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended
  • Seismic Impact now allows for some very minor movement to help nudge around small objects
Bebop
  • Sticky Bomb growth increased from 2.5% to 4% per stack
  • Sticky Bomb now loses 2 stacks on death
  • Sticky Bomb now has 15 max stacks
  • Hook range increased from 25m to 30m
  • Hook now also hits enemy troopers, killing them instantly
  • Fixed some cases where Hook would grab players from around corners
  • Hyper Beam movement slow reduced from 30% to 25%
  • Hyper Beam duration no longer scales with Spirit Power
  • Hyper Beam duration increased from 8s to 10s
  • Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
Dynamo
  • Quantum Entanglement cooldown increased from 12.5s to 15s
  • Quantum Entanglement T3 now also also reduces cooldown by 4s
  • Fixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damage
Grey Talon
  • Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
  • Fixed Rain of Arrows alternate cast causing you to hit the ground soon after cast
  • Fixed Guided Owl colliding with nearby objects during cast
  • Fire Rate no longer scales with Spirit Power
  • Base bullet damage now scales with Spirit Power (0.1)
  • Guided Owl 3s grace period for kill increased to 4s
  • Fixed Guided Owl grace period still requiring that he gets the kill, rather than the target just die
  • Movespeed no longer scales with Spirit Power
  • Base stamina increased from 3 to 4
Haze
  • Fixation max stacks increased from 30 to 40
  • Fixation T3 reduced from +0.2 to +0.15
  • Bullet Dance no longer grants +15% Fire Rate
  • Bullet Dance base ability now grants 2 Targets Hit Per Shot
  • Bullet Dance base ability no longer grants +25% Evasion
  • Bullet Dance T3 now grants +40% Evasion and +2 Bullet Dance Speed
Infernus
  • Catalyst Damage Amp reduced from 25% to 20%
  • Catalyst T3 Damage Amp increased from 15% to 20%
Ivy
  • Improved default camera position
  • Take Flight control keys are now similar to Vindicta's
  • Fixed some issues with control on Take Flight when near a wall
Lady Geist
  • Fixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hit
  • Life Drain can now be alternate-casted on allied heroes
  • Added double tap accidental protection for Life Drain to help against instant cancellations
  • Malice slow duration reduced from 6s to 4s
  • Malice amp duration reduced from 16s to 13s
  • You can now see how many Malice stacks you have on you as the opponent
Lash
  • Base bullet damage reduced from 10 to 9
  • Flog Heal vs heroes reduced from 80% to 70%
  • Flog Heal vs creeps reduced from 30% to 25%
McGinnis
  • No longer has +25% Spirit Resist
  • Now has +15% Bullet Resist
  • Mini Turrets T1 no longer grants +1 charge
  • Mini Turrets duration reduced from 30s to 24s
  • Mini Turrets cooldown reduced from 30s to 24s
  • Mini Turrets health scaling reduced from 30% to 20%
  • Mini Turrets recharge time reduced from 5s to 3s
  • Mini Turrets cast range increased from 15m to 20m
  • Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
  • Mini Turret damage reduction against objectives increased from -60% to -70%
  • Fixed Ricochet not bouncing off of Mini Turrets
  • Mini Turret spawn time reduced from 1s to 0.25s
  • Mini Turret attack delay reduced from 0.35s to 0.2s
  • Heavy Barrage radius increased from 4.5m to 5m
Mirage
  • Tornado now uses a range for its travel distance instead of a travel duration (scales with range increase)
  • Enemies that have already been hit by Fire Scarabs now let the next scarab projectile pass through them
  • Djinn's Mark base damage reduced from 16 to 12
  • Djinn's Mark scaling from spirit power increased from 0.4 to 0.55
  • Djinn's Mark reveal duration increased from 2s to 3s
  • Traveler now causes your camera to move to the destination during the channel
  • Traveler T1 is now "+2 m/s" (was -20s cd)
  • Traveler T2 is now "-30s cd" (was +2 m/s)
  • Traveler T3 fire rate increased from 20% to 30%
Mo & Krill
  • Combo T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)
  • Combo cooldown reduced from 95s to 75s
Paradox
  • Bullet growth per boon increased from 0.33 to 0.45
  • Time Wall bullet duration reduced from 1s to 0.7s
  • Fixed Time Wall not being spawned when looking down while casting
  • Paradoxical Swap cooldown increased from 48s to 65s
  • Paradoxical Swap range reduced from 30m to 25m
  • Paradoxical Swap T1 now reduces cooldown by 15s
  • Paradoxical Swap T3 now increases range by 20m
  • Pulse Grenade radius reduced from 7m to 6m
  • Pulse Grenade Damage Amp per Stack increased from 5% to 6%
  • Pulse Grenade T3 no longer increases Damage Amp by 2%
  • Pulse Grenade T3 now also increases the radius by 1m per pulse
Pocket
  • Shotgun falloff start reduced from 22m to 16m
  • Enchanter's Satchel damage now respects line of sight
  • Enchanter's Satchel now shows an aoe indicator for Pocket while channeling
  • Affliction DPS Spirit Power scaling reduced from 0.4 to 0.34
  • Barrage radius reduced from 6.5m to 4.5m
  • Barrage T3 now also increases radius by 2m
Seven
  • Base regen increased from 1.5 to 3
  • Movespeed scaling with Spirit Power reduced from 0.028 to 0.02
  • Lightning Ball T3 increased from +1m to +2m
Shiv
  • Slice and Dice Spirit damage scaling increased from 1.2 to 1.3
  • Slice and Dice T1 improved from -3.75s to -4s
  • Rage decay rate reduced from 0.35 to 0.25
  • Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)
Vindicta
  • Reverted recent falloff damage changes
  • Fall off increased from 58m (default) to 64m
  • Bullet damage growth per boon reduced from 0.79 to 0.55
  • Flight duration no longer scales with Spirit Power
  • Flight T2 now increases flight duration by 6s
  • Flight bonus move speed above base now scales at 50% effectiveness
  • No longer has -10% base bullet resist
  • Health growth per boon reduced from 20 to 15
  • Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)
  • Stake duration reduced from 2s to 1.75s
  • Assassinate bonus souls is now unsecured
  • Shooting while flying now has similar speed impact as on the ground
  • Flight air acceleration decreased a little
  • Crow Familiar % damage no longer affects Mid Boss
Viscous
  • Goo Ball no longer triggers on hit effect while in Ethereal Shift
  • Fixed Superior Stamina dash count not working with Goo Ball
  • Goo Ball stun duration reduced from 1s to 0.7s
  • Splatter base damage reduced from 100 to 90
  • Splatter T2 reduced from +70 to +60
  • Splatter Spirit damage scale increased from 1.5 to 1.9
  • Fixed Instant Cast not working for Puddle Punch
Warden
  • Alchemical Flask cooldown reduced from 14s to 12s
  • Alchemical Flask damage increased from 55 to 65
  • Alchemical Flask T1 is now +1 Stamina Reduction
  • Alchemical Flask T2 is now +50 Damage
  • Last Stand channel duration reduced from 2.2s to 2s
  • Last Stand range increased from 12m to 13m
Wraith
  • Card Trick spirit scale reduced from 1.2 to 1.1
  • Card Trick generation via melee reduced by 50%
Yamato
  • Power Slash cooldown increased from 8.5s to 10.5s
  • Power Slash T2 now also reduces cooldown by 2s
  • Shadow Transformation no longer grants you bullet and spirit resist
  • Shadow Transformation duration reduced from 4.5s to 4s

10-07-2024 Update

Source
Wraith
  • Card Trick Spirit scaling reduced from 1.5 to 1.2

10-02-2024 Update

Source
Ivy
  • Kudzu Bomb damage spirit scaling reduced from 0.7 to 0.6
  • Kudzu Bomb T3 damage reduced from +60 to +50
  • Kudzu Bomb vertical radius is now a fixed 2m pancake shape instead of the full radius of the ability
  • Air Drop explosion now respects line of sight
Mirage
  • Bullet radius reduced from 8 to 6
  • Tornado time for victims to reach max height reduced from 0.3s to 0.2s
  • Tornado lift duration reduced from 1.2s to 1.1s
  • Fixed Tornado being castable while busy (such as while channeling Traveler)
  • Djinn's Mark T1 now only applies the slow when the multiplier is 2x or higher
  • Djinn's Mark damage is now treated as a DoT in terms of zipline rules (doesn't prevent ziplining or knock you off)
  • Fixed Djinn's Mark applying bullet procs with Return Fire
Pocket
  • Fixed Mystic Reverb causing Affliction damage be lethal

09-27-2024 Update

Source
Mirage
  • Tornado lift duration reduced from 1.5s to 1.2s
  • Tornado T1 bonus lift duration reduced from +0.5s to +0.4s
  • Tornado base bullet evasion reduced from 30% to 25%
  • Djinn's Mark T3 now also reduces Multiplier Cooldown by 0.5s

09-26-2024 Update

Source
Abrams
  • Infernal Resilience reduced from 16% to 15%
  • Infernal Resilience T3 reduced from 9% to 8%
  • Siphon Life spirit scaling increased from 0.2 to 0.3
  • Fixed Cases where Shoulder Charge was unexpectedly 'slamming' in to walls and stairs
Bebop
  • Hook range reduced from 30m to 25m
  • Hyper Beam duration spirit scaling reduced from 0.08 to 0.06
Dynamo
  • Singularity radius reduced from 8m to 7m
Grey Talon
  • Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
  • Rain of Arrows can be alternate-casted to remain near the ground
  • Fixed air dash during Rain of Arrows going half the distance
  • Guided Owl bonus spirit on death now has a 3s buffer window
  • Guided Owl: very slight turn rate improvements
  • Guided Owl radius increased from 12m to 13m
Haze
  • Sleep dagger hitbox reduced by 10%
  • Fixed refresher not working properly with Smoke Bomb
  • Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot
  • Bullet Dance now more accurately shows who it is shooting
  • Fixed Bullet Dance sometimes not obeying line of sight accurately
  • Bullet Dance bullets are now affected by Time Wall
  • Bullet Dance evasion reduced from 50% to 25%
  • Bullet Dance fire rate reduced from 25% to 15%
Ivy
  • Stone Form now works against airborne targets
  • Kudzu Bomb T3 now also grants +2m Radius
  • Kudzu Bomb spirit power scaling increased from 0.6 to 0.7
  • Fixed clicking noise when flying while disarmed
  • Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period
Kelvin
  • Headshot bonus damage reduced by 20%
  • Bullet damage growth reduced from 1.2 to 0.9
  • Arctic Beam movement slow reduced from 70% to 50%
  • Moving through breakables while on Ice Path now destroys them
Lady Geist
  • Life Drain cooldown reduced from 42s to 30s
  • Malice cooldown reduced from 6.25s to 6s
  • Malice T1 improved from -2.75s Cooldown to -3s
  • Fixed Life Drain not healing extra based on amplifications (like Soul Shredder and Malice stacks)
  • Sprint increased from 1 to 1.5
McGinnis
  • Fixed looking up circumventing the min range on Wall and Barrage
  • Can now cast parry to cancel your ult
  • Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments
Mo & Krill
  • Combo duration reduced from 2.75s to 2.5s
  • Combo damage spirit scaling increased from 0.8 to 1.1
  • Combo kill trigger now has a 3s buffer window to get credit
  • Sand Blast T1 reduced from +1.5s to +1s
  • Sand Blast range increased from 30m to 35m
  • Burrow base speed increased from 3 to 4
  • Burrow T3 speed reduced from +3 to +2
Paradox
  • Pulse Grenade T3 now also grants +2% Damage Amp
  • Fixed being unable to be damaged by multiple Time Walls
Pocket
  • Affliction no longer goes through walls, now respects line of sight
  • Barrage T3 reduced from +5% to +4%
Seven
  • Static Charge stun duration reduced from 1.1 to 0.9
  • Static Charge T3 reduced from 1.1 to 0.9
  • Static Charge radius reduced from 6m to 5m
  • Static Charge can now be alternate-casted on self (does not stun you)
  • Static Charge now respects line of sight
  • Lightning Ball T3 now also gives +1m Radius
Shiv
  • Slice and Dice T2 reduced from +85 to +75
  • Killing Blow Rage buildup per spirit damage reduced from 0.02 to 0.013
  • Killing Blow Rage drain rate increased from 0.3 to 0.35
  • Killing Blow Full Rage Bonus Damage reduced from 20% to 15%
  • Killing Blow T2 increased from 5% to 10%
Vindicta
  • Gun cycle time increased from 0.19s to 0.22s (same overall dps)
  • Stake: distance enemies are allowed to move increased from 6m to 8m
  • Max Falloff reduced from 58m to 45m
  • Fixed Flight ending if you touch the ground
  • Low HP indication now also shows up while unscoped
  • Assassinate Base damage reduced from 160 to 140
  • Assassinate zoom level reduced a little bit
  • Flight duration spirit scaling reduced from 0.2 to 0.15
Viscous
  • The Cube cleanse is now part of the T2
  • Puddle Punch enemy warning time increased from 0.35s to 0.45s
  • Bullet Damage reduced from 13 to 12
  • Can now use down dash during Goo Ball
  • Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball
  • Splatter post cast delay reduced from 0.5s to 0.2s
Warden
  • Binding Word escape range and escape time increased by 15%
  • Last Stand spirit scaling increased from 0.9 to 1.2
Yamato
  • Bullet damage growth reduced from 0.5 to 0.45
  • Crimson Slash fire rate slow reduced from 30% to 20%
  • Fixed various issues with Flying Strike pathing
  • Shadow Transformation duration reduced from 5s to 4.5s
  • Shadow Transformation T3 duration increased from +1.5s to +2s
  • Shadow Transformation no longer provides unlimited ammo

09-14-2024 Update

Source
Bebop
  • Hyper Beam cooldown increased from 117 to 130
  • Hyper Beam T1 reduced from -38s to -30s
  • Hyper Beam end radius reduced from 5m to 4m
  • Hyper Beam slow reduced from 40% to 30%
  • Hyper Beam DPS reduced from 220 to 205
  • Hyper Beam DPS spirit scaling reduced from 3 to 2.7
McGinnis
  • Medicinal Specter radius spirit power reduced from 0.07 to 0.05

09-12-2024 Update

Source
Abrams
  • Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
  • Shoulder Charge turn rate reduced a bit
  • Infernal Resilience reduced from 17% to 16%
  • Shoulder Charge stun time reduced from 1s to 0.85s
Bebop
  • Uppercut no longer roots your hero during cast time
  • Can now keep firing if he jumps and his laser is already warmed up
  • Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
  • Hook range reduced from 35m to 30m
  • Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
Dynamo
  • Rejuvenating Aurora no longer gets canceled when stamina is used
  • Rejuvenating Aurora T3 reduced from 4% to 3.8%
  • Kinetic Pulse T1 reduced from 40% slow to 35%
  • Quantum Entanglement cooldown increased from 11s to 12s
Grey Talon
  • Fixed issues with Charged Shot hitting targets behind walls
  • Fixed Guided Owl doing damage through buildings
  • Rain of Arrows Weapon Damage reduced from +7 to +4
  • Rain of Arrows T2 Weapon Damage reduced from +7 to +5
  • Bullet damage growth per boon increased from +1.46 to +1.8
  • Guided Owl cooldown increased from 110s to 120s
Haze
  • Fixed issues with Sleep Dagger hitting targets behind walls
Infernus
  • Base health reduced from 625 to 600
  • Flame Dash slow resistance increased from 30% to 50%
Ivy
  • Fixed some control issues when flying near a wall
  • Air Drop silence and slow debuff duration reduced from 4.5s to 4s
Kelvin
  • Arctic Beam fire rate slow reduced from 80% to 40%
  • Arctic Beam movement slow reduced from 80% to 70%
  • Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
  • Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again
Lady Geist
  • Essence Bomb T3 damage increased from 22% to 26%
  • Essence Bomb spirit scaling increased from 1.05 to 1.15
  • Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
  • Self Damage no longer consumes shields (general change)
Lash
  • Ground Slam now allows you to turn during the descent
  • Bullet growth from 1.15 to 0.9
  • Ground Strike Damage spirit scaling increased from 0.78 to 0.85
  • Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
McGinnis
  • Medicinal Spectre radius reduced from 6m to 5m
  • Medicinal Spectre radius now grows with Spirit Power (0.07)
  • Can no longer wall jump from Spectral Wall
  • Spectral Wall min range reduced from 7m to 6m
  • Spectral Wall duration reduced from 6s to 5s
  • Heavy Barrage spirit scaling increased from 0.3 to 0.35
  • Heavy Barrage min range reduced from 7m to 6m
  • Mini Turrets bullet travel speed increased
Mo & Krill
  • Camera zooms out a little bit more when un-burrowing
  • Can cast Scorn while using Combo
  • Combo T2 reduced from +1s to +0.75s
Paradox
  • Fixed issues with Paradoxical Swap hitting targets behind walls
Pocket
  • Barrage amp per stack reduced from 7% to 6%
  • Bararge slow reduced from 40% to 30%
  • Added a brief lockout period on Flying Cloak to prevent accidental double clicks
Seven
  • Base bullet resist reduced from 8% to 0%
  • Bullet resist no longer scales with Boons
  • Headshot reduction increased from 25% to 35%
  • Storm Cloud damage reduced from 124 to 110
  • Storm Cloud max radius reduced from 30m to 25m
  • Storm Cloud cooldown reduced from 180s to 140s
  • Storm Cloud audio is now a little clearer when it's cast
Shiv
  • Fixed issues with Serrated Knives hitting targets behind walls
  • Slice and Dice damage reduced from 125 to 105
  • Bloodletting Deferred Damage Cleared reduced from 50% to 40%
  • Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%
  • Killing Blow T2 now also increases Rage Amp by +5%
Vindicta
  • Base bullet damage reduced from 14 to 13
  • Stake T1 duration reduced from +0.75s to +0.5s
  • Assassinate bonus gold is now shared with assisters
  • Crow Familiar now reduces bullet armor by 6%
  • Crow Familiar impact damage reduced from 50 to 40
  • Crow Familiar impact damage spirit scaling reduced from 1 to 0.8
  • Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03
  • You can now use stamina while flying to get an impulse in the facing direction
  • Space bar no longer exists the ability, you have to press the key again
  • Assassinate now does 20% more damage when getting a headshot
  • Assassinate scope ends when you are stunned
Viscous
  • Puddle Punch now correctly knocks people in The Cube up in the air
  • Improved various issues with the camera
  • Puddle punch now telegraphs an effect before it forms
  • Base bullet damage reduced from 14 to 13
  • Splatter damage reduced from 110 to 100
  • Goo Ball turn rate improved a bit
  • Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
  • Fixed Puddle Punch piercing Unstoppable
Warden
  • Bullet growth reduced from 1.31 to 1.2
  • Alchemical Flask debuff duration reduced from 7s to 6s
  • Alchemical Flask radius reduced from 7m to 6.5m
  • You gain 50% bullet resistance during the 2s ult channel
Wraith
  • Card Trick damage reduced from 100 to 80
  • Card Trick spirit scaling increased from 1.2 to 1.5
  • Card Trick card projectiles spawn above the reticle rather than on the left side
Yamato
  • Ammo now scales with Spirit Power (0.15)
  • Power Slash damage reduced from 170 to 160
  • Grapple post cast duration reduced from 0.5 to 0.2
  • Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
  • Shadow Transformation bullet and spirit resistance reduced from 55% to 40%
  • Can now interrupt Power Slash with parry

09-01-2024 Update

Source
Infernus
  • Flame Dash now has 30% Slow Resistance
Ivy
  • Air Drop self cast time reduced from 2 to 1.3
Seven
  • Storm Cloud: Spirit Power DPS scaling reduced from 0.8 to 0.7
Viscous
  • Puddle Punch base cast range from 60m to 40m
  • Puddle Punch T2 damage from +50 to +35
  • Puddle Punch base cooldown increased from 24 to 28
  • Puddle Punch now knocks people less high into the air
  • Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets

08-29-2024 Update

Source
Abrams
  • Infernal Resilience Regeneration Time increased from 16s to 18s (this is a nerf)
  • Now does pull ups on the zipline once again (this is a buff)
  • Fixed Shoulder Charge sometimes stunning enemies on stairs
  • Fixed Seismic Impact sometimes not going to the area selected
Bebop
  • Gun range increased from 30m to 32m
  • Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
  • Hyper Beam can now be canceled by using Parry
Dynamo
  • Rejuvenating Aurora can now be canceled by using Parry
  • Fixed Kinetic Pulse not traveling properly when cast near corners
  • Gun damage reduced from 15 to 13
  • Singularity cast time increased from 0.1 to 0.2
  • Singularity range reduced from 9m to 8m
Grey Talon
  • Charged Shot collision size reduced by 8%
  • Charged Shot base damage reduced from 105 to 100
  • Charged Shot T2 reduced from +70 to +65
  • Fire Rate now scales with Spirit (0.25)
  • Can now use multiple air dashes while using Rain of Fire
  • Immobilizing Trap root duration reduced from 2s to 1.25s
  • Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
  • Immobilizing Trap T2 changed from +1s Root to +2s Slow
Haze
  • Base bullet damage increased from 5.3 to 5.6
  • Sleep Dagger impact damage happens immediately, rather than after the brief drowsy period
  • Sleep Dagger drowsy period before sleep kicks in increased from 0.25 to 0.35
  • Sleep Dagger cooldown reduced from 27s to 25s
  • Smoke Bomb radius reduced from 20m to 18m
  • Fixation T2 max stacks increased from +30 to +40
  • Bullet Dance now provides +2 Weapon Damage in the base ability (similar to the T1)
Infernus
  • Reduced vertical reach on Flame Dash dps
  • Flame Dash speed is now affected by slows
  • Flame Dash trail now gets wider with Ability Range bonus
  • Flame Dash T1 duration reduced from 7s to 6s
  • Catalyst Damage Amplification reduced from 30% to 25%
  • Catalyst T3 Damage Amplification increased from +10% to +15%
  • Catalyst T2 reduced from +20% Lifesteal to +15%
Ivy
  • Bullet damage growth per boon reduced from 0.55 to 0.5
  • Health growth per boon reduced from +41 to +35
  • Watcher's Covenant T2 reduced from +3 m/s to +2
  • Air Drop no longer silences allies
  • Air Drop now causes allies to deal 50% less damage while being carried
  • Air Drop movement adjusted to be a little less frantic
  • Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
  • Air Drop self cast cast time increased from 1s to 2s
  • Air Drop max move speed reduced from 20 to 18
  • During Air Drop flight you can pitch up and down with Dash/Crouch buttons
  • Fixed getting stuck under bridges and in buildings while Air Drop flying
Kelvin
  • Bullet radius increased from 5 to 6
  • Base health growth per boon increased from +45 to +50
  • Arctic Beam max slow increased from 60% to 80%
  • Arctic Beam now affects soul orbs (secures/denies them)
  • Arctic Beam T3 range reduced from 15m to 13m
  • Fixed Ice Path jitter
  • Frost Grenade T2 Heal increased from 135 to 145
Lash
  • Improved firing arm position to be a little bit more out of the way from the reticle
  • Grapple no longer gives a stamina charge on use
Paradox
  • Fixed Paradoxical Swap still going through even if Paradox dies during it
Pocket
  • Barrage amp reduced from 8% to 7% per stack
  • Fixed Barrage amp visual not showing properly
Seven
  • Static Charge radius increased from 5m to 6m
  • Static Charge T2 radius increased from +7m to +8m
  • Storm Cloud spirit power scaling reduced from 1.1 to 0.8
  • Storm Cloud time to reach maximum radius reduced from 6s to 3s
  • Storm Cloud Now provides +20% Bullet Resistance in the base ability
Shiv
  • Bullet damage growth per boon reduced from 0.5 to 0.4
  • Gun falloff range reduced by 10%
  • Health growth per boon reduced from +41 to +35
  • Slice and Dice T2 reduced from +100 to +85
  • Slice and Dice T3 now considers creeps for only half value
  • Bloodletting deferred damage reduced from 35% to 30%
  • The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed
Vindicta
  • Stake duration reduced from 2.25s to 2s
  • Crow Familiar Spirit Power duration scaling reduced from 0.05 to 0.04
  • Fixed left clicks sometimes deselecting the ability when charges aren't ready
Viscous
  • Primary Fire redesigned to make it more usable and have improved damage and scaling
  • Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
  • Splatter Spirit Scaling increased from 1.4 to 1.5
  • Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
  • Puddle Punch damage increased from 100% to 110% of Light Melee
  • Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown)
  • Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow)
  • Puddle Punch: delay before punch increased from 0.25s to 0.35s
  • Goo Ball Spirit Scaling increased from 1.05 to 1.3
  • Goo Ball acceleration increased
  • Goo Ball base turn radius and turn radius after bouncing has been increased
  • Fixed a bug where Goo Ball would have the direction and trail particle stuck on
Warden
  • Base movement speed reduced from 6.5 to 6
  • Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
Yamato
  • Power Slash max damage time requirement reduced from 1.5s to 1.4s
  • Power Slash collision radius reduced by 8%
  • Crimson Slash radius increased from 12m to 13m
  • Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl
  • Fixed some cases where Flying Strike could get into a stuck state
  • Fixed some cases where Crimson Slash would appear to be cast when it wasn't

08-22-2024 Update

Source
Ivy
  • Air Drop now silences the ally being carried until they are released
Shiv
  • Bloodletting incoming damage deferred reduced from 40% to 35%

08-16-2024 Update

Source
Shiv
  • Gun base damage reduced from 6.3 to 5.7
  • Serrated Knives collision size reduced by 10%
  • Serrated Knives projectile speed reduced by 10%
  • Serrated Knives base damage reduced from 75 to 35
  • Serrated Knives spirit scaling reduced from 1 to 0.6
  • Serrated Knives DPS spirit scaling reduced from 0.2 to 0.16
  • Serrated Knives T3 reduced from +75 Damage and +5 Bleed to +40 Damage and +5 Bleed
  • Fixed Serrated Knives bouncing to other units even if it did not impact the target
  • Fixed Rage and Bloodletting not clearing out on death
  • Fixed Bloodletting deferred damage waking him up from sleep
  • Fixed Killing Blow falling through the world sometimes
Ivy
  • Restored previous audio processing
  • Air Drop cooldown increased from 70s to 80s
  • Air Drop duration reduced from 20s to 17s
  • Air Drop bomb no longer silences in the base (now part of t3)
  • Air Drop bomb slow duration increased from 3s to 4.5s
  • Air Drop T2 now also has +5m radius
  • Air Drop T3 no longer has +12m radius
  • Air Drop T3 no longer extends debuff duration by +2s
  • Air Drop T3 silences enemies for 4.5s

08-15-2024 Update

Source
Abrams
  • Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down
  • Fixed Shoulder Charge not always placing enemies in front of you
  • Seismic Impact damage reduced from 175 to 150
Bebop
  • Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
  • Speed while shooting increased from 55% to 70%
  • Base regen increased from 2.5 to 3
  • Base Bullet Resist increased from 0% to 10%
  • Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
  • Hook range reduced from 40m to 35m
  • Hook T2 increased from +25m to +30m
  • Exploding Uppercut now has a slight angle limitation to prevent straight-up direction
  • Exploding Uppercut radius increased from 10m to 14m
  • Exploding Uppercut T1 increased from -10s Cooldown to -11s
  • Fixed hooking through veils sometimes not working
  • Sticky Bomb radius increased from 10m to 12m
  • Sticky Bomb can now be cast on self using alt cast hotkey
  • Hyper Beam T2 reduced from +140 to +100
  • Hyper Beam spirit scaling increased from 2.4 to 3.0
  • Hyper Beam turn rate improved by 10%
  • Hyper Beam nearby radius increased from 4.5m to 5m
  • Hyper Beam nearby damage now does 25% less than the full amount
Dynamo
  • Rejuvenating Aurora can now be canceled by using stamina instead of needing to manually exit first (pre T3)
  • Fixed Kinetic Pulse sometimes getting caught on stairs
  • Singularity now has a 0.1s cast point
  • Kinetic Pulse width increased from 4.5m to 5m
  • Kinetic Pulse T3 increased from +115 Damage to +125
Grey Talon
  • Charged Shot collision radius reduced by 10%
  • Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor
Haze
  • Sleep Dagger now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)
  • Fixation T2 from +6s Duration to +5s
  • Fixation T3 reduced from +0.25 to +0.2
  • Bullet Dance T1 increased from +6 to +7
Ivy
  • Fixed melee still going through when casting Stone Form after initiating a melee attack
  • Stone Form T2 stun reduced from 0.75s to 0.5s
  • Watcher's Covenant T1 reduced from +15% Fire Rate to +10%
  • Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
Kelvin
  • Arctic Beam no longer applies a Disarm
  • Arctic Beam now slows Fire Rate (same values as slow)
  • Arctic Beam max slow reduced from 90% to 60%
  • Arctic Beam time to reach max slow increased from 1.2s to 2s
  • Frozen Shelter can now be cast while using Arctic Beam
Lash
  • Health per boon increased from 37 to 42
  • Base spirit resist increased from 8% to 15%
  • Flog cooldown reduced from 30s to 25s
  • Flog T3 now also reduces Fire Rate by 35%
McGinnis
  • Speed while shooting increased from 55% to 70%
  • Mini Turrets now prioritize any heroes McGinnis is shooting at
  • Medicinal Specter duration Spirit Power scaling increased from 0.09 to 0.12
  • Heavy Barrage T1 changed to Rockets apply 35% slow
Mo & Krill
  • Scorn T3 now affects all damage types
Paradox
  • Base ammo reduced from 45 to 40
  • Kinetic Carbine projectile size reduced by 10%
  • Kinetic Carbine cooldown increased from 24s to 28s
  • Kinetic Carbine speed duration reduced from 4s to 3.5s
  • Kinetic Carbine no longer affects channels, cast times or things like Lash's Death Slam
  • Kinetic Carbine T1 reduced from +0.75s Max Stop duration to +0.5s
  • Kinetic Carbine T2 cd reduction increased from -8s to -10s
  • Time Wall T3 silence duration reduced from 3.5s to 3s
  • Paradoxical Swap projectile size reduced by 10%
Pocket
  • Barrage now respects line of sight
  • Barrage amp effect now shows on Pocket
  • Base Bullet Resist increased from -15% to 0%
  • Base Spirit Resist reduced from 0% to -15%
  • Barrage Amp per stack reduced from 10% to 8%
  • Barrage T3 changed to +5% Amp Per Stack
  • Fixed the camera moving too slowly after teleporting with Cloak
Seven
  • Fixed multiple instances of Static Charge not working correctly
  • Lightning Ball duration increased from 4s to 5s
  • Static Charge stun delay reduced from 4s to 3.5s
Vindicta
  • Stake base duration reduced from 2.5s to 2.25s
  • Stake T1 duration reduced from 1s to 0.75s
Viscous
  • Fixed Splatter direct hits counting as the second hit
  • Fix Damage prevention after being hit by Viscous' Goo Ball being reduced by Debuff Reducer
  • The Cube cast range increased from 25m to 30m
  • The Cube T2 cooldown reduced from -25s to -22s
  • Puddle Punch now deals light melee damage and is affected by melee items
  • Puddle Punch Charge Delay increased from 0.5s to 1.5s
  • Goo Ball duration reduced from 12s to 10s
  • Goo Ball T1 duration reduced from +6s to +5s
  • Goo Ball cooldown increased from 80s to 90s
  • Goo Ball now deals 50% damage to bosses
  • Goo Ball spirit resist reduced from 80% to 70%
  • Goo Ball bullet resist reduced from 70% to 60%
  • Goo Ball can now only stun and damage a target once every 1.5s, up from once every 1.0s
  • Goo Ball acceleration lowered a bit
  • Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning
Warden
  • Binding Word no longer drains 1 stamina
  • Alchemical Flask cooldown reduced from 16s to 13s
  • Alchemical Flask T2 changed from -10s Cooldown to Drains 1 Stamina
  • Alchemical Flask T3 now also reduces cooldown by -7s
  • Binding Word immobilize duration reduced from 2s to 1.75
  • Binding Word now has a quick cast behavior (same as Static Charge)
Wraith
  • Card Trick now has 0.5s cd per cast
  • Telekinesis T2 duration reduced from +0.75s to +0.5s
  • Full Auto T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith)
  • Fixed being able to melee and parry while stunned by Wraith's Telekinesis
Yamato
  • Base melee damage increased by 10%
  • Flying Strike T3 now procs after the ability ends, rather than when connecting to the target

08-06-2024 Update

Source
Viscous
  • Added a directional arrow particle effect to Goo Ball for Viscous
  • Added additional particles while using Goo Ball
  • Fixed hit detection on Puddle Punch and Goo Ball
  • Fixed Puddle Punch having 2x the range of the tooltip.
  • Fixed Puddle Punch being able to target behind puddle
  • Fixed Puddle Punch using Guardians as a surface to punch from
  • Puddle Punch Range reduced from 70m to 60m
  • Splatter now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
  • Splatter Cooldown from 18s to 20s
  • Splatter Base Damage from 120 to 110

08-01-2024 Update

Source
Abrams
  • Fixed Shoulder Charge not stunning the target when colliding with Kelvin's Ice Dome
  • Fixed some cases where Shoulder Charge did not stun when hitting a wall
  • Fixed enemies being able to double jump out of Seismic Impact
  • Shoulder Charge T3 reduced from +6.5 to +5.5 Weapon Damage
  • Seismic Impact damage reduced from 200 to 175
Bebop
  • Bullet Resistance growth per boon increased from 2% to 2.5%
  • Sticky Bomb now prioritizes enemies over allies
  • Hyper Beam duration now scales with Spirit (0.08)
  • Hyper Beam spirit scaling increased from 2.2 to 2.4
Dynamo
  • Kinetic Pulse width increased from 4m to 4.5m
  • Kinetic Pulse recharge time reduced from 6s to 5s
  • Rejuvenating Aurora regen Spirit Power scaling increased from 0.4 to 0.5
Grey Talon
  • Charged Shot collision size reduced by 10%
  • Guided Owl explosion radius increased from 10m to 12m
  • Guided Owl cooldown reduced from 120s to 110s
Haze
  • Bullet damage falloff is now 20% more falloff than default
  • Can now cast Smoke Bomb while on zipline
Infernus
  • Fixed Infernus being unable to slide out of Flame Dash
  • Afterburn T1 and T2 Swapped
  • Afterburn base DPS reduced from 18 to 15
  • Afterburn T3 DPS reduced from 33 to 30
  • Afterburn spirit scaling increased from 0.4 to 0.5
Kelvin
  • Fixed Arctic Beam not having proper lag compensation
  • Fixed some cases where Frost Grenade would explode and not hit anyone
  • Arctic Beam can now be canceled directly by using parry
  • Frost Grenade cast time reduced from 0.2s to 0.1s
  • Frost Grenade recharge time reduced from 8s to 7s
  • Ice Path sprint is now granted immediately on use
Lady Geist
  • Base sprint reduced from 2 to 1
Lash
  • Base sprint reduced from 3 to 1
  • Ground Strike Damage Per Meter reduced from 6.3 to 6.0
McGinnis
  • Mini Turrets no longer target immune structures
  • Heavy Barrage cast/aim behavior improved for indoors and close range
  • Reverted recent melee damage reduction
  • Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by McGinnis)
  • Mini Turret base HP increased from +50 to +75
Mo & Krill
  • Can now reload while burrowed
Paradox
  • Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
  • Bullet (and Kinetic Carbine) projectile speed reduced by 10%
  • Ammo count reduced from 54 to 45
Pocket
  • Affliction damage is dealt over 18s instead of 16s (same total damage, lower DPS)
  • Enchanter's Satchel T3 changed from Disarms for 2.5s to Applies -40% Fire Rate for 4s
Seven
  • Static Charge stun duration reduced from 1.25s to 1.1s
  • Static Charge T3 stun duration reduced from 1.25s to 1.1s
  • Static Charge T2 radius increased from +5m to +7m
  • Headshot damage taken reduced by 25%
Vindicta
  • Flight cooldown reduced from 45 to 40
  • Gun damage growth increased from 0.85 to 1.0
Wraith
  • Card Trick post cast time reduced from 0.5s to 0.2s
  • Fixed some issues Card Trick tracking that could cause it to orb players or go to the wrong spot
Yamato
  • Power Slash collision size reduced by 10%
  • Bullet damage growth increased from 0.4 to 0.5

07-18-2024 Update

Source
Abrams
  • Shoulder Charge now considers Spectral Wall and Frozen Shelter as walls
  • Infernal Resilience duration to regen increased from 14s to 16s (this is a nerf)
  • Infernal Resilience damage regenerated reduced from 18% to 17%
  • Infernal Resilience T3 increased from +8% to +9%
  • Improved reliability of Seismic Impact
  • Seismic Impact base radius increased from 6m to 9m
  • Seismic Impact T1 changed from +4m Impact Radius to -40s Cooldown
  • Seismic Impact T3 moved to T2 (was -70s Cooldown)
  • Seismic Impact T3 is now Gains Unstoppable while in air and 3s after landing
Bebop
  • Base HP regen increased from 1 to 2.5
  • No longer has 24% base bullet resistance
  • Now gains +2% Bullet Resistance per boon (happens 11 times)
  • Hook speed reduced from 3000 to 2850
  • Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
  • Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
  • Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
  • Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
  • Hyperbeam T2 increased from +120 to +140
Dynamo
  • Gun damage growth increased from 0.8 to 0.9
  • Kinetic Pulse spirit power scaling increased from 1.2 to 1.4
  • Singularity duration reduced from 3 to 2.75
Grey Talon
  • Charged Shot damage reduced from 115 to 105
  • Charged Shot spirit scaling increased from 1.3 to 1.6
Haze
  • Sleep Dagger min sleep time reduced from 0.3 to 0.2
  • Sleep Dagger wake-up time reduced from 0.15 to 0.1
  • Sleep Dagger projectile size reduced by 10%
  • Fixation T1 and T2 swapped
  • Fixation damage per stack reduced from 0.25 to 0.2
  • Bullet Dance fire rate increased from +20% to +25%
  • Bullet Dance radius increased from 14m to 15m
Ivy
  • Base damage reduced from 5.0 to 4.5
  • Kudzu Bomb DPS spirit scaling increased from 0.4 to 0.6
  • Watcher's Covenant replicated healing reduced from 35% to 30%
Kelvin
  • Frost Grenade cooldown reduced from 23s to 21s
  • Ice Path trail duration increased from 15s to 18s
  • Arctic Beam T3 now hits up to 2 additional targets
Lady Geist
  • Base bullet damage reduced from 28 to 25
  • Bullet damage growth increased from 1.84 to 2.1
  • Essence Bomb T2 reduced from +70 to +60
  • Essence Bomb T3 increased from 20% to 22%
  • Life Drain self slow reduced from -40% to -25%
  • Soul Exchange can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
Lash
  • Grapple weapon damage is now added into the T2 instead of in the base
  • Ground Strike radius reduced from 13m to 11m
  • Death Slam grab time reduced from 0.8s to 0.6s
  • Death Slam cast range increased from 14m to 18m
  • Death Slam throw distance reduced from 20m to 12m
  • Death Slam T1 changed from +4m Cast Range to +8m Throw Distance
McGinnis
  • Spectral Wall cooldown increased from 30s to 35s
  • Base melee damage reduced by 20%
  • Spectral Wall segments that are touching the Rejuv will be destroyed
Paradox
  • Time Wall projectile stop duration reduced from 1.25s to 1s
  • Pulse Grenade amp duration increased from 6s to 8s
  • Paradoxical Swap projectile size reduced by 10%
Pocket
  • Base bullet resistance improved from -20% to -15%
  • Base gun damage reduced from 5.6 to 5.0
  • Gun damage growth increased from 0.35 to 0.4
Seven
  • Base regen increased from 1 to 1.5
  • Base bullet resistance reduced from 20% to 8%
  • Now gains +1% Bullet Resistance per boon (happens 11 times)
  • Power Surge scaling reduced from 0.2 to 0.16

07-11-2024 Update

Source
Abrams
  • Shoulder Charge speed increased by 25%
  • Shoulder Charge distance increased by 15%
  • Shoulder Charge now stuns enemies for 1s if it drags them into a wall
  • Infernal Resilience now provides +1 Health Regen
  • Infernal Resilience damage regenerated reduced from 20% to 18%
  • Infernal Resilience T3 changed to +8% damage regenerated
  • Fixed Siphon Life not healing you against shields
Dynamo
  • Quantum Entanglement ally radius increased from 8m to 9m
Grey Talon
  • Rain of Arrows flight duration reduced from 8s to 7s
  • Guided Owl spirit gain per kill increased from 4 to 5
  • Guided Owl base ability now stuns for 0.75s
  • Guided Owl base damage reduced from 300 to 250
  • Guided Owl T1 is now +100 damage
  • Guided Owl collision size reduced
Haze
  • Ammo scaling with spirit power reduced from 0.6 to 0.5
Ivy
  • Base damage growth increased from 0.35 to 0.55
  • Watcher's Covenant replicated healing reduced from 45% to 35%
  • Watcher's Covenant bullet lifesteal now scales with spirit power (0.18)
  • Watcher's Covenant fire rate reduced from 15% to 10%
  • Watcher's Covenant fire rate now scales with spirit power (0.2)
  • Fixed Kudzu Bomb not going where you had targeted if you moved quickly during the cast
Lash
  • Base bullet damage reduced from 11.5 to 10
  • Bullet damage growth increased from 1 to 1.15
  • Now has +8% spirit resist
  • Ground Strike damage per meter reduced from 6.75 to 6.3
  • Ground Strike damage per meter spirit power scaling increased from 0.04 to 0.05
  • Death Slam range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
  • Death Slam range reduced from 19m to 14m
  • Death Slam T1 reduced from +5m to +4m
  • Death Slam cone increased from 60 degrees to 75
  • Death Slam grab time reduced from 0.9 to 0.8
McGinnis
  • Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
  • Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades
  • Turrets duration reduced from 40s to 30s
Mo & Krill
  • Fixed Scorn not healing you against shields
  • Sand Blast base duration reduced from 4s to 3.5s
  • Sand Blast T1 reduced from +2s to +1.5s
Paradox
  • Fixed Time Wall projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
  • Kinetic Carbine collision radius reduced by 10%
  • Fixed Pulse Grenade not going where you had targeted if you moved quickly during the cast
Pocket
  • Enchanter's Satchel duration from 1.5s to 2s
  • Enchanter's Satchel T3 changed to 2.5s Disarm
Seven
  • Static Charge cast range scaling reduced from 0.1 to 0.07
  • Static Charge base radius reduced from 8m to 5m
  • Static Charge T2 changed to +5m radius
Vindicta
  • Crow Familiar duration spirit power scaling reduced from 0.07 to 0.05
  • Gun damage growth increased from 0.7 to 0.85
Warden
  • Reload time no longer scales with spirit power
  • Now innately gains additive fire rate from spirit power (scale factor is 0.015)
Yamato
  • Shadow Transformation incoming damage reduction reduced from 70% to 55%
  • Shadow Transformation changed from 70% debuff reduction to the same buff as Unstoppable

07-04-2024 Update

Source
Abrams
  • Seismic Impact T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s
Bebop
  • Base HP regen reduced from 2 to 1
  • Hyper Beam cast range increased from 60m to 70m
Grey Talon
  • Guided Owl now grants +4 permanent Spirit Power for each hero killed with it
  • Fixed Charged Shot not piercing if it collides with a Mini Turret
Haze
  • Smoke Bomb no longer instantly grants sprint
  • Smoke Bomb duration increased from 6s to 8s
  • Smoke Bomb T1 is now -15s CD
  • Smoke Bomb T2 is now +6 Invis Sprint
  • Smoke Bomb T3 is now Gain +30% Bullet Lifesteal for 8s
  • Sleep Dagger T1 changed from +1s Sleep Duration to Drains 1 Stamina
Infernus
  • Flame Dash dps linger duration increased from 0.4s to 1s
Ivy
  • Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally
  • Watcher's Covenant distance threshold to pick a new target increased from 2.5m to 6m
  • Watcher's Covenant can now be cast again on an ally while the buff is active to make it prioritize that hero when possible
Kelvin
  • Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast
  • Ice Path T3 bonus now lingers for 6s extra
Lash
  • Death Slam time to lock on increased from 0.8s to 0.9s
McGinnis
  • Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%
  • Mini Turret damage reduction against objectives increased from -50% to -60%
  • Mini Turret falloff damage increased from -30% to -35%
  • Mini Turret cooldown reduced from 30s to 28s
  • Mini Turret recharge time reduced from 6s to 5s
  • Spectral Wall T1 and T2 swapped
  • Spectral Wall T1 stamina drain reduced from 2 to 1
Mo & Krill
  • Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow
  • Health growth per boon reduced from 47 to 44
  • While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and Scorn)
Seven
  • Static Charge cast range now scales with Spirit (0.1)
Vindicta
  • Flight cooldown reduced from 50s to 45s
  • Flight up and down speed improved a bit
Warden
  • Binding Word now drains 1 stamina from the target on cast
Wraith
  • Project Mind T3 cooldown reduced from -35s to -30s

06-27-2024 Update

Source
Dynamo
  • Quantum Entanglement is prevented from being cast when Dynamo is rooted or movement-silenced (such as by Slowing Hex)
  • Rejuvenating Aurora T3 reduced from +5% to +4%
Haze
  • Bullet Dance T1 increased from +5 Weapon Damage to +6
  • Fixed various bugs with the fire rate on Bullet Dance (net effect of the bugs was that it often fired a little faster than it was intended to)
Infernus
  • Afterburn base dps reduced from 20 to 18
  • Afterburn T3 reduced from +35 to +33
Kelvin
  • Arctic Beam spirit scaling increased from 0.7 to 0.9
  • Arctic Beam cooldown reduced from 25 to 23
Lash
  • Ground Strike radius reduced from 14m to 13m
  • Death Slam radius reduced from 20m to 19m
McGinnis
  • Fixed her gun having a recent regression that caused it to not have any spread
  • Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
  • Mini Turret deploy time reduced from 2s to 1s
  • Mini Turret now shows up on the minimap
  • Medicinal Spectre can no longer be attacked
  • Spectral Wall height increased by 2m
  • Spectral Wall slow duration increased from 2s to 2.5s
  • Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop
Mo & Krill
  • Base HP regen increased from 2.5 to 3
  • Scorn damage increased from 50 to 60
  • Fixed Scorn not healing for more with things like Mystic Burst
  • Burrow now destroys breakables in its path
  • Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes
  • Added a bonus counter to show how much health has been earned by getting a kill during Combo
Paradox
  • Base movement speed reduced from 7 to 6.5
  • Kinetic Carbine impact radius reduced by 15%
  • Kinetic Carbine Max Stop Duration reduced from 0.75 to 0.5
  • Kinetic Carbine buff duration reduced from 6 to 4
  • Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75
  • Kinetic Carbine T2 now also increases buff by +2s
  • Paradoxical Swap range reduced from 35m to 30m
Pocket
  • Enchanter's Satchel can now be canceled by shooting
Seven
  • Fixed Return Fire working with Power Surge
  • No longer has base +15% Spirit Resistance
  • Now has base +20% Bullet Resistance
  • Base health regen reduced from 2 to 1
  • Static Charge T1 improved from -15s Cooldown to -20s
Vindicta
  • Base movement speed increased from 7 to 8
  • Fixed Crow Familiar T1 only bouncing to 1 additional target instead of 2
  • Assassinate zoom level is reduced a bit
Warden
  • Willpower no longer loses movement speed when the shield is depleted
  • Willpower duration reduced from 8s to 7s
Wraith
  • The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
Yamato
  • Power Slash damage reduced from 175 to 170
  • Can now cancel Flying Strike
  • Shadow Transformation damage and debuff resistance reduced from 80% to 70%
  • Shadow Transformation duration increased from 4.5s to 5s

06-23-2024 Update

Source
Yamato
  • Shadow Transformation now causes you to be unable to die during the buff

06-20-2024 Update

Source
Abrams
  • Improved misc issues with Seismic Impact collision
  • Seismic Impact can be held for up to 3 seconds. Press the ability again anytime to land.
Bebop
  • Hook hitbox reduced from 36 inches to 33
  • Hyper Beam cooldown increased from 100s to 110s
Dynamo
  • Rejuvenating Aurora move speed increased from 3.8 to 4.2
  • Singularity T1 radius reduced from +3m to +2m
  • Singularity falls 70% slower when Majestic Leap down is used (similar to the hero falling slower normally when casting the ability from an elevation)
Grey Talon
  • Fixed Charged Shot being evaded by Haze's Bullet Dance
  • Rain of Arrows cooldown increased from 30s to 33s
  • Guided Owl can now explode in the air by pressing the release key
Haze
  • Sleep Dagger cooldown reduced from 29s to 27s
  • Sleep Dagger T2 cooldown changed from -15s to -13s
  • Smoke Bomb T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen"
  • Fixation bonus damage no longer ignores bullet falloff
  • Bullet Dance cast point reduced from 0.8s to 0.4s
  • Bullet Dance move speed increased from 3.5 to 4
Infernus
  • Fixed Flame Dash duration not being affected by duration extender
Ivy
  • Kudzu Bomb now does 50% less damage to objectives
Kelvin
  • Arctic Beam movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like Surge of Power)
Lady Geist
  • Essence Bomb no longer starts decaying the arm time while in the air
  • Essence Bomb arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs)
  • Soul Exchange T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s"
Lash
  • Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away
McGinnis
  • Turret range reduced from 30m to 25m
  • Turret HP scaling reduced from 40% to 30% (affects initial HP too)
  • Turret cooldown reduced from 35s to 30s
  • Turret Charge Time reduced from 8s to 6s
  • Base Spirit Resist increased from 20% to 25%
  • Base Regen increased from 1 to 2
  • Spectral Wall cooldown reduced from 35s to 30s
  • Heavy Barrage cooldown reduced from 110s to 100s
Mo & Krill
  • You can now cast items and Scorn while spinning out of Burrow
  • Combo bonus health per kill increased from 25 to 30
Paradox
  • Kinetic Carbine cooldown increased from 22s to 24s
  • Paradoxical Swap cooldown increased from 35s to 45s
Pocket
  • Barrage base damage reduced from 40 to 35
  • Barrage T1 reduced from +20 to +15
  • Fixed a recent change causing Enchanter's Satchel to not play damage at the destination when teleporting with Flying Cloak
Seven
  • Static Charge now uses the new instant cast option that Bebop Bomb uses
  • Power Surge spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6)
Vindicta
  • Crow Familiar debuff duration increased from 5s to 6s
  • Assassinate bonus damage increased from 130 to 145
Yamato
  • Shadow Transformation now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff
  • Shadow Transformation cooldown reduced from 110s to 100s
  • Shadow Transformation T3 increased from +1s to +1.5s

06-13-2024 Update

Source
Abrams
  • Base health regen reduced from 2 to 1
  • Infernal Resilience T1 reduced from +2 HP Regen to +1.5
Bebop
  • Sticky Bomb base damage reduced from 130 to 120
  • Hook grab radius reduced from 40 inches to 36
  • Hyper Beam movement and dash slow increased from 30% to 40%
  • Hyper Beam DPS increased from 210 to 220
  • Hyper Beam tracking speed increased by 10%
Dynamo
  • Singularity radius reduced from 10m to 9m
Grey Talon
  • Guided Owl cooldown reduced from 130s to 120s
Haze
  • Sleep Dagger damage Spirit growth increased from 2.5 to 2.8
  • Sleep Dagger T3 is now -12% Bullet Resistance for 6 seconds
  • Smoke Bomb T1 increased from +4 m/s Invis Sprint Speed to +5
  • Smoke Bomb causes your footsteps to be silent
Ivy
  • Watcher's Covenant replicated healing reduced from 55% to 45%
  • Watcher's Covenant no longer provides +2 m/s in the base ability
  • Watcher's Covenant T2 movement bonus increased from +2 m/s to +3
Kelvin
  • Frozen Shelter movement speed slow increased from 25% to 35%
  • Can now dismiss Frozen Shelter while channeling other abilities (Arctic Beam)
Lash
  • Ground Strike base damage reduced from 110 to 90
  • Ground Strike damage per meter increased from 6 to 6.75
  • Ground Strike now reduced scaling after 25m height to 4.5
McGinnis
  • Mini Turret charge delay reduced from 10s to 8s
  • Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
  • Can now dismiss Spectral Wall while channeling other abilities (Heavy Barrage)
Mo & Krill
  • HP Growth per boon reduced from 48 to 42
  • Combo now grants 25 max hp each time a target dies during it
Seven
  • Storm Cloud initial radius increased from 10m to 12m
  • Storm Cloud T2 bonus radius reduced from 12m to 10m
Yamato
  • Power Slash T3 bonus damage reduced from +210 to +200
  • Shadow Transformation cooldown increased from 100 to 110

06-06-2024 Update

Source
Abrams
  • Base HP growth reduced from 36 to 32
  • Infernal Resilience T2 reduced from +200 Health to +150
  • Seismic Impact personal brief busy state upon landing increased from 0.2s to 0.3s
Bebop
  • Hyper Beam slow now affects stamina dashes
Dynamo
  • Base HP growth reduced from 48 to 44
  • Quantum Entanglement fire rate bonus reduced from +30% to +25%
  • Singularity base radius increased from 8m to 10m
Haze
  • Sleep Dagger T3 damage reduction on target improved from -30% to -40%
  • Smoke Bomb sprint speed now instantly kicks in after casting it
  • Bullet Dance cooldown reduced from 160s to 130s
  • Bullet Dance T2 changed to -40s Cooldown
  • Bullet Dance T3 changed to +1 Targets Hit Per Shot
Infernus
  • Flame Dash cooldown increased from 30s to 38s
Ivy
  • Watcher's Covenant heal sharing reduced from 65% to 55%
Kelvin
  • Ice Path sprint speed increased from +1 to +2
  • Ice Path trail duration increased from 12s to 15s
  • Frozen Shelter T2 changed to -40s Cooldown
  • Frozen Shelter T3 changed to +70 Health Regen that scales with Spirit
  • Frozen Shelter can now be dismissed early
McGinnis
  • Spectral Wall can now be dismissed early
Pocket
  • Barrage channel can now be interrupted by casting your other abilities
  • Barrage radius increased from 6m to 6.5m
  • Enchanted Satchel cast time reduced from 0.25s to 0.15s
Seven
  • Storm Cloud T1 increased from +30% to +35% Bullet Resist
Vindicta
  • Flight spirit bonus damage reduced from +12 to +10
  • Flight no longer has +10% bonus range to damage falloff
  • Flight cooldown increased from 35s to 50s
  • Flight T2 changed from +12 Spirit Damage to -15s Cooldown
  • Flight T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage
  • Can no longer melee while flying for extra movement
  • Assassinate now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)
  • Fixed being unable to move while scoped in with Assassinate
Warden
  • Base ammo increased from 14 to 16
  • Alchemical Flask T3 increased from +25% Fire Rate Slow to +35%
  • Willpower T3 increased from +150 Spirit Shield to +200

05-30-2024 Update

Source
Abrams
  • Seismic Impact is now faster to play out
  • Seismic Impact now has a very brief busy state upon landing
Bebop
  • Hyperbeam width increased from 2.7m to 2.9m
  • Base bullet armor increased from 20% to 24%
Dynamo
  • Quantum Entanglement fire rate bonus reduced from 35% to 30%
  • Singularity T1 range increased from +2m to +3m
Grey Talon
  • Charge Shot spirit scaling improved from 1 to 1.3
  • Guided Owl duration increased from 13s to 14s
  • Guided Owl T3 increased from 20% to 22%
  • Guided Owl player collision sized increased to regular sizes for these kind of projectiles
Haze
  • Sleep Dagger cooldown increased from 27 to 29
  • Sleep Dagger spirit scaling increased from 2.2 to 2.5
  • Smoke Bomb T2 and T3 swapped
  • Smoke Bomb T3 cooldown improved from -20s to -25s
Infernus
  • Afterburn T3 reduced from +40 dps to +35
  • Flame Dash T1 duration reduced from 8s to 7s
  • Flame Dash T1 Fire Rate slow increased from +30% to +35%
  • Flame Dash T2 increased from +40 DPS to +45
  • Flame Dash T3 increased from -15s to -20s
Ivy
  • Kudzu Bomb T3 improved from +50 DPS to +60
Kelvin
  • Base health increased from 550 to 600
  • Frost Grenade radius increased from 6 to 6.5
  • Frost Grenade charge time reduced from 10s to 8s
  • Players can now slide down the Ice Path
  • Ice Path slow resistance increased from 50% to 60%
  • Ice Path T3 max spirit increased from 40 to 55
Lady Geist
  • Soul Exchange cast time reduced from 0.5 to 0.2
McGinnis
  • Rocket Barrage now does less damage to objectives similar to other ability damage
Mo & Krill
  • Sand Blast no longer affects bosses
Paradox
  • Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
  • Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
  • Kinetic Carbine damage reduced from +100% to +85%
  • Paradoxical Swap range reduced from 40m to 35m
  • Fixed Paradoxical Swap being able to grab multiple heroes if they were really close to each other
Pocket
  • Barrage radius increased from 5m to 6m
  • Barrage cooldown reduced from 35 to 30
  • Barrage T3 increased from 100% to 150%
  • Flying Cloak speed increased by 7%
  • Flying Cloak T3 increased from +5 damage to +7
Vindicta
  • Now has -10% Base Bullet Resist
  • Flight no longer grants +1 bonus air speed
  • Flight falloff damage increase reduced from +20% to +10%
  • Fixed flight spirit damage being able to pierce Metal Skin
Warden
  • Willpower T1 improved from +15% to +20%
  • Last Stand duration increased from 5s to 6s
Wraith
  • Project Mind cooldown reduced from 50s to 45s
Yamato
  • Power Slash spirit scaling improved from 1.6 to 2.0
  • Power Slash no longer does a very minor movement on enemies hit
  • Fixed Power Slash sometimes not being a full charge when channeled fully during the Shadow Transformation
  • Shadow Transformation's ability speedup now affects the post-cast durations as well
  • Shadow Transformation's ability speedup now improves the visual animations (cosmetic only change)

05-23-2024 Update

Source
Abrams
  • Siphon Life T1 and T2 swapped
  • Shoulder charge now allows for a bit more steering control
Bebop
  • Sticky Bomb T3 changed from Silence to Disarm
  • Improved Hook hitbox detection to not grab targets that are behind cover
  • Hyperbeam width increased from 2.5m to 2.7m
Dynamo
  • Base gun damage reduced from 18 to 15
  • Gun damage growth reduced from +1.1 to +0.8
Grey Talon
  • Guided Owl Spirit scaling reduced from 2.2 to 1.2
  • Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
Haze
  • Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3)
  • Sleep Dagger Spirit scaling increased from 2.3 to 2.6
  • Sleep Dagger no longer gets +140 damage with the T3
  • Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
  • Bullet Dance cast time increased from 0.7s to 0.8s
  • Bullet Dance evasion from 70% to 50%
Ivy
  • Kudzu Bomb duration increased from 3.5s to 4s
  • Kudzu Bomb T2 duration increased from +1.5s to +2s
  • Watcher's Covenant Replicated Healing increased from 50% to 65%
  • Watcher's Covenant Fire Rate reduced from 20% to 15%
  • Watcher's Covenant T1 changed to +15% Rate
Kelvin
  • Frost Grenade cooldown reduced from 26s to 23s
  • While Ice Pathing you no longer slow down when you shoot your gun
  • Arctic Beam Channel move speed increased from 4 to 6
  • Arctic Beam T1 changed from "+2 Channel Move Speed" to -8s Cooldown
Lady Geist
  • Soul Exchange cast time reduced from 0.65s to 0.5s
  • Fixed Malice clipping aggressively against map geometry edges
Lash
  • Base Stamina increased from 2 to 3
  • Ground Strike base Damage Per Meter reduced from 8 to 6
  • Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
  • Flog angle increased from 20 degrees to 30 degrees
  • Flog cooldown reduced from 35s to 30s
McGinnis
  • Fixed certain rooftops allowing turrets to be built on them
Mo & Krill
  • Scorn healing against non-heroes reduced from 1x to 0.7x
  • Sandblast no longer prevents enemies from reloading while disarmed
Paradox
  • Kinetic Carbine Max Damage Amp reduced from 125% to 100%
  • Paradoxical Swap range reduced from 45m to 40m
Pocket
  • Barrage T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)
  • Fixed some issues with Barrage projectiles getting caught on map geometry
  • Flying Cloak pathing improved, it will no longer bounce erratically off map geometry
Vindicta
  • Flight T3 reduced from +4m/s to +3m/s
  • Crow Familiar T3 improved from -30% Healing Suppression to -40%
Warden
  • Alchemical Flask travel speed increased from 800 to 1000
Wraith
  • Royal Flush no longer has a cast delay
  • Royal Flush time to spawn cards increased from 0.4s to 0.6s
  • Telekinesis no longer allows the victim to shoot back
Yamato
  • Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
  • Shadow Transformation no longer has radius impact behavior
  • Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
  • Shadow Transformation cooldown increased from 90s to 100s
  • Shadow Transformation T2 is now +4 m/s during Shadow Form
  • Shadow Transformation T3 is now +1s duration

05-16-2024 Update

Source
Bebop
  • Sticky Bomb T3 now applies the silence on cast instead of detonation
  • Sticky Bomb T3 silence duration reduced from 5s to 3.5s
  • Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Kelvin
  • Now has +10% Base Spirit Resistance
  • Frozen Shelter T1 increased from +35% to +40% Fire Rate Slow
  • Ice Path T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.
Grey Talon
  • Charged Shot cooldown reduced from 18s to 16s
Haze
  • Sleep Dagger cooldown increased from 25s to 27s
  • Smoke Bomb cooldown reduced from 45s to 35s
  • Smoke Bomb T1 changed to +4 Invis Sprint
  • Smoke Bomb T2 is now -20s Cooldown
Infernus
  • Afterburn T2 now reduces enemy Spirit damage by 30%
Ivy
  • True Form cooldown reduced from 50s to 40s
Lady Geist
  • Soul Exchange now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Lash
  • Ground Strike Stomp Damage reduced from 125 to 110
  • Death Slam cooldown increased from 110s to 130s
  • Grapple Bullet Damage bonus increased from +4 to +6
  • Grapple cooldown decreased from 45s to 40s
McGinnis
  • Mini Turret T1 is now +1 Charge and +25% Movement Slow
  • Mini Turret T2 is now +10m Attack Range and +10% Fire Rate
  • Spectral Wall cooldown reduced from 40s to 35s
Mo & Krill
  • Combo now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Paradox
  • Kinetic Carbine T3 reduced from +75% to +50%
Vindicta
  • Flight spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
  • Flight spirit damage per bullet increased from 8 to 12
  • Flight T2 bonus spirit damage per bullet increased from 8 to 12
Warden
  • Last Stand no longer goes on cooldown when it is interrupted during its initial cast delay
Yamato
  • Shadow Explosion cooldown reduced from 120s to 90s

05-10-2024 Update

Source
Abrams
  • Reduced chances that Leap gets stuck on geometry during the downward phase
Bebop
  • No longer has an innate +15% Spirit Resist
  • Now has innate +20% Bullet Resist
  • Hook cooldown reduced from 27s to 22s
  • Hook T3 reduced from -15s to -12s Cooldown
  • Hook Speed increased from 2700 to 3000
  • Hook Return Speed increased from 1800 to 2200
  • Hyper Beam DPS increased from 180 to 210
Grey Talon
  • Charged Shot damage increased from 105 to 115
  • Rain of Arrows Multishot increased from 3 to 5
Kelvin
  • Frost Grenade cooldown reduced from 30s to 26s
Infernus
  • Fixed Afterburn refreshing from item damage
Ivy
  • Base stamina increased from 3 to 4
Lash
  • Ground Strike now additionally damages enemies within 2m of Lash on impact
  • Ground Strike radius reduced from 16m to 14m
  • Ground Strike's ground preview now lines up under Lash when cast on the ground
  • Ground Strike T3 reduced from +100% to +85%
  • Bullet Damage growth increased from 0.76 to 1.0
  • Death Slam tether visuals now improved to communicate the different phases its in
Lady Geist
  • Malice now comes out quicker and no longer slows you
McGinnis
  • Mini Turret Spirit Resistance increased 50% to 60%
  • Mini Turret Health increased from 30% to 40%
  • Mini Turret T2 increased from +5m Range to +10m
  • Fixed issues with Heavy Barrage not damaging units within the target area
Mo & Krill
  • Base HP increased from 650 to 700
  • Scorn damage increased from 40 to 50
  • Scorn T3 debuff duration increased from 10s to 16s
  • Sand Blast duration increased from 3.5s to 4s
  • Combo T3 DPS increased from +30 to +40
Paradox
  • Time Wall bullet freeze duration no longer increases with Spirit or Duration Extender
  • Time Wall bullet freeze base duration reduced from 1.5 to 1.25
  • Time Wall no longer deals damage to Mid Boss
  • Kinetic Carbine: Max Damage Amp reduced from 150% to 125%
  • Kinetic Carbine T3 no longer provides +50% Min Damage Amp
  • Kinetic Carbine T3 reduced from +125% Max Damage to +75%
Pocket
  • Gun damage per bullet reduced from 6 to 5.6
  • Affliction DPS reduced from 30 to 26
Seven
  • Power Surge rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)
Warden
  • Alchemical Flask damage increased from 48 to 55
Yamato
  • Crimson Slash cooldown reduced from 13s to 11s
  • Power Slash physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)
  • Shadow Explosion radius increased from 14m to 16m
  • Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s
  • Shadow Explosion T3 Spirit bonus increased from +10% to +15%
  • Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%

05-03-2024 Update

Source
Abrams
  • Base Health increased from 550 to 600
  • Siphon DPS increased from 24 to 35
Bebop
  • Weapon no longer has horizontal/vertical recoil
Dynamo
  • Singularity DPS increased from 48 to 60
  • Singularity T3 Max HP DPS increased from 3.2% to 3.8%
Grey Talon
  • Charge Shot damage increased from 95 to 105
  • Charge Shot T2 damage reduced from 80 to 70
  • Guided Owl damage increased from 200 to 300
Haze
  • Bullet Dance bonus Fire Rate reduced from +30 to +20
  • Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3
Infernus
  • Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
  • Concussive Combustion damage increased from 130 to 160
Kelvin
  • Frost Grenade T3 bonus damage increased from +100 to +175
Lady Geist
  • Blood Bomb damage increased from 80 to 100
  • Blood Bomb T2 damage increased from +65 to +70
  • Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
  • Malice damage amp per shard increased from 10% to 15%
Lash
  • Grapple cooldown reduced from 55 to 45
  • Flog Damage increased from 55 to 65
  • Flog lifesteal from heroes increased from 70% to 80% of damage dealt
  • Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
  • Death Slam T1 from +3m to +5m
  • Fixed Death Slam's targeting cone not finding enemies near the edges
  • Fixed Death Slam to only target enemies who stay in the targeting cone
McGinnis
  • Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
  • Heavy Barrage camera interaction with Fleetfoot Boots has been fixed
Mo & Krill
  • Sand Blast range increased from 25m to 30m
  • Sand Blast width increased from 3m to 5m
  • Sand Blast is now permissive with small obstructions in the way
  • Burrow no longer loses its state as you change elevations
  • Burrow now knocks enemies up when you come up
  • Combo DPS increased from 50 to 60
  • No longer listed as a recommended new player hero
Vindicta
  • Base Bullet Damage reduced from 15 to 14
  • Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
  • Stake T1 bonus duration reduced from +1.5s to +1.0s
  • Is now a recommended hero for new players
Yamato
  • Crimson Slash radius increased from 11m to 12m
  • Crimson Slash fire rate debuff duration increased from 3s to 4s
  • Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
  • Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
  • Power Slash T1 Bullet Resist increased from 40% to 60%
  • Flying Strike cooldown reduced from 35 to 20
  • Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
  • Flying Strike range no longer scales with Spirit
  • Shadow Explosion bonus Spirit per victim increased from 10 to 15
  • Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
  • Shadow Explosion buff duration increased from 8s to 15s